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| | #41 |
| Member Join Date: Aug 2001 Posts: 1,394 Thanks: 0 Thanked 0 Times in 0 Posts | I feal that the cel-shading help convey the feeling that you are playing a fantasy game. I never once felt that the game was childish while I was playing it. There were some artistic flaws, where I felt something were misrepresented, and could have been done better, the Deku Tree for instance. The main fear I have, is that Zelda is loosing it's Mideveal roots. Obviously, the setting of this game forced that, but it still worries me a bit. |
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| | #42 |
| Member Join Date: Aug 2001 Posts: 1,394 Thanks: 0 Thanked 0 Times in 0 Posts | I feal that the cel-shading help convey the feeling that you are playing a fantasy game. I never once felt that the game was childish while I was playing it. There were some artistic flaws, where I felt something were misrepresented, and could have been done better, the Deku Tree for instance. The main fear I have, is that Zelda is loosing it's Mideveal roots. Obviously, the setting of this game forced that, but it still worries me a bit. |
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| | #43 |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,333 Thanks: 86 Thanked 456 Times in 274 Posts | You're going to see some things, PZoH, which will change how you look at him and the game's graphic engine in general. Trust me. |
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| | #44 |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,333 Thanks: 86 Thanked 456 Times in 274 Posts | You're going to see some things, PZoH, which will change how you look at him and the game's graphic engine in general. Trust me. |
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| | #45 |
| Join Date: Dec 2000 Location: New Hyrule, Ohio, US Posts: 9,761 Thanks: 0 Thanked 0 Times in 0 Posts | The reason I believe WW has better art than OoT is for the same reason why books tend to be more impressive than their movie counterparts -- they leave more to the imagination because movies are forced to give a visual image that may or may not be what we expect. With books, we fill in the visual in our mind. Much the same for WW. Sure, the polygons are almost completely invisible. You'll be hard approached to find them in this game. But much more than that, by shading a patch of grass all green, your mind has an easier time imagining the totality of the grass -- filling in the details -- rather than when you shade all of Hyrule Field with the same texture map in just about every tile -- where you're limited to the colouration they present. ![]() "There are some who call me... Link?" ![]() "Carpe Gaium Domesticum!" (Seize the Cucco!) Zelda: The Grand Adventures | Mad Gamers ザリンク行方不明 |
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| | #46 |
| Join Date: Dec 2000 Location: New Hyrule, Ohio, US Posts: 9,761 Thanks: 0 Thanked 0 Times in 0 Posts | The reason I believe WW has better art than OoT is for the same reason why books tend to be more impressive than their movie counterparts -- they leave more to the imagination because movies are forced to give a visual image that may or may not be what we expect. With books, we fill in the visual in our mind. Much the same for WW. Sure, the polygons are almost completely invisible. You'll be hard approached to find them in this game. But much more than that, by shading a patch of grass all green, your mind has an easier time imagining the totality of the grass -- filling in the details -- rather than when you shade all of Hyrule Field with the same texture map in just about every tile -- where you're limited to the colouration they present. ![]() "There are some who call me... Link?" ![]() "Carpe Gaium Domesticum!" (Seize the Cucco!) Zelda: The Grand Adventures | Mad Gamers ザリンク行方不明 |
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| | #47 |
| Join Date: Jun 2000 Location: Hyrule Castle Posts: 4,976 Thanks: 0 Thanked 0 Times in 0 Posts | Okay, Wyborn. We'll see about that whenever I actually get around to playing the game again. I agree that Zelda is starting to lose its Medieval roots. They're adding a lot more "modern" bits, like color cameras and some of the clothing styles. But it doesn't bother me that much; the modern bits mixed with ancient touches stress the separation of the Zelda world from ours. I'd think it would be too much of a stretch, though, if they added televisions and skyscrapers. [ May 30, 2003, 12:15 PM: Message edited by: Princess Zelda of Hyrule: God Bless ] |
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| | #48 |
| Join Date: Jun 2000 Location: Hyrule Castle Posts: 4,976 Thanks: 0 Thanked 0 Times in 0 Posts | Okay, Wyborn. We'll see about that whenever I actually get around to playing the game again. I agree that Zelda is starting to lose its Medieval roots. They're adding a lot more "modern" bits, like color cameras and some of the clothing styles. But it doesn't bother me that much; the modern bits mixed with ancient touches stress the separation of the Zelda world from ours. I'd think it would be too much of a stretch, though, if they added televisions and skyscrapers. [ May 30, 2003, 12:15 PM: Message edited by: Princess Zelda of Hyrule: God Bless ] |
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| | #49 |
| Newbie Join Date: Sep 2001 Location: texas Gender: Posts: 4 Thanks: 2 Thanked 3 Times in 2 Posts | Since when was Zelda a medival game. It could take place in the future for all we know. Zelda has alwaYS had it's modern cameos such as telephones in LA, neon lights in OoT, and don't get me started on MM. And LttP, Hyrule didn't look medival at all. It didn't even look European! It looked like some kind of Azteccan culture. It's a fantasy game. That's all I know. [ June 02, 2003, 12:50 AM: Message edited by: Sabooru: Forest Spirit Fusion ] |
