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Old 11-03-2009, 09:56 PM   #1
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Next Zelda Will Use MotionPlus for Better Sword Fights

Next Zelda Will Use MotionPlus for Better Sword Fights

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There's still a lot left to learn about the next official Zelda installment on the Wii, but what we now know about its gameplay just became a little more specific. At a recent Q&A session in Tokyo, Shigeru Miyamoto confirmed a few details regarding the game's use of Wii MotionPlus for sword fighting and targeting (Game|Life via Joystiq).

"In this [installment of the series], we're using MotionPlus to make you feel much more like you're actually fighting while holding a sword in your hand," Miyamoto said. While that seems to suggest the potential for 1-to-1 motion control fidelity (that is, individual movements would translate directly in-game) as opposed to just generally wiggling the controller to initiate sword attacks, Miyamoto apparently didn't quite go so far as to confirm it, it seems.

He did, however, also mention that MotionPlus will also be used to improve the targeting in the game. "In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience." It's hard to see how strictly using motion controls to aim rather than the Wii remote's infrared pointer (which at least sounds like what Miyamoto is suggesting) would make for an easier or more convenient system, but hey, if Miyamoto says so, we'll give him the benefit of the doubt (that man loves cats, after all).

Still unclear is whether this new Zelda will actually require MotionPlus to play. When the title was announced at E3 earlier this year, Nintendo only said MotionPlus requirement could be a possibility but it hadn't been settled yet. But if sword fighting and aiming both use MotionPlus in such an ingrained manner, it sure seems to be shaping up that way.
Neato.
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Old 11-03-2009, 10:58 PM   #2
 
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I don't really care whether or not it's a requirement, it sounds like it would make it worth it to buy.

Now maybe i should get around to finishing LttP one of these decades before this new game comes out. :{D

--

Now, I'm not getting my hopes up TOO incredibly much for fear that the swordplay isn't anywhere near as awesome as this makes it sound, but at the same time the fangirl in me is SQUEEing uncontrollably.

I guess I'll have to wait it out and hope it rocks! :{D
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Old 11-04-2009, 12:27 AM   #3
 
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Sounds good to me. And of course there are better ways to aim than pointing at the screen.
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Old 11-04-2009, 12:37 AM   #4
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Welp, now I may need to buy Wii Sports Resort.
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Old 11-04-2009, 12:43 PM   #5
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As the article said, if Miyamoto says the games needs MotionPlus, I'll assume he's going to use it to propel the game to new heights. Plus my little sister already has Wii Sports Resort, so I won't have to worry about a bundle or anything.

And the Showdown mode in Wii Sports Resort is awesome, and evil, and awesome. XD I don't think Nintendo could have let it get more violent without moving to at least an E10+ or a T rating, and even if they did I'm not sure it would make you feel any more maniacal and cruel (both of which are positive sensations in this case. ) Get it if you can, I don't think you'll regret it.
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Old 11-04-2009, 01:19 PM   #6
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You had to spend a little extra money on the Nunchuk, what's with all the worry about doing the same with MotionPlus?
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Old 11-04-2009, 01:52 PM   #7
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If it's really that big, it'd probably include the Motionplus in there, possibly.
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Old 11-04-2009, 03:52 PM   #8
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This will be awesome. I'd prefer Red Steel style sword slicing.
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Old 11-04-2009, 04:50 PM   #9
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Sounds cool, I just wish it was a Twilight Princess sequel.
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Old 11-05-2009, 08:19 AM   #10
 
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Nintendo rages upon direct sequels. I think Metroid has become their only series with a single, solid continuity, and they even tried to screw that up with the Zero Mission retconning.
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Old 11-05-2009, 07:54 PM   #11
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Actually, Super Mario Galaxy 2 is a direct sequel. But yeah, I agree. Also, New Super Mario Bros. Wii, but Zelda and Metroid have a bit more of a story-line.
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Old 11-05-2009, 10:08 PM   #12
 
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Nintendo wants you to give them more $$$ for accessories and stuff, it looks like. But it's Zelda, so it's more than likely worth it. -CSM
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Old 11-05-2009, 10:40 PM   #13
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I'd love to be able to kvetch and moan about shelling out for a peripheral I'll only use for a few games...unfortunately, I'd feel kind of a hypocrite doing so with six light-guns, a guitar, two cameras, two microphones, a flight stick, three arcade-style joypads, and Steel Battalion visible from where I'm sitting. (Context takes the fun out of everything.)
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Old 11-06-2009, 12:58 AM   #14
 
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Quote:
Originally Posted by 1-up salesman View Post
Actually, Super Mario Galaxy 2 is a direct sequel. But yeah, I agree. Also, New Super Mario Bros. Wii, but Zelda and Metroid have a bit more of a story-line.
And yet Galaxy and NSMB neither have an actual continuity traceable to the rest of the series of Mario titles, nor do any of the other games save the RPG offshoots. They're just more standalone groupings of sequels that aren't really sequels. Meanwhile, Zelda stopped having decent continuity after LttP. LA was the start of it, without any clear indication where and when Link was from, although one could very easily assume it either takes place before LoZ or between LoZ and AoL. Anything made after that could easily be considered a separate continuity, with the inconsistencies apparent.

