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Old 02-19-2010, 02:31 AM   #141
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except the gameplay was boring and generic and fell into the pattern of "use all your djinn, summon, attack or use psynergy if you have any that is worth a damn while djinn recharge, repeat (and throw in some heals somewhere)
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Old 02-19-2010, 02:45 AM   #142
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All JRPGs have that cookie-cutter gameplay, and GS did it nicely.
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Old 02-19-2010, 08:45 AM   #143
 
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^ Nada, there's a lot of exceptional adventure and RPG games that have taken steps out of the bounds of mundane battles, etc. Biggest deal to me is how battles are still all turn-based in what's considered the typical JRPG. Square and others have all been testing the waters with minor series like Star Ocean and Tales, while they've enjoyed fantastic reception for titles like Secret of Mana or Illusion of Gaia in the past. IMO they're just idiots who think that, because their sales dropped when they got too experimental with stuff like the Mana series, the series simply fell out of style.

I mean, was Double Dragon V unpopular because the Double Dragon series was losing oomph, or was it because of poor stylistic choices like the cartoon theme combined with the move to tourney fighter mechanics that killed the series? Was NSMBWii a huge risk title, with platformer sales flagging, or was SMW2 completely alien to the gameplay and stylistic formula that made the SMB series universally appealing?

Not saying Golden Sun was a bad game, so much as it doesn't do much to stand out. I trust you can identify with these ideas, when you, yourself, were saying the very same things in criticism of Mega Man 10 in the forum up the street. That can't be the only way to do a Mega Man game, but they apparently are sticking to their guns. I dig that, but at the same time I won't care if they're still doing it 5 games from now.
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Old 02-19-2010, 09:00 AM   #144
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It's the way the industry works. If anything, it showed that you can't just do anything, slap a name on it and expect a profit.

I blame the lack of proper Beat-Em-Ups for the lack of Double Dragon, and the popularity of Super Mario 64 on the lack of 2D Mario games. Everything has a reason, and one game can't permanently kill a series.
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Old 02-19-2010, 09:31 AM   #145
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Shining Force Neo and Shining Soul practically killed the Shining Force series(atleast in America), sure the games still exist, but that's about it.

People want the strategy rpgs, and when we finally get something atleast turn-based...they don't release it in America. Of course, we all know it's Sega's fault anyway, since they can't seem to take over a series and actually -gasp- improve it.
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Old 02-19-2010, 11:20 AM   #146
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I thought Shining Tears was involved in some way :/

Still, all the blame can't just go to Sega. Part of the blame must also go to the Developers who are given the series and cannot improve it.

Of course, Sega handing the series to about a thousand developers doesn't help matters. :/
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Old 02-19-2010, 04:16 PM   #147
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^ Touche. It was Amusement Vision. But they're under Sega, so Sega still deserves some blame for allowing crap like that to exist.

The only thing Neo even had was an interesting retelling of Shining Force: Legacy of Great Intention. Atleast the storyline was much better than Resurrection of the Dark Dragon's...(who was developed by the same company). I bet if the storylines were somewhat switched, RotDD would be better recieved.

Could this topic have trailed more?
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Old 02-20-2010, 01:01 PM   #148
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Quote:
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All JRPGs have that cookie-cutter gameplay, and GS did it nicely.
exactly, this is why all jrpgs are bad games except for the few that do something else. and persona 3.
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Old 02-22-2010, 12:51 PM   #149
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Quote:
Originally Posted by Out-of-Control Inflatable Gorilla Fire View Post
^ Nada, there's a lot of exceptional adventure and RPG games that have taken steps out of the bounds of mundane battles, etc. Biggest deal to me is how battles are still all turn-based in what's considered the typical JRPG. Square and others have all been testing the waters with minor series like Star Ocean and Tales, while they've enjoyed fantastic reception for titles like Secret of Mana or Illusion of Gaia in the past. IMO they're just idiots who think that, because their sales dropped when they got too experimental with stuff like the Mana series, the series simply fell out of style.
I don't mind turn-based RPGs, in fact, I prefer them to Action RPGs, but I just want them to spice it up somehow. I consider them seperate genres (Turn Based/Action) despite both being RPGs.


