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Old 05-10-2005, 06:21 PM   #41
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Why are we comparing FF and Zelda? FF is an RPG series, Zelda is an action puzzler. Apples and oranges people.
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Old 05-10-2005, 10:52 PM   #42
 
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That's great. Awesome. I really don't care. For me, OoT was an overhyped letdown. Its entire plot was a mundane revisit to LttP, this time in the form of what was easily believed to be the imprisoning war. Yes, LttP was a breakthrough in gaming. Yes, it was spectacular at the time. No, it's not some overbearing piece of **** 3D game. I don't want it to be. I'm sorry you can't appreciate it for being a balanced piece of art. I detest practically all of the childish things they threw into the series, and I will. I loathe every time they change facts from other games to meet their whims. What it was to me is not respected, and I will hate nearly every game to share its name afterwards... Because, they will never return to what I perceived to be the heart of the series. Maybe in my day, you wouldn't have been a Zelda fan.



[ May 11, 2005, 02:19 AM: Message edited by: IT CAME FROM BEYOND ]
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Old 05-11-2005, 02:39 AM   #43
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I really don't care that much about the story. I think it's different enough from LttP's story anyway. Sure, it has the same structure: first three dungeons, find green, red and blue jewels, get the master sword, awake/save all the sages, and defeat Ganon. But there were plenty of new things too. The different races, Link growing old, the addition of Sheik. What I also like a lot more is that for every dungeon you don't have the feeling that you're just doing it for a jewel/medal. You are trying to cure the Deku Tree, and end up getting the emerald. You want to stop starvation for the Gorons so you defeat the Dodongos and get the ruby in return. You try to save the Zora princess from the belly of a giant fish and get the Sapphire as a reward. In LttP you just get a map with all the dungeon locations and you it's just dungeon upon dungeon from there. They don't even have to be done in a particular order (which I don't think is a good thing). They don't really have their own identity that much. All of them having the same music doesn't help either.

But I guess we'll just have to agree to disagree. You think OoT is overrated, while I think the same of LttP.

EDIT: I'd just like to add that OoT was also a breakthrough. Probably a bigger one that LttP, which was basically just LoZ with fancy graphics.
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Old 05-11-2005, 06:18 AM   #44
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Quote:
Originally posted by Heaven Smile:
Why are we comparing FF and Zelda? FF is an RPG series, Zelda is an action puzzler. Apples and oranges people.
*hugs* T__T
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Old 05-11-2005, 06:43 AM   #45
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^^^^ Heaven Smile, like it or not, Zelda has elements from the RPG genre. Sure, Zelda is in a genre to itself with nothing quite like it; however, one easily can compare the RPG attributes of Zelda to its counterparts in Final Fantasy and get away with it safely. Sure there may be influence from another genre in Zelda whenever you do such a cross-section, but that just highlights the differences between the two games; the common attributes are inevitably comparable. [img]smile.gif[/img]

^^^ I don't think that having a similar plot from another game is as bad a point as you think. There's a theory that's been said that every story created nowadays is essentially the rehash of some other story as it is. What's important about a story isn't its originality (or indeed, we'd be disappointed by every one of them!), but rather the surprise acquired when we see the plot for the first time. Almost every game is better the first time around than it is through later playthroughs. And no, I don't think that saying so is heresy at all; it's all about perspective, and fandom can transcend a great variety in perspective.

^^ The Ocarina of Time dungeons are just as reversible as the Link to the Past dungeons; there ultimately is, however, less plot points forcing you in the "standard" progression in Link to the Past as there is in Ocarina of Time, but if I remember correctly:

Forest, Fire, Water, Shadow, Spirit
Forest, Fire, Water, Spirit, Shadow
Forest, Water, Fire, Shadow, Spirit
Forest, Water, Fire, Spirit, Shadow
Forest, Water, Shadow, Fire, Spirit
Fire, Forest, Water, Shadow, Spirit
Fire, Forest, Water, Spirit, Shadow

Not to mention the standard methodology if sneak in, get the item, and then play whatever dungeon you like.