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Nintendo wants you to give them more $$$ for accessories and stuff, it looks like. But it's Zelda, so it's more than likely worth it. -CSM
Nintendo wants us to pay them for the neat things they've made? How unfortunate.

Last edited by Cosmonautical; 11-06-2009 at 12:58 AM. Reason: Automerged Doublepost
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Old 11-06-2009, 01:39 AM   #15
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Originally Posted by The Bureau View Post
Zelda stopped having decent continuity after LttP. LA was the start of it, without any clear indication where and when Link was from, although one could very easily assume it either takes place before LoZ or between LoZ and AoL. Anything made after that could easily be considered a separate continuity, with the inconsistencies apparent.
Link's Awakening borrowed a lot from a A Link to the Past, so it always seemed to me that the GB game came directly after the SNES game. As of Majora's Mask, the Zelda series still had a manageable continuity, in the form of:

Ocarina of Time
Majora's Mask
A Link to the Past
Link's Awakening
The Legend of Zelda
The Adventure of Link

But then Hyrule turns into Atlantis a hundred years after Ocarina of Time, and Link splits into four different people, and Zelda is queen of the Twilight, and yeah, there's absolutely no coherent method to any Zelda title released after 2000.
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Old 11-06-2009, 08:00 AM   #16
 
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OoT was rather obviously a retcon of LttP's Imprisoning War backstory, though. It really made the two somewhat incompatible, IMO.
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Old 11-06-2009, 09:04 AM   #17
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^Yeah, Ocarina of Time filled out the history behind A Link to the Past, just as A Link to the Past filled out the history behind the original The Legend of Zelda. The story of the Imprisoning War tells how the Knights of Hyrule and the seven Wise Men fought to seal Ganon away inside the Golden Land after he had attained the Triforce. This was used for the main story of Ocarina of Time, with the Golden Land being renamed the Sacred Realm, the Wise Men becoming the Sages, and the Knights of Hyrule becoming............one dude who also happened to be named Link. This provided the perfect lead-up to A Link to the Past, but then Nintendo muddied the waters with the incompatible stories behind The Wind Waker, The Minish Cap, and Twilight Princess. Now no one can tell what the **** happened when or how or why.
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Old 11-06-2009, 11:08 AM   #18
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Quote:
Originally Posted by Metal Mario View Post
But then Hyrule turns into Atlantis a hundred years after Ocarina of Time, and Link splits into four different people, and Zelda is queen of the Twilight, and yeah, there's absolutely no coherent method to any Zelda title released after 2000.
You didn't mention the whole "um, guys, I think we just split into two timelines here" thing that OoT's ending brought on.
(INC, me being a jerk)
Also, FS has Link going back to one guy again, and about Zelda being the Twilight Princess...

I don't think Nintendo puts continuity of the Mario and Zelda stories at a priority, hence stuff like this.

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Nintendo wants us to pay them for the neat things they've made? How unfortunate.
They've done that for awhile.
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Old 11-06-2009, 08:21 PM   #19
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I'm a fan of the Split-Timeline theory, so it seems like it made everything make a bit more sense. About Link's Awakening, I think that it either takes place after LttP and OoA/OoS, or after Phantom Hourglass, because of the sailing stuff. I dunno.
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Old 11-08-2009, 10:35 PM   #20
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And yet Galaxy and NSMB neither have an actual continuity traceable to the rest of the series of Mario titles, nor do any of the other games save the RPG offshoots.
Lies. The Mario continuity is fairly simple to follow.

Peach gets kidnapped; Mario goes to rescue her; Cake.
Peach gets kidnapped; Mario goes to rescue her; Cake.
Peach gets kidnapped; Mario goes to rescue her; Cake.
Let's go play tennis!!!
Peach gets kidnapped; Mario goes to rescue her; Cake.
Peach gets kidnapped; Mario goes to rescue her; Cake.
Peach gets kidnapped; Mario goes to rescue her; Cake.
GO KARTS!
Peach gets kidnapped; Mario goes to rescue her; Cake.
Peach gets kidnapped; Mario goes to rescue her; Cake.
Peach gets kidnapped; Mario goes to rescue her; Cake.
GOLF!
Peach gets kidnapped; Mario goes to rescue her; Cake.
Peach gets kidnapped; Mario goes to rescue her; Cake.
Peach gets kidnapped; Mario goes to rescue her; Cake.
ITSA MARIO PARTY!
Peach gets kidnapped; Mario goes to rescue her; Cake.
Peach gets kidnapped; Mario goes to rescue her; Cake.
Peach gets kidnapped; Mario goes to rescue her; Cake.


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Meanwhile, Zelda stopped having decent continuity after LttP. LA was the start of it, without any clear indication where and when Link was from, although one could very easily assume it either takes place before LoZ or between LoZ and AoL. Anything made after that could easily be considered a separate continuity, with the inconsistencies apparent.
Which is quite funny because it seemed like Nintendo didn't really even care about continuity all that much until you started getting to Majora's Mask and Wind Waker.

Suffice to say, all chances of truly making sense of the Zelda "timeline" are severely shot in the head without any chance of resurrection.

And the world is a better place for it.
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