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I mean, was Double Dragon V unpopular because the Double Dragon series was losing oomph, or was it because of poor stylistic choices like the cartoon theme combined with the move to tourney fighter mechanics that killed the series? Was NSMBWii a huge risk title, with platformer sales flagging, or was SMW2 completely alien to the gameplay and stylistic formula that made the SMB series universally appealing?
Dunno 'bout Double Dragon (they've always been too hard for me), but NSMBW was in no shape or form a risk for Nintendo, especially after how well NSMB was received. And as for SMW2, yes, it was completely alien to the gameplay and formula that made SMB what it was, but it didn't make it bad. It easily could have been bad though, and it did make some mistakes.

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Not saying Golden Sun was a bad game, so much as it doesn't do much to stand out. I trust you can identify with these ideas, when you, yourself, were saying the very same things in criticism of Mega Man 10 in the forum up the street. That can't be the only way to do a Mega Man game, but they apparently are sticking to their guns. I dig that, but at the same time I won't care if they're still doing it 5 games from now.
While I do identify with what you say, Mega Man 10 seems to be doing it out of fear, while Golden Sun made choices based on the norm of what RPGs were like then (and still kinda are now).

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exactly, this is why all jrpgs are bad games except for the few that do something else. and persona 3.
Bad? What if we enjoy the story, art, music and merely endure a rehashed style of gameplay? In fact, with a few spins put on the turn-based battle system, the game can feel fresh as proven by SMRPG.

I completely see how you could find the gameplay in most JRPGs bad, but you're going too far with that one.

Last edited by I REALLY HATE POKEMON!; 02-22-2010 at 12:51 PM. Reason: Automerged Doublepost
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Old 02-23-2010, 08:14 AM   #150
 
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I tend to think you're missing the point on the whole MM thing, man. It's a retro series that they're revisiting because it appeals to the audience of that series. It sets a precedence for its own style, and should follow it to a decent degree.

Golden Sun wasn't a sequel in an original, time-honored series like Mega Man 10, it's an original product. If they can't get past Final Fantasy, they shouldn't even try. Hell, when Sega made Sonic the Hedgehog, they didn't just resprite Mario with near-identical gameplay. Even moreso, Mega Man is a platformer as well. Doesn't mean Mega Man should punch blocks for powerups and defeat his enemies by jumping on them.
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Old 02-24-2010, 12:35 AM   #151
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I agree but I find RPGs to be of a different breed. How much can turn-based fantasy combat vary?
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Old 02-24-2010, 06:15 AM   #152
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Same system, even sold by the same publisher. They could even use the same engine, because they own it.
No, actually. Golden Sun is a Camelot Software Planning property, and the engine is theirs to use.
Camelot do have a very close working relationship with Nintendo, so if the GBA wasn't dead and gone it still could happen.

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except the gameplay was boring and generic and fell into the pattern of "use all your djinn, summon, attack or use psynergy if you have any that is worth a damn while djinn recharge, repeat (and throw in some heals somewhere)
That was one strategy. It wasn't the smartest for some of the later fights if you hadn't grinded levels.
The trouble with unleashing djinn was it gimped your stats and left you wide open to OHKOs.

I arranged my team such that Isaac was continuously rotating throughout Planet Diver, one-target djinni and Fire summons to continuously raise Fire power. As a fight went on Isaac became a superweapon. The rest of the party was on misc barrier/heal/occasional-attack duty. If I had just used unleashes and summons my team wouldn't have survived.

