Yoshi's Story (N64, 1998)
In this semi-sequel to
SMW 2: Yoshi's Island, Baby Bowser has stolen the Yoshis' Super Happy Tree and has used an evil spell to transform the whole of Yoshi's Island into a storybook constructed from things like crayon scribblings, felt patches, and scraps of wood. In the absence of the Super Happy Tree, all the adult Yoshis are too depressed to man up and do something about the problem, so it falls to six new hatchlings (eight if you count the unlockable Black and White Yoshis) to travel to Bowser's castle and set things right.
Intended to be a successor to
Yoshi's Island (its working title was "Yoshi's Island 64"),
Yoshi's Story borrows many gameplay elements from the hit Super NES game, including the Flutter Jump, the Ground Pound, the abundance of Shy Guys, and the making and throwing of eggs. As a follow-up to what just might be the greatest platformer of all time, however, it was quite a bit of a let-down. Whereas
Yoshi's Island had been a huge and challenging game,
Yoshi's Story consisted of only 24 levels (and only six of those had to be completed during any run through the game), each of which could be completed easily and in a matter of minutes.
Despite the game's dubious reputation, however,
Yoshi's Story has gone on to have a surprising amount of influence over the Mario universe. Yoshi's constant craving for exotic fruits was introduced in this game, as was his squeaky, babyish "Yoshi!" voice. Additionally, Yoshi's Island stages appearing in the Super Smash Bros. series have been inspired predominantly by
Yoshi's Story.