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| | #1 |
| Senior Member Join Date: Aug 2007 Location: Over there. Gender: Posts: 5,515 Thanks: 309 Thanked 365 Times in 242 Posts Blog Entries: 7 | Wind Waker Topic (Spoilers) I'm not good with intros, so instead of what Wy did for the MM topic, I'll just list what I liked and didn't like. Liked: Sailing Having 49 islands to go to Having 4 mini games and a training game, all of which were on separate islands The many secret caves The rewards system that Beetle offers The graphics, especially for the special arrows and fire The dungeons The many side quests The big-octo fights The ghost ship appearances Cyclos The storms that appeared Did not like: The predictable story Beetle and the Treasure Hunters being the only friendly boats KotR's inability to stop talking ReDeads (But you already knew that )The second set of rich people (eyesore) For me it ranks second in the series(TP wins, but that's for another topic) and 3rd overall. |
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| | #2 |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | The Triforce hunt could have used a lot of work, too. I mean, a good majority of it was going to an island, doing something very small, finding a map, paying Tingle out the nose, sailing to the island, and then digging. There were like one or two of the maps that were actually somewhat complicated to get (you needed to solve a puzzle or whatnot), but it'd have been nice if there was some sort of mini-dungeon of like five or six rooms to get each one. As for something I liked, I actually didn't mind the sailing all that much. I think that the world was just AWESOME being that big. Once you got the Ballad of Whatever the Hell that allowed you to teleport across the map, it became even less of a worry. Hehe... I actually remember all of the rumours of Ocarina of Time, saying that the world would be so BIG that it would take 24 real hours to cross the map or something like that; this was about the closest you'll ever get to that, and I thought it was fun because there was a lot out there to do if you just made sure to steer towards it. |
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| | #3 |
| Senior Member Join Date: Aug 2007 Location: Over there. Gender: Posts: 5,515 Thanks: 309 Thanked 365 Times in 242 Posts Blog Entries: 7 | Sailing was only bad when you had to follow a certain path, like when you are rasing the Tower of the Gods. When you were able to choose were you went it was a lot better. (After you didn't have a set course, the only problem I had was that the Big Octos didn't respawn) The triforce hunt had a lot of problems. Tingle's prices were much higher then they should have been, and the Ghost Ship and Cabanna were the only map locations that couldn't be beaten as soon as you found them. |
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| | #4 |
| Join Date: Jun 2006 Location: THIS LOCATION REMINDS ME OF A PUZZLE, LUKE Gender: Posts: 9,077 Thanks: 2,825 Thanked 1,222 Times in 822 Posts | I'm very sad. ![]() I used to have this game, and I gave it a rest for awhile when I kept getting lost when I was trying to save Aryll from the big monster bird king guy. But the copy disappeared... I need a new one. :/ |
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| | #6 |
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 9,849 Thanks: 710 Thanked 955 Times in 628 Posts | Worst 3D game, But still good. Most epic ending ever. (**** the triforce quest though srsly) |
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| | #7 |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | One of the pieces I loved most about this game was the fact that you could tag-team dungeons. I *seriously* enjoyed having Medli and Makar in the Earth and Wind Temples IMMENSELY. Part of it was because it brought back the Link/Kafei teamwork that was involved when getting Kafei's mask back, but more so was that you gained so many unique abilities when playing as them. (Medli more so than Makar, but Koroks aren't exactly that versatile, really.) Having effectively double mirror shields to bounce light around in the huge mirror puzzle at the basement of the Earth Temple was extreme. Also, the two-on-one fight with Zelda at the very end was aces as well. That's something I'd been wanting to see since Ocarina of Time, yo. |
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| | #8 |
