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Old 07-23-2006, 02:46 PM   #1
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LoZ- Interactive story

I am creating an interactive story. This story is taking place directly after OoT.

What I am going to do is create a story and I when I end it I will leave two options.

When you choose the correct option, you may continue. If you choose the wrong option you will get a strike.

Once you get two strikes you cannot participate in the interactive story anymore.

Mad armies of Ganondorf- part 1:

You may have sent Ganondorf to the sacred realm but his remaining forces loyal to him still fight against hyrule in hopes that Ganondorf will return one day and the world will be in darkness once more.

Kotake, Koume and a army a gerudo thieves, come storming into hyrule market, destroying everything in thier path.

The hyrule army quickly prepares for this deadly battle as the gerudos have already set houses on fire and killed many people.

The hyrule army arrives on the scene but already the hyrule army has lost many men as they try to stop the gerudos.

If this continues the hyrule army will have to surrender at the hands of the gerudos. They need reinforcements, who will you call in to be the reinforcements?

The Zoras or The Gorons?

Last edited by puppet ganon; 07-23-2006 at 04:11 PM.
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Old 07-23-2006, 03:05 PM   #2
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i go with the second one.
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Old 07-23-2006, 04:09 PM   #3
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It's Koume, not Konume.
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Old 07-23-2006, 04:11 PM   #4
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So your choice?
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Old 07-23-2006, 04:36 PM   #5
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I have no choice. I just wanted to look like a jerk by pointing out an error. Mission Accomplished.
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Old 07-23-2006, 04:49 PM   #6
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^spammer jerk
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Old 07-23-2006, 05:38 PM   #7
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Quote:
Originally Posted by puppet ganon
^spammer jerk
Er.....pointing out a mistake is not spam. It's actually HELP.


Sorry for telling you a character's RIGHT NAME. Next time, I'll just let you look like a moron who doesnt know the right names.
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Old 07-23-2006, 05:43 PM   #8
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Quote:
Originally Posted by Bandit
Er.....pointing out a mistake is not spam. It's actually HELP.


Sorry for telling you a character's RIGHT NAME. Next time, I'll just let you look like a moron who doesnt know the right names.
I just said that because you did not leave a response to the real reason of this post.
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Old 07-23-2006, 05:45 PM   #9
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Quote:
Originally Posted by puppet ganon
I just said that because you did not leave a response to the real reason of this post.
Ooh...that's cryptic. If I could understand what the hell you're talking about, I'd respond in a senseless manner.
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Old 07-23-2006, 05:48 PM   #10
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I meant thread. Bandit could you please answer the question in the interactive story, please?

Last edited by Cravdraa; 07-23-2006 at 10:12 PM.
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Old 07-24-2006, 04:00 PM   #11
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Ok sorry for doubling it Crav but this is the second part of my interactive story.

If you chose the Zoras you lose. The Zoras are not used to the land and have no weapons so the Gerudos come in and slash all the zoras and hylian knights away and the kingdom of hyrule is forced to surrender, good job dum-dum.

If you chose the Gorons you are starting to get the upper hand on the battle.
Some of the gorons start rolling towards the geruods knocking many of them down.

Some of the Gorons are hiding throwing bombs at the Gerudos damaging them and killing lots of them.

Other Gorons are using crafted swords to battle it out with the gerudos.

The Gerudos start to pull back. You hear a scream come from the Hyrule castle's direction.

Question part 2 of the interactive story:

Keep pursing the Gerudos? OR Check out that weird noise?
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Old 07-24-2006, 05:00 PM   #12
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I go with check out the weird noise.
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Old 07-25-2006, 04:58 AM   #13
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Same.
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Old 07-26-2006, 12:33 PM   #14
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If you check out the weird noise you meet koume and kotake and a whole bunch of Gerudo thieves.

You get surrounded and your whole army is forced to surrender. You fell into the hands of an ambush. This was a tempting decision wasn't it?

