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| | #2 |
| Join Date: Jun 2000 Location: More important than where is when.... Gender: Posts: 6,786 Thanks: 137 Thanked 477 Times in 309 Posts | OoT, no question about it. While Wind Waker had a great story, especially the end, it just seemed like the developers got lazy and decided people would rather spend their time sailing in a big empty sea instead of playing through dungeons. I mean seriously, what kind of Zelda game has someone just give you something like Nayru's Pearl? I halfway thought the developers were trying to make a self-aware type joke about the "go through a dungeon, get a _______" formula of Zelda games. |
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| | #3 |
| Veteran Member Join Date: Sep 2000 Location: The Netherlands Gender: Posts: 17,095 Thanks: 104 Thanked 186 Times in 117 Posts | I'm pretty sure that they planned a dungeon when Jabun gace you the pearl, but they skipped it because of time constraints. Anyway, for me it's OoT as well. I loved WW and I was not bothered by the graphics at all, but I was by the lack of dungeons and the huge overworld, which was actually one of the smallest in Zelda history if you only consider the islands. |
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| | #4 |
| Join Date: Aug 2000 Location: new york Gender: Posts: 35,822 Thanks: 187 Thanked 129 Times in 92 Posts | Wind Waker was very fun, I enjoyed the trophy collecting a lot (I love those kinds of gimmicks). IMO it was better than Majora's Mask but not greater than OoT or LttP or perhaps even LoZ. |
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| | #5 |
| Senior Member Join Date: Jun 2006 Location: in a bag of potato chips. Potato chips of LOVE. Gender: Posts: 4,670 Thanks: 1,274 Thanked 415 Times in 346 Posts | OoT... I don't know why, but I couldn't really get into WW very much. |
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