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[ May 11, 2005, 06:46 AM: Message edited by: The Missing Link ]
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Old 05-11-2005, 08:50 AM   #46
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I didn't know you could do them in that many orders. The only thing I tried once was the Spirit Temple before the Shadow temple (the order of the medaillons), but I remember Navi kept bugging me to got to Kakariko when I was in the Gerudo area.

As you said, OoT steers you towards a certain order. The most important thing for me, though, is that all the dungeons have their own character, that's what I really missed in LttP.
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Old 05-11-2005, 09:46 AM   #47
 
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The dungeons in LttP are all very different in setting and layout, and each has original graphics. They all try to trick you in different ways. Suit yourself, but I think that has a lot of character.

And I dislike the other races, and I feel like Ocarina of Time lacks location. It doesn't feel solid, You can't go just anywhere in the range of the map, and most of the map is pointless. As TML was so kind to point out, I do find the free-roaming feel of LttP much more enthralling. Not having trees.. That pissed me off, too. At least the new Zelda should have trees..

And no, it wasn't just LOZ with pretty graphics. There was an actual town, a real castle, a strange forest.. palaces and caverns. It was all very different. And the way they stuck black circles on the ground all over in OoT was a lame way to make up for the secret areas the game was lacking, for another thing.



[ May 11, 2005, 09:51 AM: Message edited by: IT CAME FROM BEYOND ]
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Old 05-11-2005, 11:03 AM   #48
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Of course they're different, but not as distinct as the dungeons in OoT in my opinion. The only one that really stands out for me is the ice dungeon.

I like it that not everything of the map is neccesary, it makes it feel more real. That not all the areas are there just to make the game work. That's true for all Zeldas, though.

The lack of trees (though there were some, most noticable in south Hyrule Field) didn't bother me, but it looks like the new Zelda will have a forest with many individual trees.

I didn't mean it was exactly like LoZ, but only with better graphics. I meant to say that it wasn't that groundbreaking, because it played the same as the first Zelda; the addition of locations is not that big of a breakthrough in my opinion. OoT was a breakthrough, because it took the series into 3D and it had a totally new way of controlling in a 3D game, with Z targeting and all.

The only groundbreaking Zelda games were the first and OoT, in my opinion.

Btw, I agree that all the black holes in the ground were a lame addition.

[ May 11, 2005, 11:05 AM: Message edited by: Koga ]
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Old 05-11-2005, 11:49 AM   #49
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Ehh.... if you do the dungeons in any order in OoT, there's a good chance your game will erase.

[ May 11, 2005, 11:51 AM: Message edited by: Lung Butter ]
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Old 05-11-2005, 01:50 PM   #50
 
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I didn't even know you could do the dungeons in a different order.
Anyway, as much as I loved LttP, the dungeons aren't as rememberable (?) as OoT's dungeons.
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Old 05-11-2005, 06:14 PM   #51
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Actually, I think I fibbed just a bit. I'm thinking now that one or two of them aren't allowed because you need to beat the Water Temple before the Shadow Temple because Kakariko won't burn until the Fire and Water Temples are done. (I always get in trouble for that, thinking about it in terms of what you need in the dungeon and forgetting what activates the dungeon.) But I do know that you can do quite a bit out of order, like get the Biggoron Sword before even entering the Forest Temple (with a deviation into the Ice Caverns, though difficult without the bow).


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Old 05-11-2005, 07:58 PM   #52
 
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Forgive me if I don't see the use of 3D as much of a breakthrough these days. I was playing 3D since the days of Catacombs: Abyss, the strange implementation of 3D into pretty much every series since 96 has really irked me. 3D is not for everything, and the hardware was not capable of creating something remarkably beautiful at that time. And the lack of trees really, really pissed me off for it. Although, OoT wasn't nearly as bad as MM. You do NOT just slap a freaking tree texture on a wall. It doesn't work that way.



