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| | #21 |
| Useful as an Owl Join Date: Jan 2004 Gender: Posts: 15,943 Thanks: 753 Thanked 1,213 Times in 790 Posts Blog Entries: 10 | It looks good. There's many ways to make a factory, though I need to update mine, for it's...lacking. Just did some CD grinding for a bit. Got some okay stuff. On my factory, Pikachu's Up Smash works well, but you NEED to press A after using it each time, just to make sure you don't miss anything. o and yay termina field Last edited by X-3; 03-22-2008 at 10:20 PM. |
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| | #22 |
| Join Date: May 2001 Location: It's Round on the sides and high in the middle. Gender: Posts: 8,469 Thanks: 171 Thanked 661 Times in 403 Posts | These are three of my favorites so far. DK 100 m Based on the Final level of Donkey Kong, with only a few minor differences. I used the drop-a-way blocks for the bolts that hold the stage together. (Too bad it won't collapse if you pull them all out) ![]() ![]() Darkworld Castle I'm starting to think everybody tried to recreate the old 64 Hyrule Castle stage. This is my version. I twisted it ever so slightly and switched it up a bit, and then named it Darkworld castle. The Darkworld music from LttP plays as you battle it out. ![]() ![]() Tech Tower A completely original design. I started out thinking that none of the smash games have ever had a vertical stage. With that in mind, I pictured a tall tower with multipal ways to climb to the top, where players would clash in mid-air as they clung to ladders, platforms and even the walls in between trading blows. ![]() ![]() ![]() |
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| | #23 |
| Senior Member Join Date: Sep 2006 Location: Those who criticize our generation forget who raised it. Gender: Posts: 7,213 Thanks: 373 Thanked 760 Times in 447 Posts | imdoinitrong I seriously can't get a CD from it. At all. And I don't think mine is ineffective... .........<<<<<>>>>>........... ...................................... >>>>>>.................<<<<<< .........[][][][][][][][].......... |
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