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Old 07-13-2006, 12:04 AM   #1
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Thumbs down Sony copying Nintendo.

Why, Sony? WHYYYYYYYYYYYYYYYYYYYYY????
Sony's Playstation 3 control may not look like the Nintendo Wii's, but i heard the PS3 remote is motion-sensitive, like the wii's.
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Old 07-13-2006, 04:07 AM   #2
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Or it could be the other way around unless you have proof.
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Old 07-13-2006, 09:41 AM   #3
 
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I'm not too sure about the PS3 controller thing. But you could say Sony 'copied' Nintendo by starting to make games consoles in the first place. Nintendo made analogue sticks, shoulder buttons and handheld consoles. I think it may be a tad immature to say Sony would be copying Nintendo though. When you think about it, they're all reasonably simple ideas.
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Old 07-13-2006, 10:59 AM   #4
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I don't really mind that Sony put in a motion-sensor per se, it's just that seemed to be a rushed add-on that has no real value besides a poor imitator of the Wii. Note that the Wii has more that just an accelerometer, but actual motion tracking hardware external to the Wiimote. Such imprecision may result in a completely useless feature for the PS3. As such, it just seems like Sony is trying to steal some of Nintendo's mystique without actually adding any value to their system, much like saying "Ooh, the PS3 has online play" by including a modem but not actually supporting an online play infrastructure like Xbox Live.

Had Sony put in a motion-tracker and made it look like it would be useful/fun, I'd give it a second thought.

Sidenote:
Analog stick - Atari
Handheld - Microvision
Although I believe the big N did pioneer the cross-pad.
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Old 07-13-2006, 12:06 PM   #5
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^You're confusing "analog stick" with "joy stick".
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Old 07-13-2006, 12:26 PM   #6
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A) Welcome to, what, two months ago?

B) Home video game consoles - Atari


Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there!
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Old 07-13-2006, 01:00 PM   #7
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I think the reason Sony "copied" Nintendo is because they thought that Motion-Sensitivity was a grood idea.
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Old 07-13-2006, 01:49 PM   #8
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Um...Sony would know alot about VGs if it wasn't for Nintendo. Sony and Nintendo were making the Playstation together, until they got in an agruement about gamepacks, and CDs.
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Old 07-13-2006, 02:34 PM   #9
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Quote:
B) Home video game consoles - Magnavox
fixed
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Old 07-13-2006, 02:47 PM   #10
 
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^ beat me to it. Atari didn't even invent pong.
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Old 07-13-2006, 02:54 PM   #11
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Though I do give them credit for popularizing video games.
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Old 07-13-2006, 03:11 PM   #12
 
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I don't. None of their most successful games were their's to sell. What they did was cheat a bunch of little guys out of money, and popularize extortion of third parties.
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Old 07-13-2006, 04:50 PM   #13
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Sony had a patent for the motion sensor idea since 1999. But I bet they wouldn't of put it into action if Nintendo didn't come up with the idea.
Sony STILL copied Nintendo, for in 1998(or 97, not sure) there was a Kirby game for the Gameboy Color. You had to tilt the GBC so you could manuever Kirby through mazes. I had the game. Anyway, Sony very very very very very very very likely copied the idea and patented it. Thus, they copied Nintendo a long time ago!
Anyway, Nintendo kicks Sony's ass.
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Old 07-13-2006, 11:27 PM   #14
 
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I don't see anything wrong with Sony's tilt-sensitive controller. In comparison to the Revolution's capabilities, it's just a cheap trick. Of couse, they did get the idea from Nintendo's obsession with motion sensitivity - that much is too damn obvious, given the time of their announcement... And the developer's awareness... And the controller redesign, after consumer backlash. But motion sensitivity a tilt sensor ain't.
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Old 07-14-2006, 04:41 AM   #15
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It's also because they lost the right to a rumble function and wanted to replace it with some other feature, rather than just leave it out.
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Old 07-14-2006, 08:28 AM   #16
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Now that I think about it, it reminds me of the PS2 adding analog face buttons to the PS2 controller. Maybe you don't know, but the triangle/square/circle/cross buttons have analog pressure sensitivity, a feature not really used by any game, ever.

Although I found out the hard way that it is used in some games. I was playing DOA: Hardcore, and despite pressing the same button combo, I would perform different moves, resulting in terrible losses. In my opinion, not really a useful place to use the analog button control
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Old 07-14-2006, 11:54 AM   #17
 
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^Face buttons are a lousy place for analog sensors anyway. I mean, how often do you use the mini-jumps in Melee?

Video games - Ralph Baer

And remember, "I'm-a Luigi, number one!"
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Old 07-14-2006, 12:11 PM   #18
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i am posting coz i need more points...i like sony most...or do i?
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Old 07-14-2006, 12:15 PM   #19
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^ The topics isn't about who you like more. And I wouldn't spam like that to get points.
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Old 07-14-2006, 12:23 PM   #20
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It's like a metaphor for Sony, though.

"Hey, everyone else is talking about something. Nintendo's got the Wii-mote, Microsoft got the Live... Let's talk about a tilt-sensor and a huge price point!"
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