[ May 11, 2005, 08:04 PM: Message edited by: IT CAME FROM BEYOND ]
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Old 05-11-2005, 10:10 PM   #53
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A Link to the Past was a terrible game compared to Ocarina of Time. Ocarina of Time is still the best, next to the original. Ocarina of Time saved the series from dying out.
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Old 05-12-2005, 12:11 AM   #54
 
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And your opinion is worth **** to me or anyone else on this board.

And I'll add that it's entirely impossible that the series was failing in the least. Not after Link's Awakening came following A Link to the Past, which had resurrected the series from obscurity.. after Zelda II had endangered it.



[ May 12, 2005, 12:19 AM: Message edited by: IT CAME FROM BEYOND ]
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Old 05-12-2005, 03:21 AM   #55
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I guess 3D gaming isn't for everyone. I think the real proper 3D game was SM64, where you really had the freedom to go anywhere you wanted. Older games like Wolfenstein and Doom only created an illusion of 3D.
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Old 05-12-2005, 08:57 AM   #56
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Quote:
Originally posted by Dai Grepher:
A Link to the Past was a terrible game compared to Ocarina of Time
Dude, are you for real?

AI, you sum up my opinion of 3D gaming pretty much perfectly.
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Old 05-12-2005, 10:49 AM   #57
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Visit the Metroid forum, Boo, and you'll find that your question seems to have an increasingly confusing answer. [img]tongue.gif[/img]

I like LttP and OOT both immensely, but for different reasons. Both were the peak of their times. (And that goes for the first Zelda too... *pumps hand in air*)
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Old 05-12-2005, 01:06 PM   #58
 
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Quote:
Originally posted by Koga:
I guess 3D gaming isn't for everyone. I think the real proper 3D game was SM64, where you really had the freedom to go anywhere you wanted. Older games like Wolfenstein and Doom only created an illusion of 3D.
There were many 3-dimensional games that gave you full control from back then. Everyone just seems so quick to forget about Descent, or Terminal Velocity. The earlier Battledrome or Earthsiege games. And yes, Doom used a raycasting engine. While its engine could not, at that time mind you, handle sloping vertical surfaces, or extra-layered floors, it could have been programmed to. It simulates the use of height very well, and that is something 2 dimensional games cannot do. Nowadays, the engine has been modded over and over again to allow for all the things everyone thought it couldn't do. Raycasting, technically, is a far more realistic approach to 3D than polygons. It sends out rays from the player's camera, and reads back where it hits an object. Most modeling programs (or at least, during my days interested in the industry) use Ray casting for their final renders. Similarily, the most advanced 3-dimensional representation of real solid objects, voxel technology, was invented first a very long time ago. Are you familiar with the Commanche series, in example? Voxels have not persisted in video gaming, and instead are used in medical technology.. for their much more accurate representation of curves, and surfaces. Now, I loved these first and most accurate incarnations of 3D. They never tried to force something so obtuse, such as a platforming situation, into their engines.

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Old 05-12-2005, 03:07 PM   #59
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The graphics for A Link to the Past were cartoon-like and the structure of the landscape was unrealistic. Zelda 1 set moods better than Zelda 3, even though the graphics were half that of the SNES. Adventure of Link topped A Link to the Past as far as adventure and length of game went. A Link to the Past did have a better storyline than it predecessors, but Ocarina of Time's storyline overshadows everything that A Link to the Past had going for its storyline, including the Imprisoning War. This is because whether you think Ocarina of Time was the Imprisoning War or not, it either stated the exact events, or it put the War some time before or after the game, thus adding to the legend.

Out of each Zelda game, I would have to say that A Link to the Past was the worst, not counting the Oracles, the GBA games, and Wind Waker.
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Old 05-12-2005, 03:30 PM   #60
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AI, I don't want to sound disrespectful, but I didn't understand anything about the technical side of 3D games in your last post.

I haven't played any of the games you mentioned, although some of them ring a bell. At least for Nintendo, and their franchises, Mario 64 and OoT were groundbreaking. I think they both worked perfectly in 3D and they are my favourite of both respective game series.
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