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Old 06-07-2011, 11:41 AM   #1
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Mario Kart 7

Since there doesn't seem to already be a thread for it.

New from E3:

Mario Kart 3DS Adds Gliders and Underwater Areas

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Nintendo showed off its new Mario Kart game for 3DS today, including some brand-new features.

Tracks can now go underwater, at which point your kart will get a propeller on the back that pushes you along. Also new is a glider that can pop out of the top of your kart to let you glide across segments of a track. You can also customize components of your kart -- you can pick the design of your glider, the body of the kart itself, and the wheels.

It's also got all the familiar components -- there were question mark boxes, red shells, and bananas seen in the trailer. The game will be available on 3DS holiday 2011.
The glider/underwater thing reminds me of Diddy Kong Racing. I can't wait to play this game.
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Old 06-07-2011, 02:58 PM   #2
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E3 trailer:

Mario Kart 3DS E3 2011 Trailer Video from GameVideos
  • Coins seem to be making a return.
  • I recognized a few classic levels there.
  • Is that a Donkey Kong Country Returns-themed course I saw?
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Old 06-07-2011, 04:59 PM   #3
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FIX THE BLUE SHELL.
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Old 06-07-2011, 05:27 PM   #4
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[citation needed]

Getting hit by a Blue Shell will now destroy your glider/propeller. You will have to be saved by a Lakitu.
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Old 06-07-2011, 05:57 PM   #5
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>maple treeway
>airship fortress
>LUIGI'S MANSION
>shutupandtakemymoney.jpg
__________________
/人◕ ‿‿ ◕人\ WON’T YOU BECOME A MAGICAL GIRL?
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Old 06-07-2011, 06:00 PM   #6
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bigger number of karts and it seems you can pick wheel size(when they show mario switching karts)
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Old 06-07-2011, 06:37 PM   #7
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Old 06-07-2011, 07:36 PM   #8
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This looks amazing. I definitely cannot wait.

Also, the kart selection system seems similar to Mario Kart DS, where every cart is available to everyone. So I can only hope that the Dry Bomber will be making its return!

Something that I was super excited for but neglected to mention: COINS. Haven't seen those since Super Mario Kart, and man am I glad to see 'em!

Last edited by Marilink; 06-07-2011 at 07:36 PM. Reason: Automerged Doublepost
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Old 06-07-2011, 08:01 PM   #9
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^ I think they were in Super Circuit too.
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Old 06-07-2011, 08:43 PM   #10
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According to Miyamoto, Retro is helping with MK3DS.

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Posted 6:38 PDT
Retro Studios is helping out with the game. A member of the shop stands up and gets a round of applause.
Also 60 fps.
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Old 06-07-2011, 08:47 PM   #11
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^ I think they were in Super Circuit too.
...you are correct sir. For some reason I never played Super Circuit too much.
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Old 06-08-2011, 07:43 AM   #12
 
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This is starting to sound pretty cool. I guess we'll have to see if they finally nerfed the ****ty godmode items or at least gave us an item menu like in SSB. A menu wouldn't be too hard to implement, you know. In fact, it's something of a necessary feature that they've been desperately lacking.

I want a course builder, though, thanks.
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Old 06-08-2011, 02:07 PM   #13
 
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Bringing back ground-tracker Blue Shell instead of punt-kick Blue Shell would be nice.

And remember, "I'm-a Luigi, number one!"
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Old 06-09-2011, 02:14 PM   #14
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Mario Kart 3DS Preview for Nintendo 3DS from 1UP.com
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Old 06-09-2011, 02:46 PM   #15
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Unless you trailed it behind you as a hardcore shield.

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Bringing back ground-tracker Blue Shell instead of punt-kick Blue Shell would be nice.
So in other words, you want the Blue Shell to be completely useless.

Because I remember how "effective" it was in MK64 after you shot it.
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Old 06-10-2011, 12:46 AM   #16
 
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^Yeah, it ran along the track, tearing through every poor schmuck that veered into its path as it relentlessly stalked the leader, eventually blowing said leader over the railing of Rainbow Road. Instead of just hitting the leader & knocking him BACK a couple places, not actually helping you at all, it hit everyone in front of you & moved you UP a couple places.

Unless you were careless & fired it point-blank into a wall.

And remember, "I'm-a Luigi, number one!"
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Old 06-10-2011, 12:46 AM   #17
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Mario Kart with DKR elements?

I'm in.
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Old 06-10-2011, 10:56 AM   #18
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^ This.
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Old 06-10-2011, 11:10 AM   #19
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^yes
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Old 06-11-2011, 11:30 AM   #20
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If the shell gets its own glider, I'm shooting myself.

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^Yeah, it ran along the track, tearing through every poor schmuck that veered into its path as it relentlessly stalked the leader, eventually blowing said leader over the railing of Rainbow Road. Instead of just hitting the leader & knocking him BACK a couple places, not actually helping you at all, it hit everyone in front of you & moved you UP a couple places.
Huh. Lucky you, then. Grounded Spiny Shells never worked for me; I must've been doing it wrong.

Still, how the hell would a grounded Spiny Shell follow you on your glider?
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