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Old 03-02-2006, 12:47 AM   #1
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How fast can you beat your favorite Zelda game?

The records for each game are as follows:

(H:MM:SS)

NES
Legend of Zelda (0:34:04)
Adventures of Link (1:12:10)

SNES
Link to the Past (1:39:47)

GB
Link's Awakening (1:30:36)

GBC
Link's Awakening DX (1:45:32)
Oracle of Seasons (2:06:40)

GBA
The Minish Cap (2:45:xx)

N64
Ocarina of Time (4:57:xx)
Majora's Mask (3:37:xx)

Videos of all of these speed runs can be found here:

http://speeddemosarchive.com/GameList.html


RIP John Beatz
1974-2005

Last edited by masterlink; 03-02-2006 at 02:50 AM.
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Old 03-02-2006, 02:05 AM   #2
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Meh, I don't play through the games for the sake of speed.
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Old 03-02-2006, 02:23 PM   #3
 
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I think my best bet would be in OoT, since I know it in and out, but I don't know that I could do it under 6 hours, let alone 5.

Ugh, this topic reminded me of Da Metroid.
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Old 03-02-2006, 07:31 PM   #4
 
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I think speed runs are lame and leech most of the enjoyment of the gameplay.
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Old 03-03-2006, 03:25 PM   #5
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Who the hell rushes through 'LoZ'? I beat it my first time in seven months. My second time took four. Since then, I've never bothered timing myself.
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Old 03-03-2006, 05:43 PM   #6
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On G4's Cinamatech i saw a Mario 64 speed run, they know all these secrets its not funny, thats why the do it so fast, they use game gliches.
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Old 03-04-2006, 02:48 PM   #7
 
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But the fun in playing the game comes in all the little details. Why rush and not enjoy it?
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Old 03-04-2006, 03:45 PM   #8
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Bragging rights. The sole purpose of speed runs is to sap the last life of enjoyment that you can out of this 'endangered species' of games. Once you've played through it normally NUMEROUS times, you want to try something different. Why not take the easy way out?: Do it as fast as humanly possible. Props to Nintendo for making a game that is absolutely impossible to beat in under 4 hours. That doesn't really look like a 'speed run', does it?

Nevertheless, they are all fun videos to watch. The only speed run I've ever attempted was Super Mario Bros. But it's a bit hard to 'speed beat' a game, if you can't 'BEAT' the game in the first place...
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Old 03-04-2006, 09:29 PM   #9
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Quote:
Originally Posted by masterlink
Props to Nintendo for making a game that is absolutely impossible to beat in under 4 hours.
]
Yeah, but it's 'OoT'. That's like saying, "Props to those bakers for making a huge cake that tastes lousy. Thanks to them, we all get giant slices of cake that we don't want to eat."

Oh, and not that it's on subject, but their supposed win-time for 'Blast Corps' is flawed. Whoever runs the website has apparently decided that adding up all of his best times equals a speed run, which it doesn't. A legitimate speed run would feature some clown playing through the game from start to finish, which would be utterly impossible in forty-five minutes, inasmuch as a) at least half of the stages require two or more plays (once to beat the level, once to unlock bonus levels, and b) you have to have a gold rating in every level before you can open up the space levels. Anybody who claims they've fully beaten 'Blast Corps', all platinums, in under eight or nine hours is talking cack.
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Old 03-04-2006, 09:36 PM   #10
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I, personally, thought OoT was an amazing game. Which Zelda do you prefer, Boo?
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Old 03-04-2006, 10:25 PM   #11
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My first preference is 'LoZ'. I played it all the time as a young strapling. Lots of people today don't like the non-linear feel of it, but, at the time, that was part of the appeal--my pals and I would talk about it constantly at lunch and on the bus, trying to figure out where all the cool items from the opening crawl (especially the Magic Sword) were, where the ninth dungeon was, whether the 2nd Quest was real or mere rumour. There was nothing like it, not for a long time.
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