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| | #1 | |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,755 Thanks: 1,649 Thanked 5,701 Times in 2,581 Posts Blog Entries: 20 | 3DS Mario Game in Development 3DS Mario Game in Development Quote:
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| | #2 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | Ya beat me to it. Very pleased with this news. It's not a shock, but it's actually a surprise that he's talking about it, as Nintendo and their people are normally mum about games until they're ready to show off. Here's hoping it's a NSMB game, although a 3D platformer could actually work if they show depth perception and give distance/speed cues. Maybe they're a bit self-conscious about the lack of first-party titles for launch, if they're already tipping off the press? |
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| | #4 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | Good game design should make conscious manipulation of the camera unnecessary, although most devs just can't manage it. The lack of a second analogue is certainly a concern. Shoulder buttons were practically made for camera controls, although nobody ever sets it to them. Most of you guys already like 3D "platformers", anyway, as Nintendo's made huge adjustments to make the gameplay less awkward despite the lack of depth perception and speed cues. I was thinking more along the lines of actually making the platforming element of the platformer important again. |
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| | #5 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Location: a bomb-ass cloud house bachelorette pad Gender: Posts: 24,402 Thanks: 173 Thanked 1,179 Times in 716 Posts | |
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| | #6 |
| PRESS ANY KEY TO PANIC! Join Date: Sep 2000 Location: A Tiny Shed Gender: Posts: 16,483 Thanks: 529 Thanked 1,254 Times in 897 Posts Blog Entries: 46 | *Shrug* Both 2d and 3d games can work if they manage the right amount of fun and difficulty. 3d Platformers don't need to do everything 2d platformers can do to be successful as a genre, you just need to make it stand on its own as a great game. And really, I play a lot of 3d platformers where you don't have to adjust the camera once. So, really it could go either way for me really. I've never played the 3DS, but going off of the hype about it, I assume it works, so maybe 3d will be the option. |
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| | #7 |
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 9,849 Thanks: 710 Thanked 955 Times in 628 Posts | yo ai just because ~~~you don't like them~~~ doesn't mean they are lacking in platforming. YouTube - Super Mario Galaxy - Luigi's Purple Coins < NOT platforming. |
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| | #8 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | ...You do realize that's incredibly slow and clumsy, with no varying height and practically an overhead camera right? It's basically 2D top-down. Literally nothing that couldn't have been done more or less on the NES in level design. |
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| | #9 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,535 Thanked 1,823 Times in 1,008 Posts | Am I the only person that never had trouble with Luigi's Purple Coins? It only took me about 2 tries, tops. |
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| | #10 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Location: a bomb-ass cloud house bachelorette pad Gender: Posts: 24,402 Thanks: 173 Thanked 1,179 Times in 716 Posts | you're trying too hard |
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| | #11 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | Awesome argument, everything I've ever said is totally disproven. Did I fail to mention that "collect this many of this thing with a numeric value in a time limit" sequences are rubbish? Or that the environment is abstract and disembodied from the main portion of the gameplay? Pfff Last edited by Cosmonautical; 02-06-2011 at 12:10 PM. |
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| The Following User Says Thank You to Cosmonautical For This Useful Post: | I REALLY HATE POKEMON! (05-21-2011) |
| | #12 |
| Marshmallow Knight ☆ Supermod Join Date: Jun 2000 Location: Southern Ontario Gender: Posts: 23,275 Thanks: 568 Thanked 3,297 Times in 1,582 Posts Blog Entries: 1 | Does every game have to be playable with the 3D turned off? I wonder what sort of innovation you can have with 3D when it's necessary that players be able to beat the game without it. |
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| The Following 2 Users Say Thank You to Ace Mercury For This Useful Post: | Cosmonautical (02-06-2011), I REALLY HATE POKEMON! (05-21-2011) |
| | #13 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | I was wondering that myself. I think most 3D gameplay styles would be playable in 2D mode, though games which are dependent on strong distance judgement will probably be less enjoyable in 2D. |
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| | #14 | |
| been dreamin', i've been waitin' Join Date: Jan 2001 Location: a bomb-ass cloud house bachelorette pad Gender: Posts: 24,402 Thanks: 173 Thanked 1,179 Times in 716 Posts | Quote:
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| | #15 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | Congrats on actually accepting being unable to discourage me from sharing my opinion. |
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| | #16 |
| PRESS ANY KEY TO PANIC! Join Date: Sep 2000 Location: A Tiny Shed Gender: Posts: 16,483 Thanks: 529 Thanked 1,254 Times in 897 Posts Blog Entries: 46 | That stage was supposed to look flat, because there's green lava and disappearing platforms. ![]() Also, if I wanted to, I could look for every instance of bad 2d Platforming design and say "UGLY AS FUKC" and be like a complete dumbass but that would be just be silly since it's all just aesthetics. It's one thing to look at game-play, and another to experience it. The level is actually very hectic as you have to get 100 purple coins and get back to the starting point without taking away too many platforms that would deem it impossible. It's actually alot more nerve-wracking than what you get from most 2d platformers anyway. Well, most. |
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| | #17 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Location: a bomb-ass cloud house bachelorette pad Gender: Posts: 24,402 Thanks: 173 Thanked 1,179 Times in 716 Posts | hey someone deleted my post, that wasn't nice. whatever here's hoping the new 3ds game is good |
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| | #18 |
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 9,849 Thanks: 710 Thanked 955 Times in 628 Posts | chunky as bizarre as writing all 3d platformers off as not being platformers is your not very good at trolling ai |
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| | #19 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Location: a bomb-ass cloud house bachelorette pad Gender: Posts: 24,402 Thanks: 173 Thanked 1,179 Times in 716 Posts | |
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| | #20 |
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 9,849 Thanks: 710 Thanked 955 Times in 628 Posts | remember you are talking to the pranking MASTER |
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