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| | #24 |
| Guest | Magic Wand + Kuribo Shoe = INVINCIBLE AI, a lot of enemies are changed sprites. Golden shyguys are buzzy beetles. Spike Guys are.. Spike. Wendy Koopa was annoying as hell cause I wanted to beat her without taking any hits and thus losing my magic suit. Savestates are great, heheh. The forest world is awesome, but the damn cheep-cheeps out the vagina level is pissing me off.. can't dodge while staying on those lifts.. AND it's slippery.. AAAAAAAAAAAAAAAAAAAAAH |
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| | #25 |
| Banned Join Date: Jan 2001 Posts: 10,769 Thanks: 0 Thanked 0 Times in 0 Posts | I used Magic Mario on that level...after the frustration of dying over 12 times in a row. Visit the General Health Forum today! MARIOMAN WILL CONTROL YOUR MINDS!!!! |
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| | #27 |
| Guest | Annoying as hell when the ground is frozen >.< Colossal Classics is the epitome of badassitude. If only he'd used the large fish from SMB3 instead of the regular Chee-Cheeps it would be perfect. Regardless, the badassitude is overwhelming. |
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| | #28 |
| Guest | This is great! and HARD! I have some questions... 1.how do i save? i haven't got a key yet, but i've beaten 3 levels in Koopa Plains, and thats good for me. 2.is there a way to get back to the warp zone without closing my emulator or restarting the ROM? if so, how? 3.In the first level of Collosal Classics, how do i jump the wide chasm, and others like it? |
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| | #32 |
| Guest | Hell, sure. World 1: In the bottom middle level, play through it until you come to a set of two of the bushes with eyes, real close together. Stand in the space between 'em and jump. Note Block. World 2: Level to the farthest right. Play for a while until you come to a big, wide room with slanted platforms.. near one of these will be a Fire-Boo thingy.. some blocks are nearby as well. Poke around them for a note block. World 3: The 4th stage you'd come to along the path they make is the one you want, by the hammer bro. Right near the beginning, drop into the water, and where you see the chomp, swim under the wall to its right and head up when ya can. Getcher key. World 4: The level designed a lot like the SMB1 World 1 level.. Right at the beginning, jump to the direct right of the cloud, and hop on the note block. It'll seem like all it did was put you back where you started, but the place changed a lot by way of enemies.. play through it and the key is at the end. I'm stuck on W-5. |
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| | #34 |
| Guest | FOUND the 5th key. Oooh that was clever.. World 5- It's in the dungeon, not a normal level. I recommend bringing magic power along.. Dispatch all the enemies, including the lava bubbles, and work along the top. Collect the few coins along the way, and when you make it to the arrow, collect those coins and head back the way you came, and take the pipe back down to the first floor. Down by the note block, is a door, sitting on top of a donut lift. Quickly enter and drop down.. get key. Yay. I am the man. ![]() |
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| | #35 | |
| Senior Member Join Date: Apr 2000 Location: Iowa Gender: Posts: 6,560 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
haha. | |
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| | #38 |
| Guest | WOO, found the 6th! World 6: The level you want is the only stage on the world map that's positioned over a pit. It's on the far right. Mario MUST be small. Play through until you come to a thick wall of note blocks to the right of a question block (you're supposed to go overhead). As small Mario, jump onto the ? block and then into the top of the note block wall- it's fake. Walk along the little hidden tunnels until you come to the pipe. Take it and get your key in the next room. Am I good or what? ![]() |
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