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| Guest | Burnout 2: Point of Impact - GamecubeProduct Features -Offensive Driving 101, where you can "Learn to Burn" from the Burnout Driving School. -All-new Pursuit races allow players to race a police car and ram opponents off the road. -Crashes are bigger, badder, and more heart-stopping than any seen before: Vehicles deform and car parts fly across the highway! -Gamecube version includes 15 more crash junctions than PlayStation 2 version. This mode is now twice the size as the PS2 game mode. -Advanced lighting effects such as Bloom Lighting: highlights reflect off of windshields and metal exactly as in real-life. -New Custom Series Mode that allows you to race modified vehicles complete with body kits and decals. -Progressive scan and Dolby Pro-Logic II support. -Six new United States locations, including Miami, Los Angeles, The Rocky Mountains, New Mexico and a busy international airport. -Thirty new stages to drive with fourteen all-new vehicles. -Seven secret vehicles to unlock including police cars, 1950's hotrods and stock cars. -Realistic weather effects, such as snow, rain and fog. -All-new points-based championship gameplay structure. -Vehicles can get air and earn boosts by jumping. -Intelligent traffic system, featuring three distinct types of driver behaviors. -Upgraded graphics engine. Burnout 2: Point of Impact - Gamecube Technical Features -Significant increases in polygon count and texture size. -True specular reflections with specular mapping. -True specular lighting with specular mapping on all surfaces. -Dynamic weather effects including rain and snow. -Anti-aliasing and flicker filtering. -Progressive scan TV support for NTSC version. -Dolby ProLogic II support. -Specular bloom effects for ultra-realistic specular lighting and halos. -More "Hollywood" style crashes. -Enhanced traffic system supporting complex intelligent behaviours. -State-of-the-art CPU opponent AI with advanced humanistic spatial awareness. -Enhanced engine audio model including real-time distortion processing. -Dynamically mixed context-sensitive audio streaming. -Reflective surfaces. -Enhanced instance rendering. -Enhanced streaming technology. -Non interrupt-driven texture upload system for higher performance. ![]() ![]() ![]() ![]() ![]() [ February 12, 2003, 08:08 AM: Message edited by: 2nd Opp ] |
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