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| | #1 |
| Not Ready to Make Nice Join Date: Apr 1999 Location: Flaflooga Gender: Posts: 132,163 Thanks: 46 Thanked 604 Times in 317 Posts | Items This is the first thing I'm working on. This basically includes anything you can buy: items, weapons, and armor. The following fields are needed:
__________________ Remember that book store? Well, they became one of those books and coffee places, and now they're just coffee. It's like evolution, only without getting the better part. |
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| | #2 |
| Member Join Date: Jul 2003 Location: Ikana Castle Posts: 2,481 Thanks: 1 Thanked 5 Times in 3 Posts | Name: Potion * Description: Heals HP * Cost: 10 munny * Type: Item * Image: Don't have one * HP: +25 to start out with? * MP: none * STR: none, but maybe a small boost for a higher-level Potion * DEF: none * VIT: none * EVA: none * Requirements: none * Battle attack message: <name> uses a potion. He/she recovers <number> HP! * Jobs/Classes that can use the item: All |
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| | #3 |
| Not Ready to Make Nice Join Date: Apr 1999 Location: Flaflooga Gender: Posts: 132,163 Thanks: 46 Thanked 604 Times in 317 Posts | Healing items are under the Healing Center category. I've added this there. __________________ Remember that book store? Well, they became one of those books and coffee places, and now they're just coffee. It's like evolution, only without getting the better part. |
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| | #4 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | Alright, now the hospitals only use is healing status effects... seeing as potions are both cheaper and more useful since it can be used just about everywhere. |
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| | #5 |
| Not Ready to Make Nice Join Date: Apr 1999 Location: Flaflooga Gender: Posts: 132,163 Thanks: 46 Thanked 604 Times in 317 Posts | Ultimately the hospital will only be useful for healing death I believe, but then again the hospital is probably faster and I will eventually end up making the pricing similar. __________________ Remember that book store? Well, they became one of those books and coffee places, and now they're just coffee. It's like evolution, only without getting the better part. |
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| | #6 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | Hmm... is the hospital supposed to be just about free? I could have sworn it had a cost earlier or something like that. |
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| | #7 |
| Not Ready to Make Nice Join Date: Apr 1999 Location: Flaflooga Gender: Posts: 132,163 Thanks: 46 Thanked 604 Times in 317 Posts | Hospital is free for now while the lower level monsters are tweaked and people gain some munny. __________________ Remember that book store? Well, they became one of those books and coffee places, and now they're just coffee. It's like evolution, only without getting the better part. |
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| | #8 |
| PRESS ANY KEY TO PANIC! Join Date: Sep 2000 Location: A Tiny Shed Gender: Posts: 16,484 Thanks: 529 Thanked 1,254 Times in 897 Posts Blog Entries: 46 | WEAPONS! Name: Knife Description: A cheap pocket knife. It cuts poorly Cost : 20 Munny Type : Weapon Image: none HP: 0 MP: 0 STR: +5 DEF: +5 VIT: 0 EVA: +2 Requirements for all of the above plus level requirements before someone can use the item: none Battle attack message: Basic Quick Stab Jobs/Classes that can use the item: All Name- Combat Knife Description: A military-issue combat knife. Cost: 480 Munny Type: Weapon Image: none HP: 0 MP: 0 STR: +10 DEF: 0 VIT: 0 EVA: 0 Requirements for all of the above plus level requirements before someone can use the item: none Battle attack message: Basic Quick stab Jobs/Classes that can use the item: All Name: Baselard Description: A short sword with an I-shaped shaft. Cost : 1,280 Munny Type: Weapon Image: None HP: 0 MP: 0 STR: +15 DEF: 0 VIT: 0 EVA: 0 Requirements for all of the above plus level requirements before someone can use the item: 0 Battle attack message: Basic Quick Stab Jobs/Classes that can use the item: All Name: Cutall Description: A short sword of East Indian origin Cost: 1,800 Type: Weapon Image: None HP: 0 MP: 0 STR: +19 DEF: 0 VIT: 0 EVA: 0 Requirements for all of the above plus level requirements before someone can use the item: Lvl 5 Battle attack message: Warp N’ Stab Jobs/Classes that can use the item: all Name: Cinquedia Description: A bejeweled short sword featuring elaborate ornamentation Cost: 3,280 Type: Weapon Image: None HP: 0 MP: 0 STR: +25 DEF: 0 VIT: 0 EVA: 0 Requirements for all of the above plus level requirements before someone can use the item: Lvl 7 Battle attack message: Warp N’ Stab Jobs/Classes that can use the item: all |
