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Old 08-20-2008, 09:26 PM   #1
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Your opinion on cheap fighting?

Cheap fighting, as in edge-guarding, item-hogging, C-sticking, repeated use of cheap attacks, hit-and-run techniques... that sort of thing.

Myself, I have a distinct "beat upon others as you would have them beat upon you" code of honor. I try not to use dirty tactics against other players since it would very well piss me off if they tried them on me. Plus, it's so much more satisfying to be able to defeat some cheap n00b without having to resort to bottom-tier dirty moves.
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Old 08-20-2008, 09:31 PM   #2
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I never got how C-sticking was cheap. I remember somebody calling it cheap when I was C-sticking during Melee. It's a button, it's not some dirty technique, and it's more worth it doing the charged attack anyway.
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Old 08-20-2008, 09:32 PM   #3
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^ I guess I should've put spamming C-stick, since it's easily done and most often what seems to happen.
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Old 08-20-2008, 10:06 PM   #4
 
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Edge-guarding is NOT cheap. Edge-hogging is cheap.

And remember, "I'm-a Luigi, number one!"
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Old 08-20-2008, 10:08 PM   #5
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What about using lots of throws? Is that cheap?
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Old 08-20-2008, 11:54 PM   #6
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I C-Stick, but nothing else I SWEAR!!!!
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Old 08-20-2008, 11:58 PM   #7
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1. I play to win, not to impress everyone with my gallantry. 'Cheap play' is a gameplay tactic like any other. If you aren't willing to use any tactic to win, any weapon in your arsenal, then you aren't really playing to win.

2. I don't believe in letting people win--that's poor sportsmanship. It's condescending. As far as I'm concerned, if you aren't doing everything in your power to kick the crap out of your opponent, you're essentially saying, "You pose absolutely no threat to me. Do whatever you want--the only way you can beat me is if I allow you to." Screw that crap.
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Old 08-21-2008, 12:47 AM   #8
 
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Any chance you've read this essay, Boo?

Sirlin.net -- Your source of shocking insights on game design
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Old 08-21-2008, 01:06 AM   #9
 
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^^As far as I'm concerned, it's the opposite. Edge-hogging is condescending; it's saying "You are so low in my estimation that I'm not even going to bother taking the time to kill you properly."

Edge-hogging is not only cheap, though; it's unnecessary. Any time it would be effective is a time when any of 20 other moves would be equally effective, more fun, & (usually) easier.
But then, I play a character that gets good air time. *coughfoxfallslikearockandmarthcannotjumpcough*

And remember, "I'm-a Luigi, number one!"

Last edited by CaptHayfever; 08-21-2008 at 01:11 AM.
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Old 08-21-2008, 01:47 AM   #10
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^Yeah. Not buying that argument at all. Mostly because you apparently have a definition for 'killing properly' that doesn't really match up with the game's definition of 'killing properly', aka 'causing the opponent to fall off, fly off, or otherwise disappear from the field of play'. Also because you're inferring a sinister motive on your opponent's part when he uses one move that causes you to lose a life, instead of using some other move that...wait for it...causes you to lose a life.

Incidentally, do you really consider it condescending that your opponent wants to kill you? Because I'd say that's the exact opposite. The opponent who f*cking toys with you, that's the condescending prick. There's a proverb--'the lion uses all his strength, even when hunting a rabbit'.

^^Never read it 'til now. Damned fine piece of work.

Last edited by Booyakasha; 08-21-2008 at 02:30 AM.
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Old 08-21-2008, 02:06 AM   #11
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I don't really think there are "Cheap" tactics in Brawl...
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Old 08-21-2008, 07:34 AM   #12
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Especially not Item Hogging. If you can't get items from a single player, you aren't trying
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Old 08-21-2008, 01:26 PM   #13
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Well then Boo, what's your policy on glitches?

Also: If you chuck a dude off a cliff and jump to hang on so they can't...technically, it is their fault for getting knocked off but it is pretty low, IMO.
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Old 08-21-2008, 02:21 PM   #14
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None of those are even remotely cheap. The only thing I would consider "cheap" are exploits and infinites, and the fan.

EDIT: and chainthrows. Those are basically infinites only stopped by the edge of the level and they can only really be competed with by other characters with chainthrows.

Quote:
Originally Posted by Dr. Horrible View Post
oh hey its that guy, hes p.cool.

I wish he didn't use the term "for fun" when describing a scrub cheapness mantra though, it makes him look like a jackass. I also wish he didn't sound like he was a huge tourney jackass that only plays high tier characters. I don't think he is, but some of his article sounds like that.

EDIT: Capt, most moves give the enemy their double jump back, meaning it would make sense to not hit them. the exception is spikes, which are much more risky and harder to do in general. edgehogging is the less risky option, and in the end, you still hit them off the edge.

Last edited by heh; 08-21-2008 at 02:33 PM. Reason: Automerged Doublepost
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Old 08-21-2008, 03:37 PM   #15
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^If you read the forum about the article, he explains things there too. To some royal trolling n00bs, too, it's both hilarious and pathetic.
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Old 08-21-2008, 03:44 PM   #16
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^If you read the forum about the article, he explains things there too. To some royal trolling n00bs, too, it's both hilarious and pathetic.
after reading the third article in the series I can forgive him in his annoying wording
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Old 08-21-2008, 10:16 PM   #17
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I only C-Stick and repeat cheap attacks. It helps.
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Old 08-22-2008, 06:56 AM   #18
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I would only resort to cheap attacks if the opponent was completely kicking my ass.
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Old 08-22-2008, 08:40 AM   #19
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Edge hogging is clearly intended as a tactic - you even get style points for it in Style battle.
As for C sticking, it's just a shortcut. You can easily pull off the same speed attack using just A and the control stick.

If you have to resort to bugs or hacks in order to win, you are not skilled at the game that the creators designed.
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Old 08-22-2008, 01:16 PM   #20
 
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Boo, I want them to be too scared of me to even think such a trick would work.
Quote:
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EDIT: Capt, most moves give the enemy their double jump back, meaning it would make sense to not hit them. the exception is spikes, which are much more risky and harder to do in general. edgehogging is the less risky option, and in the end, you still hit them off the edge.
Nothing gives an enemy their double jump back. I think you mean their triple. And the goal in an air chase is to knock them further than their triple can cover.

Just hitting them off the edge is nothing. Hitting them so they can't even come close to making it back is something.

And remember, "I'm-a Luigi, number one!"
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