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| | #161 |
| Join Date: Jun 2001 Location: Why do YOU want to know...? Gender: Posts: 12,423 Thanks: 552 Thanked 912 Times in 620 Posts | ^Except, provided that if you are truly town, that's one less townie the mafia has to worry about. This plan is seriously flawed. |
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| | #162 |
| Join Date: Jun 2000 Location: More important than where is when.... Gender: Posts: 6,739 Thanks: 127 Thanked 460 Times in 303 Posts | That's why I said I'd do it "if we're not filling the position otherwise." Then the mafia don't gain an advantage because the other role is essentially dead already. |
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| | #163 |
| Join Date: Jun 2001 Location: Why do YOU want to know...? Gender: Posts: 12,423 Thanks: 552 Thanked 912 Times in 620 Posts | Well, we cannot automatically assume ??? is even a town role. Harking back to the very first mafia game, Panfan was Ingo, and indy who was allowed to choose to become mafia - he was inactive, and ultimately replaced CL. Wyborn, who was mafia at the time, was willing to stake everything by saying that that role wasn't a mafia role. Alas and alack, we all saw how that turned out. My point is, nobody, especially if you are town, should be "sacrificing" themselves through a lynching to fill the other role. It's silly. |
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| | #164 |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,326 Thanks: 86 Thanked 439 Times in 269 Posts | Thanks, ZG, I guess that idea is out the window. For the record, I trust DT more then the rest of you, now. |
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| | #165 | |||||
| Senior Member Join Date: Nov 2004 Gender: Posts: 9,593 Thanks: 30 Thanked 81 Times in 65 Posts | Quote:
scum gain some info from it (townies could be lying too, but they're probably not), townies gain almost none. Quote:
Quote:
Quote:
Assuming random lynching, just for example, 4P is a 3/4 mislynch compared to 2/3 for the other, and in both one mislynch costs the town the game. 4 town, 1 scum would be better, of course. 3 to lynch, 1 mislynch takes it down to 3 v. 1 and a nightkill takes it to 2 v. 1 lylo. So an even total population suffers from an increased likelyhood of mislynching but provides no more tolerance for mislynching than a town with one less. Quote:
And how exactly do you know that role isn't a mafioso? | |||||
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| | #166 |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,326 Thanks: 86 Thanked 439 Times in 269 Posts | Lynching inactives is rarely if ever a bad idea. To further clarify: I only put that out there so someone would volunteer and effectively confirm themselves as Town. I knew no Mafia would volunteer - unless they anticipated this. Still, that whole bit is shot, now. Phooey. |
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| | #168 |
| Numbers are everything. If a townie sacrifices themselves today, as long as the Mafia's kill goes through that's 2 gone by the start of day 2. Plus, if ??? is not pro-town, there's an extra disadvantage. If we just let the Mafia kill somebody, and ??? is pro-town, we basically have the same statistics as we do today. Should he be Mafia, it's only 1 down plus we have extra info from night actions. A -2 or -1 vs. a -1 or 0 Hmmmmm | |
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| | #169 | |
| Join Date: Jun 2000 Location: More important than where is when.... Gender: Posts: 6,739 Thanks: 127 Thanked 460 Times in 303 Posts | Quote:
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| | #170 | |
| damn Wyborn's post nullifies this one Er, that one Quote:
![]() Last edited by S1x; 04-17-2008 at 07:54 PM. Reason: Automerged Doublepost | ||
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| | #171 |
| Banned Forum Mod Join Date: Apr 2002 Location: Earth Gender: Posts: 5,061 Thanks: 63 Thanked 141 Times in 103 Posts | Day One can seem like an excercise in futility just because no actual information is gleaned. However abstaining or lynching a town member right off the bat is even worse. __________________ I am terror, I am Daos. |
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| | #172 | |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 15,753 Thanks: 99 Thanked 317 Times in 215 Posts | Quote:
The problem is that this article states the Town has a better chance of winning when the total population is EVEN... yet what you just said (and what I believe to be truth) is that the town has a better chance of winning when the total population is ODD. That's why I want to revalidate those numbers. | |
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| | #173 | |
| Senior Member Join Date: Nov 2004 Gender: Posts: 9,593 Thanks: 30 Thanked 81 Times in 65 Posts | not mine, I used wiktionary Quote:
Last edited by Mikhail Gorbachev; 04-17-2008 at 08:03 PM. Reason: Automerged Doublepost | |
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| | #176 |
| Senior Member Join Date: Jul 2001 Location: Behind the curtain. Pay me no attention. Gender: Posts: 4,019 Thanks: 81 Thanked 67 Times in 33 Posts | Somebody could write a bunch of names on slips of paper and pull one out of a hat at random... I'm not quite sure if that's what you mean by "random," because certainly the decision to vote is never random... I don't even know where this discussion came from, really. Eh. |
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| | #177 | |
| Senior Member Join Date: Nov 2004 Gender: Posts: 9,593 Thanks: 30 Thanked 81 Times in 65 Posts | Quote:
if only we still had [dice] tags... | |
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| | #178 |
| Senior Member Join Date: Jul 2001 Location: Behind the curtain. Pay me no attention. Gender: Posts: 4,019 Thanks: 81 Thanked 67 Times in 33 Posts | Okay, you mean to say that voting can't be proven to be random. Gotcha. |
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| | #179 |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 15,753 Thanks: 99 Thanked 317 Times in 215 Posts | Of course, the actual odds are going to be much different than that listed on that page. Mafiosi will screw up (hopefully). Cops (should they exist) will find targets (hopefully). And patterns amongst the Mafiosi will be discovered (hopefully), all of which directly benefit the Town. But that's important. Because, otherwise, look at the numbers in question. They're assuming "random" voting when only 2 or 3 Mafiosi exist amongst 24 players. Or in our case, 1 or 2 out of 15. That's 13% Mafia and less. There's no way there are that few Mafia in our game. We've probably got four Mafiosi at the least, which gives the Town -- should they vote randomly -- less than 50% chance of winning the game. Our goal as Townies should not be to lynch randomly but to lynch accurately.Basically, what I'm driving at is that all of this probability talk is purely theoretical. After the first game of this that I played, I quickly realised that much of it isn't deeply practical. There might be a case here or there when probability helps a lot, but generally, talk of odds and what might be -- fathoming what might exist and metagaming -- often proves a fruitless direction of investigation. |
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| | #180 |
| Senior Member Join Date: Jun 2006 Location: BADABBADCABABADKFAFEAWVEAOFA IMMA SCAT MAN Gender: Posts: 4,574 Thanks: 1,222 Thanked 404 Times in 339 Posts | TML used NUMBERBEAM! IT'S SUPER EFFECTIVE!!! ...Bah, my head hurts. At this point, I don't see the point of arguing over what numbers benefit the town and what don't because frankly we can't change the numbers without making a lynch, and we might want to do that sooner rather than later--but only with evidence. As TML said, talking about roles and numbers and things that can't be changed/helped/important is not a good thing. I did it Round 2 in order to throw the town for a loop and not get lynched. That didn't work. xD My point is, all this number talk is just getting us into a conversation about MafiaWiki. Which doesn't help us much. So what say you we go back to the important conversations? S1x, my role? It is cool. That's all I intend to say to you, mister rolefisher. ![]() |
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