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Old 04-30-2009, 07:26 AM   #21
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SSB and SSBM are tied for my favorite multiplayer video game of all time. I can't see anything ever breaking that. I had nearly 10 years out of enjoyment between those two games. Nothing else even comes close.

Brawl hasn't really held up to their level, but its still a fun game.
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Old 04-30-2009, 02:36 PM   #22
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IMO, neither Melee nor Brawl have been able to recreate the comic feel of the original SSB.

That's not to say that they aren't great games, but they just don't bring back memories for me.
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Old 04-30-2009, 04:25 PM   #23
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I do agree that the feel is different. In a sense, I kinda miss the wackyness.
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Old 04-30-2009, 05:00 PM   #24
 
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Brawl brought back a lot of the wackyness. Tourney tards complained. Brawl got less play.

And remember, "I'm-a Luigi, number one!"
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Old 04-30-2009, 05:03 PM   #25
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It didn't bring back any wackyness, it just kept the straight face formula and took away the hardcore gameplay, stealing the best of both worlds.

Yeah, hardcore might not be the word we'd all agree on when refering to Melee, but it is IMO. To me, the first was wacky fun, the second was a real fighting game, and the thrid...had on-line play.

We need a wacky SSB with hardcore gameplay and on-line.
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Old 04-30-2009, 05:12 PM   #26
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Brawl is still the best, because it doesn't have glitches to be exploited, plus it has more than any game before it.

I hope SSB continues down this road, mostly because when SSB became a "Hardcore" game, everyone got all pissy about it.

Still, all three games are super amazing. ALL OF THEM.
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Old 04-30-2009, 05:28 PM   #27
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I agree, they are all amazing.

But really, RANDOM TRIPPING?! SSBB is obviously suited to helping newbies, what with its random tripping, every character easily grabbing from behind onto a ledge, and worst of all, slower gameplay. Mmmmm.

But I want to see someone defend the random tripping. Please. And while doing so, imagine playing Street Fighter 4 and watching Ryu just stop for a second and sneeze and get blasted by a special.
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Old 04-30-2009, 05:41 PM   #28
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^I would say random tripping actually evens out, as it can make the game harder. You act as if it benefits newbies - I'd say that, if you are new, it's a huge hindrance in that you don't know other techniques to make up for the fact that you trip randomly.

I like tripping. I think it's actually quite hilarious. Sadistic, absolutely. But hilarious nonetheless.
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Old 04-30-2009, 05:42 PM   #29
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But it eliminates "skill" from the equation, which is the issue.
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Old 04-30-2009, 05:50 PM   #30
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How so? I feel like it makes it more challenging, to overcome unforeseen obstacles.
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Old 04-30-2009, 06:15 PM   #31
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when has ssb been about skill irhp
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Old 04-30-2009, 06:29 PM   #32
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it doesn't have glitches to be exploited
Hey, you should check out this cool website, it's called YouTube!
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Old 04-30-2009, 06:58 PM   #33
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Screw hardcore, my issue with Brawl was
1. Overcomplex gameplay modes eat up space and have little to no replay.
2. Sakurai decided to basically crib huge portions of KSS. In truth, Subspace Emissary should have been the newest Kirby game, not SSB.
3. Favorite characters from Melee were made useless. The one character I can use I do so with such deadliness none of my friends will play me, while I'm not quite enough good to defeat all the tourney people, so I have no reason to play online.
4. I played the prototype during a convention. It looked to be much better than it is now, with them if anything improving useless characters and nerfing stupidly powerful ones. They then wound up nerfing everybody, so the resulting game plays with Sonic, for example, just suck.
5. There's just some sort of cohesion missing. It feels... soulless. There's a lack of integration; some characters seem to have been merely ported from Melee and nerfed. Style changes on people like Ganondorf and elimination of niche/hilarity-based things like Mewtwo/Pichu make it dull.
6. Other things I can't think of, for I just can't seem to bring myself to pick it up and play it much anymore...
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Old 04-30-2009, 07:10 PM   #34
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Tripping is most certainly not as bad as you make it out to be. I've tripped on more than one occasion (including during Lucario's Final Smash), and It didn't stop me from getting away from attacks.

