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Old 09-16-2007, 12:10 AM   #21
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I can beat the temples in the time limit. My only issue is

a) the bosses *coughgyorgcough* kept killing me and I almost ran out of time on them
b) it's just the fact that I'm being timed that gets me jumpy and weird. I know I can do it in the time limit, but I just do very badly under pressure. I like to take my time on things and not be rushed or pressured, etc.

those are my only complaints about it. However, these petty complaints aside, the game was extremely well-done.
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Old 09-16-2007, 01:15 PM   #22
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Majoras Mask was the best 3d Zelda.

Hurrah For difficultly and really weird characters.

Also the only problem i had with the time limit was the damned couples mask quest the first time around. Goddamn that was annoying.
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Old 09-16-2007, 08:03 PM   #23
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^for me, the first three times around... I was fine until I kept failing at Sakon's place and then I had to do the WHOLE FREAKING THING over again. Urgh...
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Old 09-16-2007, 09:01 PM   #24
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I only failed at Sakon's place once.

It was enough to make me quit the game for several months, though.
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Old 09-21-2007, 08:33 PM   #25
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Quote:
Originally Posted by That Guy View Post

Hurrah For difficultly and really weird characters.
Yeah I definitely enjoyed the difficulty of the game. What I also enjoyed was how MM was based much more on sidequesting, unlike most of the other Zelda games. So you can actually complete the dungeons easier if you collect the heart pieces, wallet sizes, bottles, etc in the overworld; Or if you like a challenge, you can refrain from completing any of the sidequests and fight your way through with basic weaponry and items.
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Old 09-22-2007, 09:42 PM   #26
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I agree. I like sidequests... they give you an excuse to play a game multiple times without too much scoff from your mother.
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Old 10-09-2007, 12:37 AM   #27
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The problem with Majora's Mask is it left the gamer with nothing afterward. Like a television episode, resolved in thirty minutes, and all the key players forget what happened when the credits roll. If Majora's Mask didn't happen, story wise, so what? Who cares? Termina gets hit by a relatively small rock with a scary face? How does that affect the Legend? Other than being stupid, the story was meaningless, and they tried to make the player feel involved with a bunch of meaningful moments in an overall meaningless game. It doesn't work.

The Ikana Castle and the ancient ruins really do help the game in a lot of ways, but it still winds up a meaningless romp. Majora's Mask is the definition of "going nowhere fast." They should have just given us another Ocarina of Time, directly linked to that story, maybe even a lock-on cartridge to play on both maps. But no, we got to actually experience what it is like to play a plot device as Link.
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Old 10-09-2007, 01:15 AM   #28
 
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^Termina is on the same planet as (and is probably relatively near to) Hyrule. Even if that was small for a moon, it was still way too big not to utterly devastate a planet. Link saved Hyrule from a threat they didn't even know was coming.

And remember, "I'm-a Luigi, number one!"
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Old 10-09-2007, 01:29 AM   #29
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Quote:
Originally Posted by Snow View Post
The problem with Majora's Mask is it left the gamer with nothing afterward. Like a television episode, resolved in thirty minutes, and all the key players forget what happened when the credits roll. If Majora's Mask didn't happen, story wise, so what? Who cares? Termina gets hit by a relatively small rock with a scary face? How does that affect the Legend? Other than being stupid, the story was meaningless, and they tried to make the player feel involved with a bunch of meaningful moments in an overall meaningless game. It doesn't work.

The Ikana Castle and the ancient ruins really do help the game in a lot of ways, but it still winds up a meaningless romp. Majora's Mask is the definition of "going nowhere fast." They should have just given us another Ocarina of Time, directly linked to that story, maybe even a lock-on cartridge to play on both maps. But no, we got to actually experience what it is like to play a plot device as Link.
Yes, because linking a game in terms of plot to another game in the series is somehow intrinsically important to making a game that's either compelling or fun to play. Why, there's no way to care about Termina! It's not Hyrule at all!

Please.
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Old 10-09-2007, 01:30 AM   #30
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Whilst I too believe Termina was a part of the Hyrule universe, the implications and game itself points more towards a parallel universe, if not outright saying it. Regardless, meh, I just didn't feel that the moon was big enough in this case. It was the size of a small town, after all. It would have kind of been neat if it covered the sky like the ships from Independence Day, though.

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Yes, because linking a game in terms of plot to another game in the series is somehow intrinsically important to making a game that's either compelling or fun to play. Why, there's no way to care about Termina! It's not Hyrule at all!

Please.
Wow. Well I prefer clarity to agreement so I'll ignore that blatant dismissal of my opinion; as though yours is somehow superior. If you disagree, just say you disagree, sheesh.

Last edited by Snow; 10-09-2007 at 01:41 AM.
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Old 10-09-2007, 01:49 AM   #31
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There is a difference between a statement of opinion and a presentation of these opinions as empirical truth; constant usage of the words "meaningless" "stupid" is too strong to be considered pure opinion, and if it is then it is not within the realms of good taste.

It's one thing to express an opinion about a game; it's another to dismiss it out of hand for no particular reason except that it doesn't play into a larger narrative, which was the point of my post.
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Old 10-09-2007, 01:57 AM   #32
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There is a difference between a statement of opinion and a presentation of these opinions as empirical truth; constant usage of the words "meaningless" "stupid" is too strong to be considered pure opinion, and if it is then it is not within the realms of good taste.

