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| | #41 | |
| Awesome member Join Date: Jun 2001 Location: Why do YOU want to know...? Gender: Posts: 15,877 Thanks: 1,121 Thanked 1,902 Times in 1,040 Posts | Like SML said - what differentiates SSB from other fighting games is its unpredictability. That's why there are random items, stages that move, unexpected twists - you say one little trip can cost you the game? ANYTHING in SSBB can cost you the game - if you're playing on a stage that moves or evolves, it can cost you the game. Items can cost you the game. It's all a deliberate part of the game. Quote:
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| | #42 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Gender: Posts: 23,790 Thanks: 169 Thanked 1,120 Times in 677 Posts | |
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| | #43 | |
| Goku lives on the Sun Join Date: Jun 2000 Location: California, U.S.A Gender: Posts: 12,543 Thanks: 1,247 Thanked 263 Times in 222 Posts Blog Entries: 1 | Quote:
Is Randy Couture a skilled fighter? Yes. But random chance has nothing to do with anything in the octagon. If he wins it is all due to skill, every bit of the fight. As for basketball, I don't know, I'm not so familiar with its mechanics, but I doubt anything in the sport involves luck. The only sports that involve luck that come to mind are ones dealing with coin-flipping as in football, or maybe environmental changes like wind speed in golf or something. ^ I've never had the privilege to play in a tourny, but I go by the same rules I'm sure. Love it. | |
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| | #44 |
| Moderator of Awesome Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 28,366 Thanks: 2,335 Thanked 1,698 Times in 917 Posts | I actually prefer no items, but I really don't mind them at all. I don't really call myself a tourney tard. And you can't really deny that there's skill involved in SSB, guys. I mean, there's a certain level of skill in any video game ever. |
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| The Following User Says Thank You to DJ Blue J For This Useful Post: | I REALLY HATE POKEMON! (05-02-2009) |
| | #45 | |
| Awesome member Join Date: Jun 2001 Location: Why do YOU want to know...? Gender: Posts: 15,877 Thanks: 1,121 Thanked 1,902 Times in 1,040 Posts | ^There's also a certain amount of random chance in any video game. That's my point. Quote:
Last edited by ZeldaGirl; 05-01-2009 at 07:31 PM. Reason: Automerged Doublepost | |
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| | #46 |
| Super Bodyguard & King of the Arcade Join Date: Apr 2000 Location: Wherever you want me to be Gender: Posts: 32,132 Thanks: 253 Thanked 951 Times in 640 Posts Blog Entries: 2 | Of course there's skill in the SSB games, but the games aren't about skill, like other, more technical fighting games are. Anyone who has played several different kinds of fighting games will no doubt tell you there is a spectrum of skill. What I'm saying is, SSB benefits from the fact that it's more about the twists and turns that set it apart. |
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| | #47 | |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,224 Thanks: 1,611 Thanked 5,553 Times in 2,499 Posts Blog Entries: 18 | Quote:
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| | #48 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,014 Thanks: 1,788 Thanked 2,371 Times in 1,423 Posts | ^^Coping is a skill, just a different one than other fighters are based on. IRHP, if your arms can reach behind you, you can grab something that's behind you. Besides now I have to point out that some characters' freefall actually inverts or spins them, so it would even be more plausible for them to grab the edge "behind" them. (Luigi, Lucas, Sonic, & Samus immediately spring to mind.) It's also important to remember the difference between luck & chaos. Luck is unpredictability due to random chance. Chaos is unpredictability due to unknown, but non-random influences (for example, other peoples' thoughts). Three- & four-player matches are rife with chaos. And that is why I love them so. ![]() And remember, "I'm-a Luigi, number one!" Last edited by CaptHayfever; 05-01-2009 at 08:08 PM. Reason: Forgot a point. |
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| | #49 |
| Moderator of Awesome Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 28,366 Thanks: 2,335 Thanked 1,698 Times in 917 Posts | Yeah, I think that's a good way of putting it, SML. But I still wouldn't knock the skill that really is involved in it. |
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| | #50 | ||||||||
| PRESS ANY KEY TO PANIC! Join Date: Sep 2000 Location: A Tiny Shed Gender: Posts: 16,284 Thanks: 521 Thanked 1,238 Times in 885 Posts Blog Entries: 43 | Quote:
Actually, I think I tripped over someone's attack once >_> Can't say if it's true. Quote:
