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| | #1 |
| Member Join Date: Oct 2004 Location: Racine Wisconsin Gender: Posts: 676 Thanks: 0 Thanked 15 Times in 15 Posts | The various map screens for SMB3 where all unique. They were more or less as distinct as Map Screen of entirely different games. Now I know NSMB technically has difference with each map screen, but ti still feels like basically the same pattern. Which btw was the same basic pattern as the made up Map Screen for SMB Deluxe. SMB3 still feels the like the Grandest Mario game to me, each world did seem like a unique distinct World, not the same painted over different ways. And believe it or not, not having a grander map screen showing how they all fit together helped that as well, one of my pet peeves of Super Mario Advance 4. I like that some levels weren't even represented by the same basic icons, either action stages or Fortresses. Like the QUickSand level and Pyramid in Desert Land, and the Spiral Tower for Sky Land. (I don't like to use the new names created for Super Mario All Stars, I also don't like SMA4 uses All Stars alterations of the Animals the kings are turned into.) And I liked that they where all requried to have the same number of levels. That Ice Land had more Boom Boom fortresses then the folowing world was a seemingly random decisons that speaks a great to deal to what I'm talking about. This is just one of a few areas where NSMB while fun doesn't really feel to be like an adequate return to why I loved the Classic 2D side scrolling adventures. I like that in SMB3 some levels felt like real puzzles to get through, not just going fomr point A to point B. Like that first Boom Boom Fortress of Pipe Land, or the Boom Boom Fortress of Dark Land which my family had nick named Door Land cause it took us forever to figure it out. I liked having a wide variety of Power Up abilities, and the ability to stock up on them. Neither NSMB game really gives you a flying ability equivalent to the Tail of SMB3 or Cape of SMW. Last edited by JaredThaJa888; 07-13-2011 at 11:38 PM. |
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| The Following User Says Thank You to JaredThaJa888 For This Useful Post: | Dux is not you (07-14-2011) |
| | #2 |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,755 Thanks: 1,649 Thanked 5,701 Times in 2,581 Posts Blog Entries: 20 | I'm not entirely sure what you mean when you say NSMB maps follow a similar pattern while SMB3 maps were more unique. Maybe because NSMB maps are fairly one-dimensional (left to right), while SMB3 maps were two-dimensional? |
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| | #3 |
| Podiaphobe Join Date: Oct 2007 Gender: Posts: 19,359 Thanks: 1,764 Thanked 1,162 Times in 805 Posts Blog Entries: 116 | One thing I liked about the SMB3 maps was all the hidden shapes. Like how Sea Land had the mushroom-shaped island for the mushroom houses (and possibly Japan), Giant Land had the koopa, and Pipe Land had... pipes. |
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| | #4 |
| Member Join Date: Oct 2004 Location: Racine Wisconsin Gender: Posts: 676 Thanks: 0 Thanked 15 Times in 15 Posts | Both of those NSMB map screens are bassically a striagt line. |
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| | #7 |
| Member Join Date: Oct 2004 Location: Racine Wisconsin Gender: Posts: 676 Thanks: 0 Thanked 15 Times in 15 Posts | SMW wa smor eor less all 1 big Map. I sitll haven't gotten a Wii yet, I know I porbably have no business ebing a Vidoe Game message being that fa rbehind still, but I simply haven't been able to afford it, now the Wii era is alreayd almost over. |
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| The Following User Says Thank You to JaredThaJa888 For This Useful Post: | Jere (07-14-2011) |
| | #8 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,535 Thanked 1,823 Times in 1,008 Posts | You should find some way to play NSMBWii though. That game is absolutely fantastic. I liked the fact that SMW was all one map with different areas. |
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| | #9 |
| Member Join Date: Oct 2004 Location: Racine Wisconsin Gender: Posts: 676 Thanks: 0 Thanked 15 Times in 15 Posts | Are the Wii mapscreens really that different? The one I saw in a Youtube vidoe liekd bassically the same as the first NSMB to me. I'm deteirmed ot get a Wii before the year is over, the Wii has had more "normal" Mario games then any non handheld system since the NES. I wonde rif there will be 1 mor ebefore the Wii U? |
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| | #10 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | SMW is pretty much the best way to do an overworld map between levels. I don't know why you would ever deviate from it. |
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| | #12 |
| Member Join Date: Oct 2004 Location: Racine Wisconsin Gender: Posts: 676 Thanks: 0 Thanked 15 Times in 15 Posts | Cool Is Paper Mario 3DS a port or a new game? I assumed it was a Port but the screne shots on TMK all seem quite unrecinsable to me. |
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| | #15 |
| ヽ(◔ ◡ ◔)ノ.・゚*。・+☆ Join Date: Jul 2006 Location: ~)´◡`(~ Gender: Posts: 17,605 Thanks: 1,134 Thanked 1,012 Times in 713 Posts Blog Entries: 8 | world maps are some of my favorite parts of video games. hell, maps in general. hope NSMBM ups the ante with that __________________ /人◕ ‿‿ ◕人\ WON’T YOU BECOME A MAGICAL GIRL? |
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| | #16 |
| Member Join Date: Oct 2004 Location: Racine Wisconsin Gender: Posts: 676 Thanks: 0 Thanked 15 Times in 15 Posts | NSMBMii seems to be a Game that exist solely as a Promotional Demo, like 128. If they do follow up NSMBWii I would recommend the following adjustments. GO back to the Koopalings being in Airships at the end of each world, and have the Fortresses be original Bosses. Have Bowser Jr be the Boss of perhaps an introduction stage and then a World 8 Stage. Have the players 3 and 4 be legit new Characters, not just random Toads or Miis. Have allot more Power ups available, including a real Flying ability. |
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| | #17 |
| Join Date: May 2001 Location: It's Round on the sides and high in the middle. Gender: Posts: 8,470 Thanks: 171 Thanked 662 Times in 404 Posts | The biggest reason the koopalings don't appear in more games is because they're all fairly similar and they tie up a bunch of boss spots so there's no room for other bosses. I think an interesting idea might be to make them all one boss. Have them team up in some sort of ridiculous contraption like the sort Bowser jr. usually pilots and fight you as a team. That way they still include the charaters, but they don't fill up the entire game. That might work better in a 3D game as aposed to a side scroller. They could have them running wild throughout the stage before hand, causing all sorts of chaos that you have deal with before the boss fight. |
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| | #18 |
| Member Join Date: Oct 2004 Location: Racine Wisconsin Gender: Posts: 676 Thanks: 0 Thanked 15 Times in 15 Posts | Koopalings are the same if their not spread out (why I disliked their usage in Superstar Saga)). NSMBWii did have room for other Bosses too, except they decided to do 2 fights with Each Koopalings. What I"m thinking off is basically like replacing all the Bowser Jr battle sin the first NSMB except putting those as the last boss battles of each world rather then the first. One thing I like about SMB3 is the number of Fortresses per world aren't even consistent with each other. Basically what I'm thinking of would be like SMB3 except all the Boom Booms replaced with original Bosses. Another unique aspect of SMB3 I like is that Bower's castle at the end is clearly different fomr all earlier Fortresses. The other all have random details that are unique, but in SMB3 it's clearly distinct right down to it's basic design. In SMB, SMB2J TLL, SMW, and NSMB (I don't know abut the Wii yet) while the finale Bowser castle may look different on the Map screen, in side while a few things in it may be distinct it still looks ultimately just like all earlier Castle/Tower/Fortress levels. Last edited by JaredThaJa888; 07-17-2011 at 06:51 PM. |
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