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| | #50 |
| Newbie Join Date: Sep 2001 Location: texas Gender: Posts: 4 Thanks: 2 Thanked 3 Times in 2 Posts | Since when was Zelda a medival game. It could take place in the future for all we know. Zelda has alwaYS had it's modern cameos such as telephones in LA, neon lights in OoT, and don't get me started on MM. And LttP, Hyrule didn't look medival at all. It didn't even look European! It looked like some kind of Azteccan culture. It's a fantasy game. That's all I know. [ June 02, 2003, 12:50 AM: Message edited by: Sabooru: Forest Spirit Fusion ] |
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| | #51 |
| Member Join Date: May 2002 Location: Behind you with a knife... *stab* Posts: 1,897 Thanks: 0 Thanked 0 Times in 0 Posts | Zelda is a alternate realm all its own, sorta of a final fantasy half medevil half technology thing! I mean think about it, im MM why would there be a mechanical bull for all i know, any way back on topic, anyone who hates WW for its graphics is just simply a videogame nazi in my case... |
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| | #52 |
| Member Join Date: May 2002 Location: Behind you with a knife... *stab* Posts: 1,897 Thanks: 0 Thanked 0 Times in 0 Posts | Zelda is a alternate realm all its own, sorta of a final fantasy half medevil half technology thing! I mean think about it, im MM why would there be a mechanical bull for all i know, any way back on topic, anyone who hates WW for its graphics is just simply a videogame nazi in my case... |
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| | #55 |
| Senior Member Join Date: Jul 2000 Location: Looking up at the stars... Posts: 8,225 Thanks: 2 Thanked 5 Times in 3 Posts | The graphics kinda grow on you. However... I think OOT is still greater, in the end. The reason WW is so great is that it draws strongly off of OOT. It just wouldn't feel the same if it was a game by itself. Just think of the ending to understand. |
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| | #56 |
| Senior Member Join Date: Jul 2000 Location: Looking up at the stars... Posts: 8,225 Thanks: 2 Thanked 5 Times in 3 Posts | The graphics kinda grow on you. However... I think OOT is still greater, in the end. The reason WW is so great is that it draws strongly off of OOT. It just wouldn't feel the same if it was a game by itself. Just think of the ending to understand. |
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| | #57 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 16,925 Thanks: 579 Thanked 1,777 Times in 873 Posts | Interesting to hear all the opinions.. although some people seem to argue simply because they can. My opinion is that windwaker is a more solid presentation than ocarina of time, and I greatly enjoy that. The texturing is believable, there are ACTUAL TREES (although not many of them.. because of the island theme.. seems like a lousy excuse if you ask me), and everything is much much less ghetto. Nintendo never should have used the Mario64 engine for Oot and MM. Color banding scares me. However, I'm against the push for link to become some sort of green pikachu. No one takes him seriously. I barely find that I can, given the simplistic interpretations of him. The art style is in many cases even ok with me. BUT LINK LOOKS PATHETIC. I'm just so overly annoyed by it. Just go back and look in your Link to the Past strategy guides.. see the pictures telling the stories of previous Zelda games? I like those ones much much more... than the football head on a jelly bean. [ June 06, 2003, 03:23 AM: Message edited by: Automatic Idiot likestochangenames ] |
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| | #58 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 16,925 Thanks: 579 Thanked 1,777 Times in 873 Posts | Interesting to hear all the opinions.. although some people seem to argue simply because they can. My opinion is that windwaker is a more solid presentation than ocarina of time, and I greatly enjoy that. The texturing is believable, there are ACTUAL TREES (although not many of them.. because of the island theme.. seems like a lousy excuse if you ask me), and everything is much much less ghetto. Nintendo never should have used the Mario64 engine for Oot and MM. Color banding scares me. However, I'm against the push for link to become some sort of green pikachu. No one takes him seriously. I barely find that I can, given the simplistic interpretations of him. The art style is in many cases even ok with me. BUT LINK LOOKS PATHETIC. I'm just so overly annoyed by it. Just go back and look in your Link to the Past strategy guides.. see the pictures telling the stories of previous Zelda games? I like those ones much much more... than the football head on a jelly bean. [ June 06, 2003, 03:23 AM: Message edited by: Automatic Idiot likestochangenames ] |
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| | #59 |
| Newbie Join Date: Sep 2001 Location: texas Gender: Posts: 4 Thanks: 2 Thanked 3 Times in 2 Posts | Link's look is the only thing I don't like. It sorta reminds of classic LOZ Link but it was a little too stylized. Even for WW. Zelda looked kinda freaky too. Both looked ten times better in the official player's guide artwork. |
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| | #60 |
| Newbie Join Date: Sep 2001 Location: texas Gender: Posts: 4 Thanks: 2 Thanked 3 Times in 2 Posts | Link's look is the only thing I don't like. It sorta reminds of classic LOZ Link but it was a little too stylized. Even for WW. Zelda looked kinda freaky too. Both looked ten times better in the official player's guide artwork. |
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