It's one thing to express an opinion about a game; it's another to dismiss it out of hand for no particular reason except that it doesn't play into a larger narrative, which was the point of my post.
As though my opinion cannot be that certain aspects of Majora's Mask are meaningless or stupid? Or that I dismiss the entire game? I didn't force anybody to believe what I do, I just said what I think which didn't disrespect anything except maybe your ego in some bizarre unseen way. That, you imply, is good taste on your part? Thanks for the mockery and random sarcasm, what a great welcome, but I wont get into an argument over who's Master Sword is bigger. I am here to enjoy myself and discuss fan theory, not be validated.

Apology accepted.
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Old 10-09-2007, 02:02 AM   #33
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My point stands that your problem with Majora's Mask is largely meaningless: the purpose of a videogame is to be played, secondarily to convey a cohesive narrative; I'm not sure where on the list the Zelda series should maintain an overarching narrative consistency, but it is not at the top two and is in fact probably at the bottom throughout the whole series, as it has so many narrative inconsistencies it would make most serious timeline writers cry to contemplate it.

You aren't presenting fan theory; you are presenting your opinion. I am presenting mine. I will kindly thank you to not try to keep this process from happening, or to hide behind some big "You're just a big meanie head" shield. If you're going to discuss your problems with the game, discuss them, but do not throw up your ideas and then hide behind a wall of potential flaming. It is not conducive to discussion.
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Old 10-09-2007, 02:24 AM   #34
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Quote:
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My point stands that your problem with Majora's Mask is largely meaningless: the purpose of a videogame is to be played, secondarily to convey a cohesive narrative; I'm not sure where on the list the Zelda series should maintain an overarching narrative consistency, but it is not at the top two and is in fact probably at the bottom throughout the whole series, as it has so many narrative inconsistencies it would make most serious timeline writers cry to contemplate it.

You aren't presenting fan theory; you are presenting your opinion. I am presenting mine. I will kindly thank you to not try to keep this process from happening, or to hide behind some big "You're just a big meanie head" shield. If you're going to discuss your problems with the game, discuss them, but do not throw up your ideas and then hide behind a wall of potential flaming. It is not conducive to discussion.
Projection.
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Old 10-09-2007, 02:36 AM   #35
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Projection.
.....I don't have a response to that, admittedly, but that's chiefly because one-word responses fail to convey any meaning unless that word is of considerably more profundity than the one you used.

What, precisely, are you referring to?

And more, how does it relate to whether or not Majora's Mask needs to be linked to Ocarina of Time in terms of plot? I'm of the opinion that it does not; if you want to change my opinion from "Majora's Mask greatly benefited from not being linked to OoT" to something else, you'll need to try another tactic.
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Old 10-09-2007, 02:41 AM   #36
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.....I don't have a response to that, admittedly, but that's chiefly because one-word responses fail to convey any meaning unless that word is of considerably more profundity than the one you used.

What, precisely, are you referring to?

And more, how does it relate to whether or not Majora's Mask needs to be linked to Ocarina of Time in terms of plot? I'm of the opinion that it does not; if you want to change my opinion from "Majora's Mask greatly benefited from not being linked to OoT" to something else, you'll need to try another tactic.
The gist:

"In psychology, psychological projection (or projection bias) is a defense mechanism in which one attributes to others one’s own unacceptable or unwanted thoughts or/and emotions. Projection reduces anxiety by allowing the expression of the unwanted subconscious impulses/desires without letting the ego recognize them.

...

According to Sigmund Freud, projection is a psychological defense mechanism whereby one "projects" one's own undesirable thoughts, motivations, desires, and feelings onto someone else.

To understand the process, consider a person in a couple who has thoughts of infidelity. Instead of dealing with these undesirable thoughts consciously, he or she subconsciously projects these feelings onto the other person, and begins to think that the other has thoughts of infidelity and may be having an affair. In this way one can see that projection is related to denial, arguably the only defense mechanism that is more primitive than projection. Those who project deny a part of themselves that is desperate to come to the surface. In this case, they cannot face their own feelings of infidelity and therefore project them onto the other person.

...

When addressing psychological trauma the defense mechanism is sometimes counter-projection, including an obsession to continue and remain in a recurring trauma-causing situation and the compulsive obsession with the perceived perpetrator of the trauma or its projection.

Jung writes that 'All projections provoke counter-projection when the object is unconscious of the quality projected upon it by the subject.'"

Fin.
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Old 10-09-2007, 02:45 AM   #37
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You took Psych 100; very nice. The problem that this does not illustrate how, exactly, I am projecting onto you is not cleared up by your ctrl + V skills.

Regardless.

You're avoiding the topic at hand and filling up the thread with irrelevant junk: on what grounds do you say that Majora's Mask would benefit from being linked to Ocarina of Time any more solidly than it already was?
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Old 10-09-2007, 03:03 AM   #38
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You took Psych 100; very nice. The problem that this does not illustrate how, exactly, I am projecting onto you is not cleared up by your ctrl + V skills.

Regardless.

You're avoiding the topic at hand and filling up the thread with irrelevant junk: on what grounds do you say that Majora's Mask would benefit from being linked to Ocarina of Time any more solidly than it already was?
Your projection is self-evident. The arrogance; legendary. The lack of self-awareness; breathtaking. Are you done, Wyborn? Or do you still need to convince that last little part of yourself that you've won, defeated another foolish aggressor, and not because you are obnoxious, incoherent or a waste of time, but because of overwhelming personal brilliance. What flagrant narcissism, what a fantasy, what a waste.

What a joke.
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Old 10-09-2007, 04:34 PM   #39
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Stop arguing. We all know Wind Waker was better.
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Old 10-09-2007, 04:46 PM   #40
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Stop arguing. We all know Wind Waker was better.
Agreed.
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