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| | #1 |
| Join Date: Nov 2001 Location: Toronto, ON, Canada Gender: Posts: 3,245 Thanks: 9 Thanked 41 Times in 32 Posts | Is it just me, or is the Ghost Ship one of the most anti-climatic areas in the game? After all the trouble I had getting to it, all the ship turned out to be was a glorified, one room, submarine. I was quite disapointed. |
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| | #4 |
| Veteran Member Join Date: Sep 2000 Location: The Netherlands Gender: Posts: 17,093 Thanks: 104 Thanked 176 Times in 118 Posts | I didn't have any trouble finding it. When you have the Ghost Ship chart you can see near which island it is. You just warp to the nearest island and sail in the right direction. I do agree that it was a dissapointing area in the game. |
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| | #5 |
| Junior Member Join Date: Jun 2005 Location: NAMU! Posts: 433 Thanks: 0 Thanked 1 Time in 1 Post | yeah but i never knew what the ghost chart ment so i never used it and it was hell trying to find that ship...plus your magical of course you didnt have any trouble with it |
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| | #6 |
| Senior Member Join Date: Aug 2000 Location: Indiana Gender: Posts: 4,935 Thanks: 18 Thanked 8 Times in 2 Posts | That ship really should have been a mini-dungeon or had a boss on it or something. The potential that was wasted there is sad. |
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| | #7 |
| Senior Member Join Date: Jun 2001 Location: I don't know. Where do I live? Gender: Posts: 5,648 Thanks: 7 Thanked 159 Times in 112 Posts | I hate it how you can't get on unless you the Ghost Ship chart, because I find it all the time and I can't get on it. |
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| | #9 |
| Junior Member Join Date: Jun 2004 Location: Wisconsin Gender: Posts: 219 Thanks: 0 Thanked 0 Times in 0 Posts | I was sort of dissapointed with the Ghost Ship,although seeing it sail and the music when you get close to is is creepy. Having it as a mini-dungeon is a cool idea. |
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| | #10 |
| Join Date: Aug 2000 Location: new york Gender: Posts: 35,823 Thanks: 187 Thanked 129 Times in 92 Posts | What was the Ghost Ship again? (what do you get from it) I haven't played Wind Waker in a LONG time. |
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| | #12 |
| Join Date: Nov 2001 Location: Toronto, ON, Canada Gender: Posts: 3,245 Thanks: 9 Thanked 41 Times in 32 Posts | Yeah, it's for a chart |
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| | #13 |
| Member Join Date: Aug 2001 Posts: 1,394 Thanks: 0 Thanked 0 Times in 0 Posts | I found whole "Find the Triforce of Courage" Quest was kind of underwhelming. They could have made it a whole lot more interesting. But I suppose that's the entire story of WW: dissapointly missed chances to add more dungeons and make the game more enjoyable/lengthy. |
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| | #14 |
| Senior Member Join Date: Oct 2001 Location: Hatsurah Gender: Posts: 4,620 Thanks: 0 Thanked 0 Times in 0 Posts | Places in WW that they could have added another dungeon: When you meet Lord Jabun for Nayru's pearl... The Ghost Ship... All other Trifoce Charts, excluding one one Link's Oasis... at least something that has several rooms, and possibly a miniboss or something... |
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| | #15 | |
| Veteran Member Join Date: Sep 2000 Location: The Netherlands Gender: Posts: 17,093 Thanks: 104 Thanked 176 Times in 118 Posts | Quote:
Seriously newbies, use punctuation. It doesn't only make your posts look better, but it's sometimes necessary to avoid confusion. | |
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