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| | #1 |
| Senior Member Join Date: Aug 2005 Location: If there's a bright center to the universe I'm on the planet it's farthest from Gender: Posts: 3,747 Thanks: 1,598 Thanked 320 Times in 224 Posts Blog Entries: 1 | Flying Enemies in Tales Games. Especially if you don't have an archer. |
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| | #2 |
| Junior Member Join Date: Jan 2007 Location: The bottom of a Dr. Pepper bottle Gender: Posts: 497 Thanks: 52 Thanked 18 Times in 16 Posts | You could jump depending on the game you know. |
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| | #3 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,884 Thanks: 80 Thanked 198 Times in 122 Posts | What about mages? A lot of Tales of games give you at least one mage, and they usually have something that'll hit flying enemies. But yeah, some of them can get incredibly annoying...Kroma dragon can suck it. |
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| | #6 | |
| Senior Member Join Date: Aug 2005 Location: If there's a bright center to the universe I'm on the planet it's farthest from Gender: Posts: 3,747 Thanks: 1,598 Thanked 320 Times in 224 Posts Blog Entries: 1 | Quote:
Here here! | |
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| | #7 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,535 Thanked 1,823 Times in 1,008 Posts | Only Tales game I've played it Symphonia, and if Lloyd jumps he can destroy the flying enemies. Then they just fall and become powerless. |
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| | #8 |
| Veteran Member Join Date: Apr 1999 Location: Alone....so terribly alone... Some... where... out... there... *dies* Gender: Posts: 12,760 Thanks: 194 Thanked 504 Times in 235 Posts | They're a pain in the ass in Vesperia.-jay |
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| | #9 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,661 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | That bird boss outside Raithrall's Tomb in FF12 is annoying as heck. Thank goodness you have Vossler's telekinesis at the time. And remember, "I'm-a Luigi, number one!" |
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| | #10 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,884 Thanks: 80 Thanked 198 Times in 122 Posts | |
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| | #11 |
| Marshmallow Knight ☆ Supermod Join Date: Jun 2000 Location: Southern Ontario Gender: Posts: 23,275 Thanks: 568 Thanked 3,297 Times in 1,582 Posts Blog Entries: 1 | Anyone here play Castlevania on the NES? If so, Medusa heads. That is all. |
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| The Following User Says Thank You to Ace Mercury For This Useful Post: | Valigarmander (12-30-2009) |
| | #12 |
| Join Date: Jun 2006 Location: THIS LOCATION REMINDS ME OF A PUZZLE, LUKE Gender: Posts: 9,077 Thanks: 2,825 Thanked 1,222 Times in 822 Posts | The only game I recall having this issue in was Vesperia, solely because the characters move SO SLOWLY that by the time I'd managed to jump I'd been owned again by the stupid enemy. I know it's a balance thing because of the benefits of Free Run, but still. 2 mph is a bit on the slow side. |
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| | #13 |
| PRESS ANY KEY TO PANIC! Join Date: Sep 2000 Location: A Tiny Shed Gender: Posts: 16,483 Thanks: 529 Thanked 1,254 Times in 897 Posts Blog Entries: 46 | They're a minor annoyance in Abyss, especially since I play as Luke most of the time. Last edited by Robotazy; 01-11-2010 at 06:32 PM. |
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| | #14 |
| Senior Member Join Date: Aug 2005 Location: If there's a bright center to the universe I'm on the planet it's farthest from Gender: Posts: 3,747 Thanks: 1,598 Thanked 320 Times in 224 Posts Blog Entries: 1 | Vesperia happens to be the game I was talking about so I see this isn't an...uncommon complaint. Judith and Raven help a little though...a little... Oh god...Oh man...Oh god...Oh man...Oh God...Oh man...OH GOD! |
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| | #15 | |
| et in Arcadia ego Join Date: Jul 2001 Gender: Posts: 8,334 Thanks: 1,226 Thanked 780 Times in 488 Posts | Quote:
Plus you can get a back-glyph that lets you summon a swarm of Medusa heads to surround you, moving in the Gradius option pattern. | |
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| | #17 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | Yeah, Castlevania II medusa heads were seriously a perfect-timing-required deal. It's not the enemy itself as much as the placement and your inability to control the moment of your jump. |
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