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| | #1 | |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,755 Thanks: 1,649 Thanked 5,701 Times in 2,581 Posts Blog Entries: 20 | Aonuma Explains Origins Behind Zelda: Majora's Mask Aonuma Explains Origins Behind Zelda: Majora's Mask Quote:
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| | #2 | |
| Veteran Member Join Date: Dec 1999 Gender: Posts: 16,435 Thanks: 72 Thanked 190 Times in 127 Posts | Quote:
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| | #3 |
| Join Date: May 2001 Location: It's Round on the sides and high in the middle. Gender: Posts: 8,470 Thanks: 171 Thanked 662 Times in 404 Posts | You know, it's funny looking back. When I was still young, with little understanding of what made video games fun to play, (say, around the time Link to the Past came out) every new game seemed to be "bigger and better" than the ones before it. Because of this, I was under the impression that the games would just keep getting longer and longer as technology improved. I think I honestly expected to be playing a 30+ Dungeon Zelda game by now. ![]() |
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| | #4 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,103 Thanks: 2,158 Thanked 5,338 Times in 2,433 Posts | If we had some oldschool-style Zelda, a 30+ dungeon game would be awesome. |
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| eiji aonuma, majora's mask, shigeru miyamoto, spirit tracks, the legend of zelda |
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