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| | #1 |
| Godly Member | I think I'm gonna program something for the Wii. I've been working on my game A LOT lately and I've gotten pretty far along with compressing everything. I know that wiiware has a 45 MB limit (not that hard if I use midis). Also, I think I'm gonna read up on how to get something from the computer able to be programmed as a working wiiware title. What do you guys think of me converting my RMVX game into a wiiware title? Anyways, does anyone have an idea of the engines that current wiiware titles use? Also, try not to suggest Torque. I've been looking into that but I want to know what's out there so I can know my best options. __________________ ![]() Click here to level up my card! |
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| | #2 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 16,925 Thanks: 579 Thanked 1,777 Times in 873 Posts | Talk is cheap. Quality is a major concern, even with Wiiware. |
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| | #3 |
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 6,997 Thanks: 391 Thanked 532 Times in 394 Posts | unless your actually using the wiimote put it on xbla instead. or the internet. |
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| | #4 |
| Godly Member | I just wanna know how complicated it would actually be to make something for the wii as opposed to XBLA. I don't even know how I could submit something to Nintendo. It's supposed to be for indie games but right now it looks MUCH more complicated than that. It doesn't look so indie with Square Enix releasing FFCC and Capcom coming out with Megaman 9 soon. __________________ ![]() Click here to level up my card! |
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| | #5 |
| First of all, Wii devkits cost approximately $1000US to obtain. Then you have to learn the intricacies of the Wii's internal structure (I believe the endianness is reversed from normal), plus you'll have to either program or license frameworks for the graphics engine and motion control handling. You'll need to learn C if you haven't already. On top of that, you'll need to make such a good game that you get a publishing deal with Nintendo to put it on WiiWare. My advice: don't. | |
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| | #6 |
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 6,997 Thanks: 391 Thanked 532 Times in 394 Posts | i'm not sure what your game is but xbla is the easiest way to get an indie game on a console. iirc you basically submit the game, it gets voted on by other indie devs for... I forget, I want to say originality but I don't think that it. It might have just been stability and not totally sucking. anyway, if it gets accepted its in. I think. Its probably a bit more complex but regardless its the easiest way to get an indie game onto a console. Just using the internet and good circulation is plenty good enough if the game is good though. |
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| | #7 |
| ^Not onto XBLA as such - it's the XNA area, a walled garden of sorts. | |
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| | #8 |
| Godly Member | ^^Converting a game to be playable on a console is the REALLY TRICKY part. I need to somehow make the console emulate the controls for the game and rewrite pieces of code. The problem is, I have no idea how to write or convert code to make it playable on a console. PC is fine but with consoles I am clueless as to where to start. I've looked and looked but it isn't available anywhere. __________________ ![]() Click here to level up my card! |
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| | #9 |
| You're currently writing your game in RM2XX, right? You would have to re-write the entire RM2XX engine to go onto the Wii before you could port your game. | |
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| | #10 |
| Godly Member | Porting won't be a problem as long as I understand what engines exist for the Wii. __________________ ![]() Click here to level up my card! |
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| | #11 |
| Porting will be a problem, wvw. Due to the extremely small target market, there simply are no predone RPG engines for the Wii that you can license. | |
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| | #12 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 16,925 Thanks: 579 Thanked 1,777 Times in 873 Posts | reality is a bitch, but kargath is being honest |
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| | #13 |
| Godly Member | If I just knew how a Wii program works I could remake it (so to speak) to make it work on the Wii. I don't want a predone rpg engine but rather how to make a game for the Wii. Magine Worlds - RPG RPG Revolution I asked the makers of this game in development and they refused to tell me anything. When I saw this I got my idea to make a Wii game. Note that they don't even put any real pics of their game in to keep it that much more of a secret. __________________ ![]() Click here to level up my card! |
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| | #14 |
| Do you know what a compiler is, wvw? | |
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| | #15 |
| Member | I just had the best idea ever. VGF should join together and make a really cool RPG for Wiiware and then submit it to Nintendo. |
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| The Following User Says Thank You to Speed For This Useful Post: | 1-up salesman (09-07-2008) |
| | #16 |
| Member | |
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| | #17 |
| Senior Member | ^^Very few of us would have enough knowledge/skill to be able to produce a game that would be accepted on to WiiWare. |
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| | #18 |
| Senior Member Join Date: Jun 2000 Location: California, U.S.A Gender: Posts: 9,016 Thanks: 75 Thanked 81 Times in 68 Posts | Maybe we could gather everyone that's active on VGF who knows anything about the game making process and create a sort of team. A team of programers, a team of artists and so on then release the game on the market in the easiest and cheapest way. If Shane gives permission, maybe it could be released as a VGF Production. Can't hurt to dream eh? |
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| The Following 2 Users Say Thank You to I REALLY HATE POKEMON! For This Useful Post: | 1-up salesman (09-07-2008), Get a new Kirby today! (09-08-2008) |
| | #19 |
| Senior Member Join Date: Apr 2000 Location: On the run. Gender: Posts: 8,477 Thanks: 91 Thanked 45 Times in 38 Posts | A problem that comes to minds is that for one thing the sprites used would mainly be rips, or at best edited versions of sprites from pre existing and copywriten games. Add on the problems of have a dev team that's spread nation wide at best and scattered across the globe at worst. toss in the problems of leadership and creative diffrences and you've got a grade A keg of SNFU. - You stupid dog! |
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| | #20 |
| Senior Member Join Date: Jun 2000 Location: California, U.S.A Gender: Posts: 9,016 Thanks: 75 Thanked 81 Times in 68 Posts | Is anyone interested at all in such an idea? And those are just the major concerns. However, everyone of those problems listed, with the possible exception of the scattered team problem, can be overcome. The sprites don't have to be ripped or remodeled. Just make simple NES style sprites for at least the first releases; it should be easy enough. Leadership could be decided by vote and broken into seperate teams to keep any conflict to a minimum. Finally, the problem that's biggest and unlisted is payment. Gotta be willing to work for no payment. |
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