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Old 06-09-2011, 05:56 AM   #21

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I should have asked before... did you include any ShyGuys?
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Old 06-09-2011, 10:58 AM   #22
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^



I'm sure you'd be able to answer any Shy Guy-related question I threw at you.
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Old 06-09-2011, 03:13 PM   #23
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Holy crap wall, i can give this a run trough if you let me!
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Old 11-14-2011, 12:41 PM   #24
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Wow, I've been pretty lazy about this.

I've started working on this again, adding new questions and working out any bugs I find. I think I have the Time Attack mode bug-free. Again, if anyone is interested in playtesting, just let me know.
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Old 11-18-2011, 11:12 AM   #25
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Bee tee dubs, does anyone have any tips for reducing SWF size?
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Old 11-18-2011, 03:01 PM   #26
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Rar it?
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Old 12-02-2011, 11:10 AM   #27
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^ Actually, I meant reducing the size of the file itself, not zipping it. I think the unfortunate side-effect of having so many raster graphics in the library (mainly in the form of screenshots) is that it really fattens up the file, which I still can't seem to get under 10MB.

Anywho, still tinkering with this. I'd still like to add an "items mode", but I'm not entirely sure how I'd go about implementing that. Also, it recently occurred to me that the five-year anniversary of the first WWTBAM thread is coming up. Super-exciting, huh?
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Old 12-02-2011, 11:20 AM   #28
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I'm unable to contain my joy.
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Old 12-02-2011, 12:03 PM   #29
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Also, I made another minor change: I gave a black outline to certain text in the game such as your coin count and end totals to help it pop out of the background more.

Before & after:


Before & after:


I'm wondering whether I should do it to all the game's text, which would be a very tedious process.
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