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Old 09-23-2002, 10:40 PM   #21
Mushroommarioman
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Square got its start with FF3 and progressed on with SMRPG, which got good marketing. It became huge with FF7 and the other PSX FFs, which was largely due to the graphical superiority (relative to the standard of the time) of their games. I agree marketing helped as well.
 
Old 09-23-2002, 11:04 PM   #22
SSacobie
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Square only sold about 3-4 million FF3s, mostly in Japan. Its PSX games were in the 8 or 9 million area, half of which were in the west (new markets made the difference). If we're talking start start, we gotta go back to Rad Racer. SMRPG came out too close to the system's death.

[ September 24, 2002, 02:27 PM: Message edited by: Guess who's back. Tell a friend. ]
 
Old 09-24-2002, 01:31 AM   #23
Mushroommarioman
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Square still sells around a few million in Japan. I agree the growth was in the West. Rad Racer (I haven't played it but I'm assuming it's a racer) might've started them a developer, but it didn't establish them as a RPG master. FF3 basically did.
 
Old 09-24-2002, 01:31 AM   #24
Mushroommarioman
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Square still sells around a few million in Japan. I agree the growth was in the West. Rad Racer (I haven't played it but I'm assuming it's a racer) might've started them a developer, but it didn't establish them as a RPG master. FF3 basically did.
 
Old 09-24-2002, 02:26 PM   #25
SSacobie
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Square's about 50% stronger in Japan than it was before (just talking FF now, not getting into Disney and whatnot). If we're talking Japan, FFVI was only about 100k stronger than FFV. If we're talking western markets, we need to look at FFVII.
 
Old 09-24-2002, 07:51 PM   #26
Strong Kong Donkey Kong
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It's official now. Looks like I'm getting the Devil Console I thought I would never buy.
 
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