| SuperMod of War Join Date: Nov 2000 Location: Wisconsinland Gender: Posts: 9,945 Thanks: 157 Thanked 1,481 Times in 763 Posts | WW was my favourite 3D Zelda and, for my money, the third-best game in the canon (after LoZ and LttP). I'm not going to claim it was some new study in difficulty, of course, but the game's general awesomeness more than made up for the shortness of the main quest. Likes-- Huge overworld full of crap to explore Pitched battles against multiple powerful assailants Awesome new equipment (grappling hook--excellent) Ship combat Mucking about with hyoi pears and seagulls Trawling for treasure That crazy bastard Salvatore Throwing dropped enemy weapons at other enemies The ghost ship Enemy character design Teamwork with Medli and Makar Intentionally throwing Medli into walls. (Don't try and claim you didn't do it, mac.) Flattening Bokoblins with the hammer Stormy seas The Rito in general Dislikes-- Tingle & co. Beedle Sliding on ice and hearing Link freak right on out Musical power (waving a conductor's baton is about as fey as it gets) |
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| | #9 |
| Senior Member Join Date: Aug 2007 Location: Over there. Gender: Posts: 5,515 Thanks: 309 Thanked 365 Times in 242 Posts Blog Entries: 7 | Medli's flying controls were a lot easier to use, but I still liked the Wind Temple better only because Jalhalla was so easy. Can't comment on the final boss because I've never actually gotten to beating the Earth Temple portion of Gannon's Tower. I didn't throw the dropped weapons at enemys unless I'd just taken it from a Darknut or Moblin, (Why don't those guys just drop the swords and box you the whole time?) otherwise I just used the spin attack. One thing that I really liked is the replayable boss fights. I've started MC and aLttP over several times just to fight the bosses again, but in WW you can fight them again(Except Gohdan) in Gannon's Tower. (FS and FSA also had this, but you had to do everything over again) |
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| | #10 |
| Senior Member Join Date: Jul 2001 Location: Behind the curtain. Pay me no attention. Gender: Posts: 4,042 Thanks: 95 Thanked 74 Times in 36 Posts | Seriously, has nobody mentioned the music? Maybe the score wasn't as memorable to others as it was to me, but it's definitely the part of this game that's stuck with me the most. I only played through this game one time back when it came out, and I still remember a lot of the songs quite well. I find myself whistling the title screen melody fairly often for no reason (sometimes I break into the credits remix because it's great). |
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| | #11 |
| SuperMod of War Join Date: Nov 2000 Location: Wisconsinland Gender: Posts: 9,945 Thanks: 157 Thanked 1,481 Times in 763 Posts | ^Damn skippy. Dragon Roost was catchy as hell. |
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| | #12 |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | ^ Hell. Yes. I can't get enough of the Dragon Roost tune. It's one of the few songs that has actually beat out the Gerudo Valley song for me. Also the daytime sailing music was fairly awesome as well. In general, it really was a great soundtrack in general. |
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| | #13 |
| Senior Member Join Date: Jul 2001 Location: Behind the curtain. Pay me no attention. Gender: Posts: 4,042 Thanks: 95 Thanked 74 Times in 36 Posts | I never knew you worked at the department of redundancy department! My uncle's kid works there, and he's also my cousin! In other news, BRAWL SPOILERS: DON'T CLICK! SPOILERS! DESCRIPTION TO THE RIGHT:WW Link, Great Sea, and Dragon Roost song are in Brawl. Hells yeah. Also, TP Ganondorf. EDIT: IMPORTANT: I just realized there are other spoilers in the link. To avoid these other spoilers: Keep your eyes closed until you hear the announcer say "VS Ganondorf." Last edited by Rayman FREAK; 02-05-2008 at 11:40 AM. |
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| | #14 |
| SuperMod of War Join Date: Nov 2000 Location: Wisconsinland Gender: Posts: 9,945 Thanks: 157 Thanked 1,481 Times in 763 Posts | ^Nicely done. I'd imagine the TML is deeply embarrassed (OMG I SAID 'THE TML'! IRONY-BOMB). |
