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Old 04-13-2008, 10:22 PM   #1
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Final Smash strategies

We all love making Wario-Man appear, riding Landmasters, performing Triple Finishes, and transforming into evil pork, right? But what do you do if someone else does it and aims at you? That's the purpose of this thread.

Give your strategies for AVOIDING Final Smashes, such as Lucario's Aura Storm. Speaking of which, anyone know how to dodge that?
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Old 04-13-2008, 10:37 PM   #2
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dont stand where he's aiming
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Old 04-13-2008, 10:46 PM   #3
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Heh, a lot of times, it is simply a matter of getting the hell out of the near vicinity. I like using Zelda's Farore's Wind for such occasions, and usually have mild success if I'm on one of the bigger stages.
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Old 04-13-2008, 10:59 PM   #4
 
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Choose the Melee temple stage. You can avoid practically any smashes there.
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Old 04-13-2008, 11:11 PM   #5
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Once Lucario jumps in the air, follow him up there and attempt to jump over him, I've done it a few times but got rocked occasionally.
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Old 04-13-2008, 11:24 PM   #6
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Get the Smash Ball before them.
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Old 04-13-2008, 11:52 PM   #7
 
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I guess it's because I'm still a n00b, but I can't seem to get Meta-Knight's Final Smash to work right (I'm assuming the Final Smashes are the glowing SSB symbols that you break and do the really cool moves).

I have another question:
Spoiler Below

Also, is it just me or when Samus uses her Final Smash, her armor falls off? How do I get her armor back? Because she sucks without it (she's too hard to control).
-CSM
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Old 04-13-2008, 11:53 PM   #8
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Quote:
Also, is it just me or when Samus uses her Final Smash, her armor falls off? How do I get her armor back? Because she sucks without it (she's too hard to control). -CSM
I lol'd.

To be actually helpful, yes, it falls off. But I find ZSS better, now that I've practiced. You need to be good with both of them, pretty much. But to get her armor back on, you need to do ZSS' Final Smash.
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Old 04-13-2008, 11:58 PM   #9
 
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ZSS is actually more powerful with her attacks but she still takes some getting used to for the sole reason that....

Spoiler Below

The DOWN SPECIAL Triple Jumps, NOT the up special.

But I also love her whip because it gives her physical a great range.
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Old 04-14-2008, 12:40 AM   #10
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I find Lucario's final smash to be one of the easiest ones to avoid, actually. Maybe it's because I play as Pit mainly, but even when I don't what I do is stay perpendicular to him until the beam appears, then fly as far up and to the left/right as possible, throw in an Up+B in there and usually his beam dies out before it can even touch me.

Hm. Other easy ones...I just ground dodge Ness and Lucas's starstorm; same for Kirby's smash (if I'm even close enough to get affected); as much as I love him Pit's smash is also very easy to dodge/shield against (you have to help the centurions out a little bit by getting the opponent off balance); if you're really good you can also ground dodge Link's smash.

Snake's is really hard for me to maneuver against. I've been annhilated by it so many times that I sort of have the timing of it down, so what I do for that is jump in the air slightly and air dodge as the grenades hit. I successfully dodged all of them once, and my friend is pretty good with it.

Sonic, however...if you know what you're doing with him (as I sort of do because I played the Genesis games back in the day) you can only dodge for so long. If you get the smash ball as sonic, a KO is basically automatic.
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Old 04-14-2008, 12:49 AM   #11
 
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Luigi's is tough to avoid, getting sucked into that thing like that.... I successfully avoided a Dedede Final Smash, but I died indirectly as a result (evasion put me right near the edge of the level). -CSM
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Old 04-14-2008, 12:51 AM   #12
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Dodging Ness and Lucas' Final Smashes comes down to being on the ground and being on a large stage. Otherwise you're bound to be hit at least once.

Certain ons....like Ganondorf, and Captain Falcon? You just have to stay the Hell away from them and try to hit them when they're not in a position to use it properly.
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Old 04-14-2008, 07:24 AM   #13
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Ike's and metaknights are the worst because they are basically instant and have ginormous range (for a button attack I mean). Falcons I think has a bit of delay that makes it easier but still.

Ness and lucas are hilariously easy to dodge if you have more then eight feet of movement space.
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Old 04-14-2008, 11:17 AM   #14
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Ike's doesn't have that much range...as for being on a large stage/needing movement space to dodge Ness/Lucas, define large...cause I'm able to just stay in one spot and ground dodge incessantly on Final Destination to dodge them. Although the former's is slightly harder to deal with because they come in at a slant.
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Old 04-14-2008, 11:32 AM   #15
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And depending on the stage, the Landmasters equal guaranteed KO as well.
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Old 04-14-2008, 12:00 PM   #16
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Just kill yourself.

That way, they don't get to.
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Old 04-14-2008, 12:42 PM   #17
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Look nobody said Lucas and Ness' were easy to use. It's why they're so good at throwing you into the air.

Protip with Lucas and Ness: don't get launched.

An when I say "small" I mean like Shadow Moses with the walls up. Final Destination isn't really small.
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Old 04-14-2008, 01:03 PM   #18
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^^That'll still give someone a KO. In Brawl, they give the last person who hit you the KO whether or not they're actually the ones who caused your death.
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Old 04-14-2008, 01:06 PM   #19
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Yeeah, but the one with the Final Smash doesn't kill you.

It levels out.
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Old 04-14-2008, 01:10 PM   #20
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^Unless the one with the Final Smash is the bottom feeder.
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