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| | #41 |
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 9,849 Thanks: 710 Thanked 955 Times in 628 Posts | i have adhd and i love the sailing, what the hell is wrong with you people. despite what you may remember, OOT and TP did not have packed overworlds filled with ****. OOT's was at least pretty easy to navigate. Collecting triforce pieces is certainly not one of the game's strong points, but it still takes less time then the TP intro, and unlike the intro theirs tons of islands with caves and **** on the way so its not like your mindlessly sailing for an hour. As far as i can tell the number one downfall of WW and MM in the eyes of most people is that they doesn't live up to their OOT/LTTP nostalgia masterpiece (newsflash, neither does OOT or LTTP) |
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| | #42 |
| Veteran Member Join Date: Dec 1999 Gender: Posts: 16,435 Thanks: 72 Thanked 190 Times in 127 Posts | Maybe not for you, but I'm still blown right the **** away every time I play A Link to the Past or Ocarina of Time. Two of the best video games ever. The Zelda series has never seen better days, and it probably never will. |
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| | #43 |
| Senior Member Join Date: Apr 2002 Location: Earth Gender: Posts: 6,228 Thanks: 146 Thanked 245 Times in 179 Posts | Ahhhh, TG, how I missed your firey debates. To be honest I am no fan of OoT's overworld either but at least you did not have almost too much area to explore. The Great Sea was mostly just that, sea. Each "square" on the map had a small little island with a cave on it. I mean seriously, if these are the tops of mountains then Hyrule must of had small mountains jutting out of everywhere which I certainly don't remember. What about the "islands" that don't even look natural, ones seemingly made out of blocks. Add to this when you want to go somewhere on the sea you have to play the stupid song to change the direction of the wind. Try counting how many times you have to play the song next time you play through. I think the number would surprise you. I by no means hate WW, don't get me wrong. When it comes to the overworld map though it gets really tedious. There is no such thing as a 'bad" Zelda game. However I should not find the overworld boring, ever, |
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| | #44 |
| Veteran Member Join Date: Dec 1999 Gender: Posts: 16,435 Thanks: 72 Thanked 190 Times in 127 Posts | |
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| | #45 |
| The Betrayer Join Date: May 2004 Location: Mt. Moon Gender: Posts: 1,813 Thanks: 171 Thanked 52 Times in 49 Posts Blog Entries: 1 | ^Not all of them sucked, though. There's many who say it automatically without playing it, so yeah. Last edited by Chaos Deviot; 04-17-2010 at 10:47 AM. |
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| | #46 |
| Senior Member Join Date: Apr 2002 Location: Earth Gender: Posts: 6,228 Thanks: 146 Thanked 245 Times in 179 Posts | The CD-i games don't even count, that's general knowledge. |
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| | #47 | ||||
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 9,849 Thanks: 710 Thanked 955 Times in 628 Posts | Quote:
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Second, i can do the wind song in about the same amount of time it takes me to equip the horsecall/find grass (at hyrule south entrance and don't have the horsecall yet? well too bad, learn to warp!), or pull out the ocarina and call epona. Granted TP does win by letting you just flat out warp anywhere (as long as you hate exploring, that it is). Quote:
I don't even think sailing is that great, its just that people get oot's overworld confused with with the 2d games. theres nothing on it except some harmless poes and gossip stone grottos. its a bit better as a kid thanks to to random giant peahats off the side road and night skeletons i guess. | ||||
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| | #48 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,103 Thanks: 2,158 Thanked 5,338 Times in 2,433 Posts | TG, those elements still suck in the games you're comparing WW to - it's just not as blatant, because you can at least get off your horse and walk around, and they're not sectioned off in a matix. TP is not similarily divided into a graph with one cave per square, etc, there is actually much more obvious exploring to do. It doesn't reach anywhere near LA level density, obviously, but it's less mechanical in nature. You could try to argue that there are more chokepoints in TP by way of canyon paths, etc, but that's preferential observation - anywhere worth accessing in WW literally has a single point of entry. There's no sense of scouring the ocean for points of interest, as those points are made obvious by being islands - this makes it less exploratory in nature and more like a list of menial tasks to complete. OoT is like the opposite of WW on the spectrum of density failure - not only is it tiny and empty, but there's literally only 4 possible paths, all of which dead end. I'd take WW over that in some instances, because at least there's the freedom of going the wrong way. |
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| | #49 | ||
| *Admin* "mine.. not yours. NO. MINE." Epic Ladynerd Join Date: Jul 2000 Location: Forteresse de Valois Gender: Posts: 28,504 Thanks: 1,658 Thanked 1,820 Times in 1,042 Posts | Quote:
2. You are mindlessly sailing for an hour. For several hours. To get to the islands. And all you do is sail (the "attacks" on your boat were crap and boring, or annoying, not worth it). You can just keep sailing past the sharks or whatever, and they will more often than not just miss hitting you. Crap. 3. I don't have nostalgia for OoT (or MQ, for that matter). The other games I replay frequently, therefore is not "nostalgia" at all, but a continued enjoyment and fandom of the series. LttP lives up to my expectations every single time, as does LoZ, AoL, and LA, in particular. WW and MM are both wholeheartedly lame, in their own individual lame ways. Quote:
TP will continue to have interesting things to go look at when you're running through its overworld. There's way way more area to investigate, even if there's nothing specifically "there", you can still go looking in a heap of places. I felt the lack of more secret things was a bit of a let-down, but at least there were some proper cave systems to navigate. And again, Epona isn't a necessary factor. She's an optional extra if you want a speed increase, or to have some horseback fights. | ||
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| | #50 |
| Join Date: Apr 2006 Location: In my pants Gender: Posts: 4,613 Thanks: 2,502 Thanked 767 Times in 422 Posts | LoZ combined with the open world aspect of Morrrowind. Think about it. |
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| | #51 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,103 Thanks: 2,158 Thanked 5,338 Times in 2,433 Posts | ^ I would die a happy man. |
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| | #53 |
| Senior Member Join Date: Mar 2001 Location: California Gender: Posts: 5,107 Thanks: 8 Thanked 3 Times in 3 Posts | This game has some of the coolest looking dungeons, especially the thieves island, the ancient greek underwater one and the forest dungeon but also the abolute worst with the wind dungeon. I stopped right at the triforce hunt and should finish it some day. |
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| | #54 |
| Join Date: Jun 2006 Location: THIS LOCATION REMINDS ME OF A PUZZLE, LUKE Gender: Posts: 9,077 Thanks: 2,825 Thanked 1,222 Times in 822 Posts | I think my favorite part of the game was the controlling Makar/Medli duo dungeons. Those were fun as hell. Although poor Medli, I got curious as to what was hiding in that pit of smoke so I flew her in there. She promptly got raped by floormasters. Whoops. |
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| | #55 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,103 Thanks: 2,158 Thanked 5,338 Times in 2,433 Posts | ^ lol I totally did that too Raped by floor/wallmasters is an appropriate description, I think wallmasters are definitely one of the few game enemies that give me the "gon get raped" vibe. Although there is, like, Tingle who also gives me that vibe, and MM's Mask Salesman, and to a small extent TP Ganon. |
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