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Old 03-28-2010, 05:47 PM   #1
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Item of the week #18

Carrot



First Appearance: Super Mario Land 2: Six Golden Coins (GB, 1992)
Latest Appearance: Mario Kart Arcade GP 2 (Arcade, 2008)

Super Mario Land 2 introduced a number of new elements in the Mario franchise, everyone knows Wario, Mario's twisted rival, got his start here, but this game also featured Mario in a new form thanks to the Carrot, transforming him into Bunny Mario!

The carrot was a seemingly simple item found in the SML2 game, and with it gave Mario a pair of long ears on his cap. Strangely (similar to the Raccoon Tail), these ears could be used to keep Mario elevated, flapping them like wings and somehow keeping his body afloat in the air, with enough skill, even from one end of the level to the other! This was also quite useful for positioning Mario's stomping boots over any wandering enemy, including the game's final boss, Wario, giving a sizable advantage when needing to attack. On the ground the Bunny power allowed Mario to hop continuously on the ground, albeit at the trade-off of Mario's spin jump. Although the Fire Flower was still the game's primary offensive item the Carrot had a multitude of tactile uses in mobility and offensive applications, making a very useful power-up indeed!

Mario has transformed into a lot of animal shapes over the years, Penguin, Raccoon, Turtle, Bee, and each time every pair of animal ears that adorn Mario's signature cap come with a multitude of useful abilities. The Bunny Carrot was no exception, as it made the platforming in Super Mario Land 2 a breeze . . . although like with many animal themed power-ups its unlikely we'll see too much of the carrot again, it was still an enjoyable element of the game and should be fondly remembered!



Click to view video.

(Check out Rabbit Mario and Rabbit Wario in the carrot's debut game!)

Item of the week #1: Hammer
Item of the week #2: Boo Mushroom
Item of the week #3: Metal Cap
Item of the week #4: Tanooki Suit
Item of the week #5: Ice Flower
Item of the week #6: Thunderbolt
Item of the week #7: Coconut Gun
Item of the week #8: F.L.U.D.D.
Item of the week #9: Bob-omb
Item of the week #10: Kart
Item of the week #11: Mini Mushroom
Item of the week #12: Boo
Item of the week #13: Warp Pipe
Item of the week #14: Pixl
Item of the week #15: Koopa Clown Car
Item of the week #16: Hammer Bros. Suit
Item of the week #17: Vibes
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Old 03-28-2010, 06:13 PM   #2
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Carrot was cheap

It could get the most height out of the powerups with the least amount of work, depending on the player's stanima.
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