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Old 07-16-2008, 06:47 PM   #61
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It's fun to get people with Kirby's final smash.
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Old 07-16-2008, 06:50 PM   #62
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^^I've done that a few times on the Bridge of Eldin course with Falco's blaster. Not much makes me feel better than snatching a Smash Ball from half the stage away.
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Old 07-16-2008, 06:51 PM   #63
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Quote:
Originally Posted by Swordmaster Link View Post
While we're on this subject, there is nothing more satisfying than going after a Smash Ball as Pit, being knocked away by someone else, but snatching victory from the jaws of defeat by sniping the Smash Ball at the very last second.
Oh yeah, that weaving arrow is very useful indeed...I think one of Pit's best moves is up + A in the air, it gets a bunch of hits on the Smash Ball and anyone trying to get it that's above/aside you.
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Old 07-16-2008, 06:54 PM   #64
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Not really. It doesn't have that good of knockback either.
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Exactly. I don't need a Final Smash to rack up damage...I can already do that myself. So this is why Pika's is so bad IMO...not only is it relatively hard to control, but even when you do hit the target there isn't an adequate knockback.
lrn2prsAnub

(If you press a during Pikachu's it does this shockwave thing with significantly better knockback.)

Also If you playing a good metaknight with no lag you will never get the smash ball, proven fact.

I'm amazed that anyone could think metaknight's smash is worse then DKs, DDD's, Pits, or ROB's though. Or that anyone could miss with it. Its easier to hit with then giant beam ones.
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Old 07-16-2008, 06:56 PM   #65
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^That I know. It still has horrible knockback and that still doesn't solve the accuracy problem.
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Old 07-16-2008, 07:00 PM   #66
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Its instantaneous, If the enemy is in range when you use it it will hit . It also kills at ~60 soooo
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Old 07-16-2008, 07:07 PM   #67
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Meta's FS is stupidly strange. Alright so I was playing as Meta Knight online and I got the final smash ball so I made sure my two opponents were close to me like I always do. I used the smash ball and I freaking missed! When I'm against Meta Knight and he's a CPU however, he gets it and I'm screwed. I'll run as far as I can go and he'll use the attack. Even though I'm very very far from Meta he still manages to get me.
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Old 07-16-2008, 07:12 PM   #68
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^That I know. It still has horrible knockback and that still doesn't solve the accuracy problem.
It's like we're on the same wavelength.
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Old 07-16-2008, 08:19 PM   #69
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Suddenly, it is revealed that Auron is in fact SML's brother.

I'll edit this post with my opinion on each Final Smash. Be prepared.

Mario: Lame.
Luigi: Excellent. If you use it close to a foe, it's likely they'll fall asleep. Follow up with a splash attackFiery Super Jump Punch for massive damage.
Peach: Meh. Unless foe has high %, it's not great.
Bowser: Average. Giga doesn't stay around for long, but he does good damage.
Donkey: Average. You need rhythm, but even so you aren't likely to get a K.O.
Diddy: Good. Explosions all around! There's no warning to as when the smash will end, so don't get all daring and end up dying...
Yoshi: Pretty good. Not much else to say.
Wario: Great. You're invincible, and your attacks are painful to opponents.
Link/Toon Link: Excellent. It's likely someone will die.
Zelda/Shiek: Excellent. Massive range leading to DEATH.
Ganondorf: Excellent. Make sure to use it at the right time, so you get them paralyzed, leading to their deaths.
Samus: Excellent. People caught in it are likely to die. You're open while you're transforming, though.
ZSS: Average. Doesn't do wonderful damage, but it's better than other final smashes.
Pit: Great. Throws your opponent off-balance. Attack with your men!
Ice Climbers: Meh. Doesn't do great damage, unless stage is small.
ROB: Good. You're invincible, and you will piss people off so damn much.
Kirby: Meh. It's not wonderful, and occasionally people will not get sucked in. Still, it can get rid of enemy Ats/Pokemon...
Meta: Terrible. It's only good if opponents are extremely high in %, and even so, it's range is poor.
DeDeDe: Good. It's not that hard to avoid, though.
Olimar: Excellent. I mean, seriously, this is insanely good.
Fox: Good. Not much else to say.
Falco: Very good. Flight is insane, leading to boundary K.Os. Curse you, Auron...
Wolf: Good. It lasts a very short time, though.
Falcon: Good. Range is meh, but it's knockback is good. Plus, guilty pleasure.
Pikachu: Very good. Hard to control, but annoying for anyone on the receiving end.
PKMN Trainer: Very good. Line it up right, and you got something good.
Lucario: Okay. Better if you have higher %, though.
Jiggly: Meh. Easy to avoid, but supposedly the Jiggly wave shot from it's enormous body is OHKO. That's what I heard.
Marth: Excellent. Be careful on grounded stages, though. Seriously.
Ike: Good. I find that it doesn't usually K.O unless enemy has high %. However, those down below are not so lucky.
Ness/Lucas: Okay. Easy to avoid, but if you get hit, you'll likely be hit into another...
G&W: Very good. The octopus doesn't have infinite jumping, though, so don't accidentally suicide.
Snake: Very good. Be sure to aim well.
Sonic: You gonna get raped. Seriously.

Last edited by X-3; 07-16-2008 at 08:40 PM.
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Old 07-16-2008, 08:24 PM   #70
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DONT TALK **** ABOUT GIGA BOWSER OR KIRBY.
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Old 07-16-2008, 08:26 PM   #71
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Kirby's sucks (at least for me) because half the time I don't play with items (or few), and I have no idea how it hits because it's gotten someone half way accross the screen from it, but missed someone standing right near it.
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Old 07-16-2008, 08:49 PM   #72
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I just ground dodge continuously. It usually works.
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Old 07-16-2008, 08:54 PM   #73
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X-3 go against Meta Knight and let him get one final smash.

You'll see how it's almost impossible to dodge.

Not online, CPU.
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Old 07-16-2008, 08:59 PM   #74
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^Done before, roll-dodged to his other side, and then laughed.
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Old 07-16-2008, 09:11 PM   #75
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thanks for the tip
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Old 07-16-2008, 09:17 PM   #76
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You gonna get raped

wut?
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Old 07-16-2008, 09:36 PM   #77
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Olimar's is probably the hardest to avoid. The creatures will hurt you even if you're up in the sky, and the ship landing does massive damage.
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