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Old 03-15-2005, 02:04 PM   #1
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Scenario 1: Pokemon Fire Red/Leaf Green
They added this option where you see a flashback of what you did in case you don't remember what you did yestreday, and they set the R and L buttons to pull up a help menu rather than make searching your boxes more user friendly.

Scenario 2: Pikmin 2
In the first Pikmin, you were essentially left to figure stuff out for yourself with some comments from Olimar. Here, you've got a computer that has to explain every little itty bitty thing to you. About 85% of it is all stuff you should remember from the first Pikmin, and another 14% of it is stuff you could have figured out through a little experimenting. Whenever a boss drops an item, it feels the need to talk about "Oh, what a great fight, blahblahblah oh a treasure! I wonder what it does blahblahblah". I'm over twenty video game days into the game, and the damn thing is STILL talking!

Scenario 3: Minish Cap
I think most people playing this already know what a rupee is, Capcom...


Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there!
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Old 03-15-2005, 02:59 PM   #2
 
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Oh, I thought you had gotten wind of this year's Kids' Choice nominees, which are just as retarded.

Wait, they seriously explain what a rupee is? [img]graemlins/lol.gif[/img]

And remember, "I'm-a Luigi, number one!"
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Old 03-15-2005, 03:31 PM   #3
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Yup, and they even explain each color.


Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there!
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Old 03-15-2005, 04:15 PM   #4
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1: I never use it.

2: No comments.

3: Didnt they do that before? (If not, no reason to)
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Old 03-15-2005, 05:43 PM   #5
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I agree that they have too much in-game hints in games these days. I also noticed it in Super Mario Sunshine.
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Old 03-15-2005, 07:58 PM   #6
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Quote:
Originally posted by CodieKitty:
Yup, and they even explain each color.


Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there!
They have for like the past four Zelda games. Although, I do agree, it is annoying.
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Old 03-15-2005, 11:03 PM   #7
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Ya... some game's tutorials are ridiculously long.
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Old 03-16-2005, 12:14 AM   #8
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It's mainly on Gamecube games, and started a couple of years back when they decided to make their games "simpler" and "targeted to casual gamers." I hope to god that they don't go overboard on Revolution like this.
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Old 03-16-2005, 01:10 AM   #9
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Quote:
Originally posted by CodieKitty:
Yup, and they even explain each color.
You got a Blue Rupee! It's worth 5 Rupees! That's just great!

They did that in LttP, WW, OoT, and MM, didn't they?
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Old 03-16-2005, 01:10 AM   #10
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1.In case I don't remember what I did YESTERDAY?You're kidding,right?

2.Always lame when the boss blabs and blabs for three days about what exactly you're supposed to do with this item.Even lamer when the game tells ya exactly what to do.I think I'm capable of figuring out what to do without having to sit through a long tutorial or something.

3.The rupee explanation...ALWAYS a a pain.I already know what they are,I've known for the last what is it...9,10 years?
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Old 03-16-2005, 01:15 AM   #11
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1. Stuff like that is handy for long absences, but yesterday?
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Old 03-16-2005, 01:30 AM   #12
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And you've forgotten the annoying Navi.

Especially during the Great Deku Tree level.
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Old 03-16-2005, 08:56 AM   #13
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Metroid Prime and 2 don't seem to give that many hints.
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Old 03-16-2005, 11:29 AM   #14
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^ are you kidding? They've got an entire hint system. Fortunately you can turn it off (which I did). I think more games should have that option.
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Old 03-16-2005, 12:29 PM   #15
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Games as a whole have gotten much easier, but in some cases it's ridiculous. They either assume you have no common sense, or no puzzle solving ability.

Minish Cap was chock full of unnecessary advice and hints.
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Old 03-16-2005, 07:51 PM   #16
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What was really dumb about the Pokemon flashback thing was that it recorded asinine things like buying stuff from the stores. That means you could bump out all your important things like defeating a gym leader just by buying some potions, Pokeballs, and other crap.

About the rupee explanation questions, I think it only did it once, when you picked up your very first rupee. Although OoT may have done it for each color. I don't know.

Either way, we really should know what a rupee is by now and it should be omitted completely. If they want to do it for the newcomers, just display the info when you first pick up the rupee. Not explain each color once you pick it up.

I totally forgot about Metroid Fusion's computer that lead you through the game by the nose. Whoever brainstormed that needs a kick in the gut.


Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there!

[ March 16, 2005, 07:40 PM: Message edited by: CodieKitty ]
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Old 03-16-2005, 08:44 PM   #17
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Quote:
Originally posted by Koga:
^ are you kidding? They've got an entire hint system. Fortunately you can turn it off (which I did). I think more games should have that option.
In MP2, I must admit that the hint system is rare- many leope dont like that.
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Old 03-16-2005, 09:25 PM   #18
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One instance of excessive tutorial is in the Minish Cap. I don't know about anyone else, but I found the training dojo or sensei or whatever it was to be a huge waste of time. It seems as if they put that training guy (or guys) in there only so the Minish Cap could look more like its big brother, the Wind Waker, where that guy was actually useful. Whereas training to learn how to counter-attack certain moves in tWW was useful, I don't need to spend five minutes in a training room in tMC learning how to OMXG LERN 2 BRAEK JARS WIF TEH SOWRD111
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Old 03-19-2005, 02:10 PM   #19
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can you blame them? i mean 95% of the population buys anything that looks good without a second thought.
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Old 03-20-2005, 03:46 AM   #20
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I kinda saw it with the 3-D Zelda games, that one guy who teaches you about fighting. Whatever happened to reading the manuals?
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