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Old 11-07-2009, 09:23 PM   #181
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So I decided to watch it.

The Koopalings voices were much deeper than I expected.
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Old 11-07-2009, 10:05 PM   #182
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^Well, that's just because was your only reference.

Spoiler Below
I only distinctly heard two voices: The really deep voice from the crowd scene (which I've narrowed down to be either Roy, Morton, or Wendy), and Larry's voice when he's dropped off at the castle. EDIT: Well, and Junior's voice.

Last edited by Gabriel; 11-07-2009 at 10:11 PM. Reason: I'm a forgetful hack.
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Old 11-08-2009, 03:33 PM   #183
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So, the game is released in Australia this Thursday, North America a week from now (Sunday), and in Europe the Friday after that.

We're almost there.
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Old 11-08-2009, 05:46 PM   #184
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Hope everyone out there loves this game. Man, I can barely wait.
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Old 11-09-2009, 09:30 PM   #185
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Game Night with New Super Mario Bros. Wii Coming Tuesday

Tomorrow they'll be playing through the game for your viewing pleasure. Check it out if you're interested, or stay away if you want to keep it all a surprise.
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Old 11-09-2009, 09:33 PM   #186
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I like suprises.
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Old 11-10-2009, 08:45 PM   #187
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Nintendo World Report

Quote:
MEDIA ALERT: NEW SUPER MARIO BROS. WII BRINGS THE MUSHROOM KINGDOM TO MANHATTAN

Nintendo Hosts Massive Launch Event to Celebrate Mario's Newest Adventure

WHAT:

Nintendo of America Inc. is giving fans and consumers an unforgettable way to mark the release of its highly anticipated New Super Mario Bros.™ Wii video game. On Nov. 14, the Nintendo World store in New York's famed Rockefeller Plaza will be transformed into the Mushroom Kingdom, filled with interactive gaming stations, costumed characters, trivia challenges, prize giveaways (while supplies last) and a live gameplay tournament highlighting the game's new multiplayer capabilities. The event will also feature a one-of-a-kind Super Mario Bros. Museum filled with memorabilia pulled from Nintendo's archives that chronicles Mario's history and cultural impact over nearly 25 years.

Launching Nov. 15, New Super Mario Bros. Wii adds an exhilarating new chapter to the beloved franchise. Designed exclusively for the Wii™ console, it allows as many as four players to enjoy the action simultaneously for the first time in the history of the series, working together to rescue Princess Peach™ from the devious Bowser™. The game combines classic side-scrolling gameplay with brand new features and updated graphics, appealing to series fans and newcomers alike.

WHO:

Super Mario Bros. fans, video game enthusiasts, families and consumers of all ages

WHEN:

Saturday, Nov. 14: 3-7 p.m.

WHERE:

Nintendo World store 10 Rockefeller Plaza New York, NY 10020
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Old 11-11-2009, 01:20 AM   #188
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Too bad I live on the west coast.
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Old 11-11-2009, 01:34 AM   #189
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Good thing I live on the east coast.
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Old 11-11-2009, 08:51 AM   #190
 
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I'll be playing it tomorrow morning. Looking forward to it, seriously.
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Old 11-11-2009, 08:53 AM   #191
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Good thing I live in the Bronx.
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Old 11-11-2009, 09:54 AM   #192
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^Now there's something you don't hear everyday.
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Old 11-11-2009, 10:18 AM   #193
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Hey, it's not that bad.
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Old 11-11-2009, 06:14 PM   #194
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Take pictures while you're there. You're gonna have to tell the rest of us all about it.

Man, only three days, six hours, and thirty-seven minutes until it's out here...can't wait.
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Old 11-11-2009, 10:05 PM   #195
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^ Pfft. Like i'll remember to go to this.

I should write it down.
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Old 11-11-2009, 11:02 PM   #196


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Attention!

This is totally the best Mario game since Mario World~~ :D

(Yoshi's Island was a great game, but it was a Yoshi game; not very authentic Mario)

Everything about it is magnificent. Well, the music could've been better/more Mario-y in some parts, but overall, it's a very true-to-form original styled Mario. The characters are wicked (ie the Koopa Kids), the levels are beauitfully made and extremely fun, the bosses are actually somewhat challenging. Yaaaayyyyyyyyy.

Also, Mario's voice got deeper, so he's nowhere near as obnoxious as before.

I've got more levels to play. Bye. XD
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Old 11-11-2009, 11:13 PM   #197
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Achievement Unlocked: Raging Jealousy

50 points
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Old 11-12-2009, 01:45 AM   #198


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Two words: GHOST HOUSE

It was epic.

Penguin suit = win.

I'mma Mario, number 3,286.
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Old 11-12-2009, 02:10 AM   #199
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So, in comparison to the original NSMB, was it worse, as good, or better?
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Old 11-12-2009, 08:31 AM   #200


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Note: I'm going to spoiler some things that may or may not be really spoiling anything; mostly it's just details of the game, in case people don't want to know specifics of certain things, or like to find out interesting stuff on their own.

I think it's a lot better than NSMB on the DS. Mario still controls in the new more floaty, less-immediate-momentum kind of way, which is really off-putting to me (I never got used to it; I'm still stuck on the old school handling), but I'm kind of figuring it out. The map design is a lot more creative and exciting, and the levels have so far been really interesting. We're up to the fourth world.

I miss everything having faces (the bushes, the hills, the clouds), but that was originally part of the story that King Koopa had turned all the people of the Mushroom Kingdom into other things, I think.


*The castles look amazing and have some of the best brooding music I've heard in a video game for a while.
Spoiler Below
The castles have been heavily focused on vertical levels, where you just keep going up and up; it's very Yoshi's Island-esque. I assume they wanted to go for a "climbing to the top of the tower" kind of feel, but it's a disappointment compared to the old/original side-scrolling castle business. More than anything, by the time you've played through a couple of them, it's easy to be tired of it. Or maybe that's just me. XD



*Coupled with the fact that the DS just didn't execute the 3D sprites well, so the visuals they were going for suffered (where they shine on the Wii), this has really surpassed it, in my opinion. It feels a lot like a love-child of SMB3 and Mario World, with some things taken from pretty much all the other games in one way or another.


*There are a lot of secret areas, and some of them are actually really difficult to find. I assume some of them require a specific item to get to them, which is why I haven't been able to figure some of it out.
Spoiler Below
The places you reach via climbing vines aren't cloud areas in this game, and that's really weird to me. They've all been, so far, multi-coloured "building block"-looking places. I would've rathered the SMB1 cloud bonus, but whatcha gonna do?



*Yoshi makes really weird, gross squelchy sounds instead of standard/traditional Yoshi sounds when he eats things.
Spoiler Below
You can lick the Hammer Bros.' hammers out of the air and spit them. It's cool.
It's still nice to have a "real" Yoshi back (in that he's mostly just a dinosaur you ride around).


*There's something of an over-abundance of items and, especially lives. Coins are never in short supply.
Spoiler Below
If you spin over the little pinwheel flowers, each will spit out a coin. There's one level in World 2 that has a wind gust and about 20 coins just randomly fly across the screen in the wind. It's really awesome and interesting.
The super-pile of items and lives is mostly to account for the multiplayer option, but honestly, there are challenging parts to the game and you can die pretty easily in some places.


The Ghost House really was epic, though. I loved it to pieces.
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