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| | #1 |
| et in Arcadia ego Join Date: Jul 2001 Gender: Posts: 8,334 Thanks: 1,226 Thanked 780 Times in 488 Posts | Open request to Selene for info I saw you mention in one of the other topics that the Wizard tree had a multiplier to spells and a nerf on physical activity. That got me wondering - are there any other 'hidden' differences between the classes? Anything unusual I should know about the Diviners? I'm posting this as a topic because I'm sure other people would like the info as well. |
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| | #2 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,325 Thanks: 168 Thanked 137 Times in 90 Posts | I'm afraid what we've got here is a misread. The nerf to physical activity to the Wizard was a reduction in the availability of Strength boosters. The damage multipliers I was talking about were in the spells themselves. The spells that are restricted to wizards are considerably more powerful than the spells available to other classes. In both cases, each spell has a specific multiplier that it applies to the character's strength, it's just that the ones on the Wizard-tree-only spells are higher. The only actual hidden value here is the exact multiplier of damage that each spell applies. |
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| | #3 |
| et in Arcadia ego Join Date: Jul 2001 Gender: Posts: 8,334 Thanks: 1,226 Thanked 780 Times in 488 Posts | oops. thanks anyway. |
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