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| | #9 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,325 Thanks: 168 Thanked 137 Times in 90 Posts | More curatives, because sometimes you may actually want to heal poison or silence mid-battle without needing hundreds more HP than you already have, and so that we can make full use of the combine effect... HP Booster A light healing draught of minor effect Cost: 10 Potion HP: 20 REQ: Null HP Booster + A moderate healing draught of minor effect Cost: 30 Potion HP: 50 REQ: Null HP Booster Great A thick healing draught of minor effect Cost: 90 Potion HP: 130 REQ: Null HP Booster Ultimate A gooey healing syrup of minor effect Cost: 270 Potion HP: 330 REQ: Null Cough Drop A pill that dissolves in liquid to soothe the throat Cost: 10 Potion MP: 5 Status: Silence Purgative A pill that purges poison from the system Cost: 5 Potion HP: -5 Status: Poison Energiser A generally healthful drink Cost: 60 Potion HP: 50 MP: 50 Status: Poison Mixed Fruit Drink Mmmm... Punchy! Cost: 50 Potion HP: 20 MP: 70 Status: Blind Medium Potion Moderate Healing Power Cost: 300 Potion HP: 390 MP: 90 Status: Blind Mineral Powder Dissolves in water. Very healthful! Cost: 40 Potion HP: 10 MP: 60 Vitamin Powder Dissolves in water. Take once daily! Cost: 80 Potion HP: 15 MP: 115 VitaMineral Powder Blended powder. Keep strong and fit! Cost: 160 Potion HP: 20 MP: 210 Herbal Powder Ginseng ain't got NOTHING on this stuff... Cost: 320 Potion HP: 30 MP: 400 |
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| | #10 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,661 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | There's no way to wear both the boots and the bandana at the same time? Is the bandana on my feet? And remember, "I'm-a Luigi, number one!" |
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| | #11 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,325 Thanks: 168 Thanked 137 Times in 90 Posts | Yeah, but they're both armor. ^_^ Imagine you're a Sonic the Hedgehog comic character, most of them wear only one thing (typically shoes...) |
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| | #12 | |
| Not Ready to Make Nice Join Date: Apr 1999 Location: Flaflooga Gender: Posts: 132,163 Thanks: 46 Thanked 604 Times in 317 Posts | Quote:
__________________ Remember that book store? Well, they became one of those books and coffee places, and now they're just coffee. It's like evolution, only without getting the better part. | |
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| | #13 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,325 Thanks: 168 Thanked 137 Times in 90 Posts | Shane, you're getting behind on new content! Nomy's a 10 already, and all the costs and abilities of stuff are still kinda borked up! Ah, well. Too bad you don't have help. (HINT HINT) For future reference, I will be referring to the classes by neat four (or three) letter abbreviations for shortness and ease of reading! They are: BRWL (Brawler), FGTR (Fighter), WARR (Warrior), CHMP (Champion) WIZ (Wizard), MAGE (Duh.), MGUS (Magus), ARMG (Archmage) PAGE (Durr...), SQUR (Squire), KNTE (Knight), TMPL (Templar) PKPT (Pickpocket), THIF (Thief), SPY (I wonder...), NINJ (Ninja) DIVN (Diviner), ENCH (Enchanter), INVK (Invoker), NECR (Necromancer) FSER (Faith Servant), FDIS (Faith Disciple), SUMM (Summoner), and GRSM (Grand Summoner). I know it eats space here, but it'll save loads in posting space whenever you post something for particular classes. The overarcing types I consider are: Melee (BRWL/FGTR/WARR/CHMP and PAGE/SQUR/KNTE/TMPL) Agile (WIZ/MAGE/MGUS/ARMG and PKPT/THIF/SPY/NINJ) Caster (WIZ/MAGE/MGUS/ARMG and DIVN/ENCH/INVK/NECR and FSER/FDIS/SUMM/GRSM) Weapons (BRWL/FGTR/WARR/CHMP and PAGE/SQUR/KNTE/TMPL and PKPT/THIF/SPY/NINJ) Flexible (PAGE/SQUR/KNTE/TMPL and DIVN/ENCH/INVK/NECR) At any rate.... WEAPONS AND ARMOR!!!!!! Name: Longspear Desc: A good-sized spear, a little too long to throw. Type: Weapon Cost: 180 STR: +3 EVA: +5 CLASS: PAGE/SQUR/KNTE/TMPL/NECR/SUMM/GRSM/WARR/CHMP REQ: Level 2 Name: Kris Desc: Wavy-bladed dagger, good for parrying with. Type: Weapon Cost: 750 STR: +4 VIT: +2 EVA: +8 CLASS: BRWL/FGTR/WARR/CHMP/MGUS/ARMG/PKPT/THIF/SPY/NINJ/INVK/NECR/GRSM REQ: Level 4 Name: Claymore Desc: A big hunk of metal with a vague impression of an edge.... Type: Weapon Cost: 1100 STR: +10 VIT: +6 CLASS: Melee REQ: Level 10 Name: Katana Desc: A special, light hand-and-a-half sword with a curve. Type: Weapon Cost: 1300 MP: +5 STR: +4 DEF: +4 EVA: +4 CLASS:Melee/SPY/NINJ/NECR/SUMM/GRSM REQ: Level 10 Name: Lucerne Desc: A hammer with a REALLY long handle. Type: Weapon Cost: 1000 MP: +10 DEF: +4 EVA: +4 CLASS: Melee/ARMG/ENCH/INVK/NECR/FSER/FDIS/SUMM/GRSM REQ: Level 10 Name: Bone Flail Desc: Skulls on chains.... painful. Type: Weapon Cost: 900 MP: +20 STR: +8 CLASS: Melee/Caster REQ: Level 10 Name: Kunai Desc: A small dagger with no hilt- good for throwing. Type: Weapon Cost: 600 STR: +5 EVA: +10 CLASS:Agile/INVK/NECR REQ: Level 8 Name: Shortbow Desc: It's for shooting arrows. Yay. Type: Weapon Cost: 1200 MP: +5 STR: +3 DEF: +5 EVA: +10 CLASS: FGTR/WARR/CHMP/PAGE/SQUR/KNTE/TEMP/THIF/SPY/NINJ/FSER/FDIS/SUMM/GRSM REQ: Level 12 AND NOW, SOME ARMOR! Name: Leather Breastplate Desc: .....read the name. Yeah. Type: Armor Cost: 1200 DEF: +15 VIT: +5 CLASS: Melee/THIF/SPY/FSER/FDIS/SUMM/GRSM REQ: Level 8 Name: Power Bracers Desc: Brass bracers with fist symbols on them. Type: Armor Cost: 1400 STR: +8 DEF: +18 CLASS: Melee/PKPT/THIF/SPY/NINJ/NECR REQ: Level 10 Name: Fayth Robe Desc: Typical acolyte's robes from Fayth temples. Type: Armor Cost: 1300 MP: +15 DEF: +10 CLASS: WIZ/MAGE/MGUS/ARMG/TMPL/DIVN/FSER/FDIS/SUMM/GRSM REQ: Level 10 Name: Loose Silks Desc: A tang and tie pants that allow easy movement. Type: Armor Cost: 1200 DEF: +10 EVA: +15 CLASS: BRWL/FGTR/WARR/CHMP/PAGE/PKPT/THIF/SPY/NINJ/DIVN/NECR/FSERV/FDIS REQ: Level 8 Name: Steel Breastplate Desc: Comes with attached shoulderguards! Type: Armor Cost: 1600 HP: +10 DEF: +15 VIT: +5 CLASS: Melee/NECR REQ: Level 10 Name: Veil Robe Desc: Blurs your presence with shadowy emanations. Type: Armor Cost: 1000 MP: +20 DEF: +5 EVA: +20 CLASS: Caster REQ: Level 10 And, just because... Name: Chainmail Bikini Desc: The chafing! Oh, gods, THE CHAFING!!!!! Type: Armor (yeah, right) Cost: 2000 HP: -10 MP: -20 STR: -10 DEF: +1 VIT: -5 EVA: +10 CLASS: Any REQ: Poor common sense |
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| | #14 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,325 Thanks: 168 Thanked 137 Times in 90 Posts | Okay, now I've got icons/pictures to go with some of the stuff I've been contributing.... ....but nowhere to put them so they can be seen in the RPG? What should I do? |
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| | #15 |
| Not Ready to Make Nice Join Date: Apr 1999 Location: Flaflooga Gender: Posts: 132,163 Thanks: 46 Thanked 604 Times in 317 Posts | E-mail them to me, but I'd wait to see how many I actually implement. __________________ Remember that book store? Well, they became one of those books and coffee places, and now they're just coffee. It's like evolution, only without getting the better part. |
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| | #16 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,325 Thanks: 168 Thanked 137 Times in 90 Posts | Roger that. *salute* *peace sign* |
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| | #18 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,325 Thanks: 168 Thanked 137 Times in 90 Posts | Many weapons and equipment and some healing items have now been installed. Better go check to see what you can use! |
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| | #19 |
| Senior Member Join Date: Oct 2005 Location: WHERE IT'S AT Gender: Posts: 5,211 Thanks: 314 Thanked 413 Times in 249 Posts | Here's a weapon I came up with: ![]() Excuse the MS Paint-ness, but you get the Idea. |
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| | #20 |
| Not Ready to Make Nice Join Date: Apr 1999 Location: Flaflooga Gender: Posts: 132,163 Thanks: 46 Thanked 604 Times in 317 Posts | Behold the power of X. __________________ Remember that book store? Well, they became one of those books and coffee places, and now they're just coffee. It's like evolution, only without getting the better part. |
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