Last edited by Kargath; 02-24-2010 at 06:15 AM. Reason: Automerged Doublepost
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Old 02-24-2010, 07:29 AM   #153
 
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I agree but I find RPGs to be of a different breed. How much can turn-based fantasy combat vary?
I get the feeling you're not so great with your imagination. >_>

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No, actually. Golden Sun is a Camelot Software Planning property, and the engine is theirs to use.
Camelot do have a very close working relationship with Nintendo, so if the GBA wasn't dead and gone it still could happen.
Yada yada, end result is basically still the same, yeah? *shrug*

Last edited by Cosmonautical; 02-24-2010 at 07:29 AM. Reason: Automerged Doublepost
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Old 02-24-2010, 07:34 AM   #154
 
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I agree but I find RPGs to be of a different breed. How much can turn-based fantasy combat vary?
Duster and Salsa.

And remember, "I'm-a Luigi, number one!"
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Old 02-24-2010, 02:24 PM   #155
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Just to return to the original topic for a second:

With both Super Mario Galaxy 2 and Metroid: Other M confirmed for release this summer......well, Nintendo's gotta have something big to put out for Christmas too, right? That'll probably be Zelda.
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Old 02-24-2010, 06:19 PM   #156
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I get the feeling you're not so great with your imagination. >_>
...You're right, for the most part, but this would apply to most makers of RPGs as well then, since even the most off-beat RPGs are similar in play to basic fare like FF and DQ.

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Duster and Salsa.

And remember, "I'm-a Luigi, number one!"
I played and beat Mother 2-3 and played Mother 1, but the basic, bare mechanics of the games are basically the same (except M3, but you can play without rythym and still do fine; I couldn't get the hand of it). That goes for SMRPG, Chrono Trigger, and the rest of the best of the best. In fact, of all the turn-based RPGs I've played, the most wildly different mechanics are found in the M&L series, but the battles tend to be annoying so venturing out too far really does seem to hurt.
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Old 02-26-2010, 07:22 AM   #157
 
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Think of it like the difference between a slasher flic and an ominous suspense/thriller. They honestly don't have to vary too greatly, but the ones that don't try to be anything more than a generic teen slasher flic are relegated to the "camp" classification. As in, they can be fun to watch for their familiarity (and to make fun of just how poorly made they are), but they aren't stand-outs. You can go ahead and work in a medium like video games with the intention of honoring your favorites, but you've got to think outside of the box if you want it to stand out in a crowd.
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Old 02-27-2010, 07:09 PM   #158
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NoA's Dunaway Suggests Wii Zelda Releasing in 2010

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It's coming out in 2010! Not necessarily! Yes it totally is! No, it so totally may not! Nintendo has certainly played with the hopes of fans over the last few months about whether their new Wii Zelda would actually release this year, and now Nintendo of America executive vice president Cammie Dunaway is the latest to very nearly confirm it will.

Speaking to Wired during the Nintendo Media Summit earlier this week, Dunaway seemed to suggest Zelda is indeed scheduled for release this year while touting Nintendo's strong lineup for 2010. "If you compare the first half of 2010 with the first half of 2009, it's night and day," Dunaway said. "And from some of the things that [Nintendo president Satoru] Iwata has talked about, and that we will talk about at E3, like Zelda, you know that we're going to have a good back half of the year, as well."

Moreover, when Wired's Chris Kohler -- who evidently wagered Mario, Metroid, and Zelda would not all release in the same year -- jokingly asked if he would owe Dunaway "a steak dinner" soon, her response was, "I think you do."

So there you have it: new Wii Zelda in the second half of 2010...dare we say it...confirmed? Nah, we won't dare to say it -- Nintendo has gone back and forth on this way too many times, and this was far from an official announcement with all the bells and whistles you'd expect that kind of an announcement to get. Still, it does beckon hope, so let's keep our fingers crossed as we approach E3 in June where Zelda will have a big showing.
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Old 03-04-2010, 08:11 AM   #159
 
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Stop playing with my affections, Nintendo.
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Old 03-04-2010, 08:48 AM   #160
 
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Stop draggin' my, stop draggin' my, stop draggin' my heart around.

And remember, "I'm-a Luigi, number one!"
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