Brawl is also no slower than Melee, and both are a little faster then the 64 version.

Also, when are you ever gonna grab from behind in a serious match anyway? Unless you're Marth.

Besides the only times you have a high chance of tripping are on Ice and when Tingle activates a banana force thing on the field.

^ I mean Wavedash-Exploitable.
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Old 04-30-2009, 07:11 PM   #35
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Everybody has different opinions about the SSB games.

To be honest, as fun as Melee was, it just seemed... unfinished to me.
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Old 04-30-2009, 08:29 PM   #36
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Val, that's because it was. :P

I think the SSB games keep getting better, and I still absolutely adore SSB64. It's a fantastic series.

Unfortunately, some people don't realize that it's actually intended to be fun.
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Old 05-01-2009, 02:00 AM   #37
 
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How so? I feel like it makes it more challenging, to overcome unforeseen obstacles.
Bingo. That's the point of the series, to be unpredictable, forcing the player to either adapt or make backup plans.

And remember, "I'm-a Luigi, number one!"
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Old 05-01-2009, 02:12 AM   #38
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^Ah, glad I'm not the only one who thinks that way. I wouldn't say it makes anything easier - since it's random, there's an equal chance of it benefiting either or all players during any given match, so there are no advantages per se to you tripping when your opponent does not. Due to probability, it'll even out, so, yeah, I think the fact that it's unexpected only serves to make it more 'challenging'.


I know IRHP didn't say anything, I'm just preempting my response for his clarification, just in case.
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Old 05-01-2009, 12:51 PM   #39
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Yeah, the SSB games, IMO, were never really about "skill" per se...if you want to worry about that go play SF or KoF or Soul Calibur or any of the other more technical fighting series. What makes the SSB series so great is the dynamic gameplay and unpredictability that comes along with the items and what-not.

I'll admit, as I honed my SSB64 skills I had a brief "tourney tard" stint in which I demanded no items and whatnot, but after a while I realized that in doing so I was taking away 80% of what makes the game unique.

Besides, ask any real fighting game afficianado if SSB is srs bznss and they'll laugh at you.

EDIT: Wait. It just registered in my head that I was in like, 5th grade when SSB came out. I remember seeing the commercial for the first time. I'm old.

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Old 05-01-2009, 04:01 PM   #40
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Talking

ZG, Tripping is a random consequence for no reason. One fall could cost you the game, allowing a turn-around. Skill should be based on ability. Obviously your argument revolves around your opinion that dealing with Tripping makes the game more challenging, which is fine, it being your opinion and all. I can't tell you the you are wrong; infact, you are right in a sense. But random consequences shouldn't be involved in a game of skill. I would never play Chess if all of a sudden, a Referee stole one of my Pawns for no reason.

Ever since SSBM, Chunky.

Metal Man, your list is pretty accurate and I agree with almost all of it. Shiek was ruined by being dumbed down. And it certainly has a kind of soulless feel.

Tazy, I feel the difference in gameplay speed. Characters fall so much slower, and a lot of downward attacks are now on a fixed trajectory, eliminating targeting. Shiek's downward kick is absolutely ruined.

Haha, ZG, prep your argument for Tripping all you want, because even you would need to admit it needs to be OPTIONAL. >=P

I despise the tripping and backward-grabbing all characters have. I mean, come on, if you aren't facing the ledge you shouldn't get back up!

^ Taking away whatever options you decide on is fine, which is why they're optional. You weren't taking anything away, you were playing by preference.

Know what I notice? Double-standards. Everyone hates people who turn everything off and play Final Destination one-on-one. But what about people who keep everything on AND turn them up to appear all the time, never playing less than a four player free-for-all, at the most convoluted levels available? That's the exact opposite in extremes but it's fine because, for some reason it is deemed fun, right?
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