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| | #15 |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | The TML will eat your first-born children should you ever decide to torture the world with a smaller facsimile of yourselves. |
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| The Following User Says Thank You to The Missing Link For This Useful Post: | Joker (02-07-2008) |
| | #16 |
| Useful as an Owl Join Date: Jan 2004 Gender: Posts: 15,947 Thanks: 753 Thanked 1,213 Times in 790 Posts Blog Entries: 10 | WW was a damn good game. I'm gonna go replay it from where my newest file is: probably around the tower or so. --- Day 01 Name: Omega(Yeah, I don't know why I named Link this, but whatever) I woke up on my talking boat, realized I had the MS, and the I/F arrows. I bought a Heart Piece from Beedle, making another heart. So, I went to those two Ice and Fire islands. The Ice one annoyed the crap out of me, with Link's freaking out on ice, and the moving platforms. The fire pissed me off by somehow getting me lost. Yeah, I have no idea either. But now, I had the Power Bracelets, and the Iron Boots! I spoke with teh Earth Sage, who was all, "Find mah relative". So I spoke with Medli(Obviously the relative), who was all, "Conduct me". So I did...and then she died in my arms! I was all, "Medliiiiiiiiiiiiiii!" Then she woke up and was all, "Shut the hell up. Oh, and the I'm the Earth Sage." Then I was all, "Actually, that postman is, but he's sick, so you can be the sage." Then we departed, leaving Komali behind. Sorry wimpy prince, but Medli is MAH LADY. ... Yeah, I scare myself. A lot. Last edited by X-3; 02-05-2008 at 05:55 PM. |
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| | #17 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,535 Thanked 1,823 Times in 1,008 Posts | I love me some Wind Waker, but the game goes down pretty far on my Zelda List just because of the potential it didn't live up to. I enjoy the game every time I play it, but every time I get to the Triforce hunt, I go "Wow. There could have been 8 more levels in this game, and there aren't." I have a lot of gripes about WW, and unlike some people, none of them involve graphics. At all. And about half of them involve Puppet Ganon. This isn't to say I didn't enjoy the game, though. Great music, and the dungeons they did have were pretty enjoyable and awesome. Good boss fights (Minus puppet Ganon), and a totally sweet final boss fight (Puppet Ganon doesn't count as a Final boss phase, for it is too horrible to be considered). |
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| | #18 |
| Senior Member Join Date: Aug 2007 Location: Over there. Gender: Posts: 5,515 Thanks: 309 Thanked 365 Times in 242 Posts Blog Entries: 7 | I liked the morning and boss fight music. Not that I didn't like the rest of it, those are just the only ones that I still remember. The Tingle Tuner was also an interesting feature, but only if you have cooperative freinds. Otherwise they just waste 1000 rupees bombing you. |
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| | #19 |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | I actually played the first part of the game -- up through Dragon Roost -- with the Tingle Tuner. It was actually sort of interesting since the comments Tingle would make would actually add a pinch of depth to the storyline. Although it was freaky when he started talking about how attracted he was to Medli. Eww. |
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| | #20 |
| Senior Member Join Date: Apr 2002 Location: Earth Gender: Posts: 6,228 Thanks: 146 Thanked 245 Times in 179 Posts | Bah! I guess I'll throw in my two cents for what it's worth. Like: The large explorable world The new questions it throws into any timeline theory The continuation of the longer dungeons that started in Majora's Mask Getting the big pig on Outset angry at you The new and improved battle system The storms Intentionally throwing Medli into walls (thanks Boo) Stopping for treasure every few minutes when the KoRL is telling you to hurry Stealing the enemies weapons Some awesome music (Dragon Roost, Great Sea, Earth Temple, Earth Sage theme, Boss music, Intro, just to name a few) One of the best Ganondorf fights period. Dislike: The over-extended and expensive Triforce quest Tingle himself The Tingle Tuner gimmick Slaving for hours to get all the figurines in the gallery Only 5 or 6 REAL dungeons. |
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