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Old 10-14-2006, 02:58 PM   #1
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Man-O-War bug

Attacking the Man-O-War's weak point INCREASES its defense instead of decreasing it.


The alligator has the same problem.

Last edited by Slife; 10-14-2006 at 03:18 PM.
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Old 10-16-2006, 06:48 PM   #2
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It's not a bug. Those specific enemies have no weak points, rather they have strong points that you should avoid attacking. Unfortunately, there is no way of telling whether or not those 'weak points' are strong points or weak points until you hit them

Sorry I was unable to anwser your question any sooner, but there was a huge snowstorm where I live that knocked my power out for the last 4 days.
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Old 10-17-2006, 06:33 PM   #3
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A wha...? That's just silly.
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Old 10-17-2006, 06:35 PM   #4
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Surely it can't be too hard to write "special points" instead of "weak points" into the HTML. I could do it with 30 seconds in NOTEPAD.

And that includes the time it takes to load the file.
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Old 10-17-2006, 07:41 PM   #5
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Arrow It's easy to criticize (fun too).

Hey, why not run for mod, and then run the RPG?
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Old 10-17-2006, 07:57 PM   #6
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Don't blame me. My control panel won't even let me upload battle music and backround GIFs, let alone change the HTMLs. I can only mess around with so many things. That's not one of them. If you feel that it's that big of a deal, then contact Shane.
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Old 10-17-2006, 08:18 PM   #7
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Quote:
Originally Posted by Ace Mercury
Hey, why not run for mod, and then run the RPG?
Yeah, I wish. I'm a new, inactive member at VGF, and I don't have time to do the job justice.

Quote:
Originally Posted by Auron
Don't blame me. My control panel won't even let me upload battle music and backround GIFs, let alone change the HTMLs. I can only mess around with so many things. That's not one of them. If you feel that it's that big of a deal, then contact Shane.
I'm not criticising you, but the concept itself. I can't think of any possible explanation for making a creature's defense stronger by attacking it.
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