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Besides, It's not like, you know, these attack force you to the ground or anything. Totally. Quote:
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Brawl is still better than Melee. | ||||||||
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| | #51 |
| Fairy-Slaying Maniac Join Date: Apr 2000 Location: 1592 Miles Away From Here Gender: Posts: 18,062 Thanks: 148 Thanked 683 Times in 482 Posts | Personally I want an option to make the other guy lose while the stage explodes violently, because conditions which make me win are all that matters. </Average Argument you might See> See, the misguided thing about anti-Trip is that only lousy players are thrown by it. Me? With ROB, tripping is an asset. His down-A causes people to trip. When he trips, he often does so out of the range of an attack, and if I react quickly enough, it throws off the opponent. My issue is that its KSS-cribbed story mode and robotic match mode removed the sort of crazy fun. Yes, yes, OMG TWO WEIRD CHARACTERS FROM DIFF SERIES CAN FIGHT, we're over that now. What we all crave is actual depth in this pool, like something to keep the metagame from becoming Meta Knight's exclusive world and a functional online/online-analogue. I can unlock everything but if no one will play me due to my ROB destroying them endlessly and playing becomes a chore because I'm too good but not good enough, then why play? MMX4 or even MMX5 will welcome my constant struggle to improve with secret items and tricky bosses. SSB:B just gets me a lot of people who can't win at online and no way to properly duel them in person, followed by the possibility that a guy who can spam Meta Knight's one move can basically become invincible and destroy me no matter what offline. |
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| | #52 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,014 Thanks: 1,788 Thanked 2,371 Times in 1,423 Posts | ^I also like that tripping allows me to use get-up attacks, which grant a couple frames of invincibility, without having to get hit first. And remember, "I'm-a Luigi, number one!" |
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| | #53 | |
| Goku lives on the Sun Join Date: Jun 2000 Location: California, U.S.A Gender: Posts: 12,543 Thanks: 1,247 Thanked 263 Times in 222 Posts Blog Entries: 1 | Quote:
A question: How do "tourney tards" ruin anything for anyone? They can play however they want with people who think alike. Just like "party tards" can turn the items up to max appearance and scream "LAWL GETZ TEH SPECIAL BALLz!11!+". Hey, all of those Tripping arguments are great guys, but the undeniable fact is it can cost you the game. Imagine tripping while Super Sonic is on your ass. Yeah, skill or not, that one second is all it takes to be destroyed. That's my argument because it actually happend. Humph. Or it may have been me tripping next to a bomb, I can't remember, but it was awful and cost me the game. -_- Last edited by I REALLY HATE POKEMON!; 05-02-2009 at 08:10 PM. Reason: Wait...maybe | |
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| | #54 |
| ~)´◡`(~ Join Date: Jul 2006 Location: representin da bronx yo Gender: Posts: 17,308 Thanks: 1,100 Thanked 992 Times in 698 Posts Blog Entries: 8 | ^ Unless you're really really good at dodging, you will get hit by Super Sonic if he's just flying after you, back and forth. And besides, it happened once. I never had a problem with tripping. I found it funny and it made the game a bit more realistic. I mean, how could they not stumble all over the place, what with all the crap flying around. And it's not like it happens frequently. __________________ /人◕ ‿‿ ◕人\ WON’T YOU BECOME A MAGICAL GIRL? |
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| | #56 |
| Moderator of Awesome Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 28,366 Thanks: 2,335 Thanked 1,698 Times in 917 Posts | ^ If you are worried about a true fighter, find a new game. =| |
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| The Following User Says Thank You to DJ Blue J For This Useful Post: | Panfan (05-02-2009) |
| | #58 | |
| Awesome member Join Date: Jun 2001 Location: Why do YOU want to know...? Gender: Posts: 15,877 Thanks: 1,121 Thanked 1,902 Times in 1,040 Posts | Quote:
****, man, YOU'RE the one who's arguing that it's 'not realistic' for people to grab the ledge behind them! You think that they shouldn't do it because that ability isn't realistic, yet you're against tripping for the same reason! My god, man. | |
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| | #59 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,014 Thanks: 1,788 Thanked 2,371 Times in 1,423 Posts | I tripped next to a bomb once. Instead of panicking, I rolled away from it, because I remembered that rolling has existed since the first game. It did not cost me the game. And remember, "I'm-a Luigi, number one!" |
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