Part 3: If you chose the keep pursuing the Gerudos, you keep fighting and pushing back the Gerudo thieves to the city edge.

Your army seems too be doing too good though.

Then you see 20 Gerudo thieves have captured 10 innocent Kokiri.

The Gerudo thieve leader says "If you do not surrender we will kill all of these Kokiri" Another Gerudo thief says "That would be a shame wouldn't it?"

So for anyone that knows anything about Zelda this should be an easy question.

Question 3 of the interactive story:

Surrender at the hands of the Gerudos? OR Let the Kokiri die and continue the war?
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Old 07-27-2006, 08:36 PM   #15
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if the kokori is mido let him die if it is saria let her live if neither just charge
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Old 07-28-2006, 02:19 PM   #16
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If you surrender you realise that the Geruods were tricking you and the Kokiri were short Gerudos in disguise. The kingdom perishes.

If you chose to continue the war you made the right decision because the Kokiri were really short Gerudos in disguise.

You have pretty much got rid of most of the Gerudos from the town, so you move the battle to the Hyrule feild.

The Gerudos are far from finished though.

At the Hyrule feild you see 20 cannons set up and all of them were ready to fire on the town.

What you didn't know is that an army of Gerudos were still in the city and were prepared to rip it apart if you didn't agree to let the cannons destroy the city.

Question 4 of the interactive story:

Let the Gerudos fire on the city with cannons? OR Let the Gerudos rip apart the city from the inside?
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Old 07-28-2006, 03:41 PM   #17
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I say let the Gerudo fire with the cannons.
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Old 07-29-2006, 01:51 PM   #18
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If you let the gerudos attack the city from the inside everyone gets killed and the whole city gets burned down. YOU LOSE!

If you disagree to let the Gerudos fire with the cannons then you could get a signal back to the castle in enough time to raise the bridge.

The bridge was risen. The Gerudos fire the cannons!

The city's walls get smashed up but they come out mostly in one piece. The cannons destroyed a little bit of the city.

The Gerudos start to rip up the city from the inside but reinforcements get to the town and they kill the Gerudo army in the town.

The Gerudos are getting really frustrated with your ability to battle. They call all reinforcements to come to the scene.

The Gerudos tell you now that they have hidden Gerudos in the city about 5 or so with poision gas and they are going to realese in the city.

(Gerudo army surrounds your army) "It's all over now. You eithier surrender or all die and have the whole city poisioned."- the Gerudo army leader says.

"In the end we win!"- the Gerudo army leader says.

Question 5 of the interactive story:

Do you surrender? OR Die and let the whole city die with you and your army?
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Old 07-29-2006, 05:25 PM   #19
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I refuse to Surrender. I call your bluff!
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Old 07-30-2006, 04:09 PM   #20
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If you chose to die and let the city die with you then that's exactly what happens.

If you surrender you go along but as you are walking to the Gerudo prison you see a guy behind a tree and he winks at you.

You get to the Gerudo village and they put you in the holding cell before deciding whether not to eternally imprison you within the Spirit Temple.

*It turns night*

A Gerudo rides in saying that a guy gave info to the people at the castle and they killed our guys with the poison!

Shortly after you see that same guy he comes, (you know how you get out of the prison in OoT, right) he is standing on the roof looking down into the holding cell.

He throws a hookshot down and one by one people start escaping from the prison then after everyone has escaped the mysterious guy says "I called in a reinforcement army to come here and kill the Gerudos"

"We will have to set up something in the meantime though" the mysterious guy says"

"On behalf of me and my army we thank you for getting us out of here" you say.

"Ah it was nothing" the mysterious guy says.

"So to get set up here are our options: we can either steal the cannons or sneak attack them." the mysterious guy says.

"It would take too long to do both in one night" the mysterious guy says.

Question 6 of the interactive story:

Sneak attack? OR Steal the cannons?
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