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| | #24 |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,755 Thanks: 1,649 Thanked 5,701 Times in 2,581 Posts Blog Entries: 20 | Wow, I've been pretty lazy about this. I've started working on this again, adding new questions and working out any bugs I find. I think I have the Time Attack mode bug-free. Again, if anyone is interested in playtesting, just let me know. |
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| | #27 |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,755 Thanks: 1,649 Thanked 5,701 Times in 2,581 Posts Blog Entries: 20 | ^ Actually, I meant reducing the size of the file itself, not zipping it. I think the unfortunate side-effect of having so many raster graphics in the library (mainly in the form of screenshots) is that it really fattens up the file, which I still can't seem to get under 10MB. Anywho, still tinkering with this. I'd still like to add an "items mode", but I'm not entirely sure how I'd go about implementing that. Also, it recently occurred to me that the five-year anniversary of the first WWTBAM thread is coming up. Super-exciting, huh? |
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| | #29 |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,755 Thanks: 1,649 Thanked 5,701 Times in 2,581 Posts Blog Entries: 20 | Also, I made another minor change: I gave a black outline to certain text in the game such as your coin count and end totals to help it pop out of the background more. Before & after: ![]() ![]() Before & after: ![]() ![]() I'm wondering whether I should do it to all the game's text, which would be a very tedious process. |
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