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| | #1 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | What kind of new locations should be in the next Zelda I think there' s a lot of room for improvement in this aspect. They can sure as hell do better than FOREST/FIELD/VOLCANO/DESERT/SNOW/LAKE etc. |
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| | #2 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,661 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | Power plant? Haunted tower? Evil factory? Dark cave? And remember, "I'm-a Luigi, number one!" |
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| | #3 |
| Member Join Date: Nov 2003 Location: Mad Science Academy, 12th Floor Gender: Posts: 1,125 Thanks: 185 Thanked 97 Times in 60 Posts | How about the afterlife? Wandering through Hyrule's version of Hell? Maybe It'd be cool to have a town as a dungeon. Traversing rooftops, scaling walls, and battling monsters leaping out of windows might be neat to have. It doesn't even have to be a town. I'd just like to see more open-air "dungeons". |
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| The Following User Says Thank You to Dr. Furball For This Useful Post: | I REALLY HATE POKEMON! (03-04-2010) |
| | #4 |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,755 Thanks: 1,649 Thanked 5,701 Times in 2,581 Posts Blog Entries: 20 | Space. Link's best sword upgrade will be a lightsaber. |
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| The Following User Says Thank You to Valigarmander For This Useful Post: | Jailbreaker (03-06-2010) |
| | #5 |
| Goku lives on the Sun Join Date: Jun 2000 Location: California, U.S.A Gender: Posts: 12,717 Thanks: 1,334 Thanked 275 Times in 234 Posts Blog Entries: 1 | ^^ It could act like the Future/Past in OoT but it would be a Living/After World set-up. That way they can just test the waters while knowing the principles will still hold true to the series. Also; Hyrule in Space. As for more specific and realistic location, how about a world in the sky, and one underground? ^ Beat me to it. |
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| | #6 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,535 Thanked 1,823 Times in 1,008 Posts | As a little kid I've always wanted "Bizarro"-Hyrule, where everything that happens in Hyrule is exactly paralleled (Link is a villain, Ganondorf is good, etc), and the game would somehow revolve around uniting the two dimensions into one (so you'd actually play as Dorf in the one dimension in order to work toward the combination of the two). Unfortunately, the light world/dark world concept is done quite a bit, even in the Zelda series, but I've always thought that would be a neat spin. |
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| | #8 | |
| Senior Member Join Date: Aug 2005 Location: If there's a bright center to the universe I'm on the planet it's farthest from Gender: Posts: 3,747 Thanks: 1,598 Thanked 320 Times in 224 Posts Blog Entries: 1 | Quote:
And as for underground...I think almost every dungeon could qualify as that. This. Anyway for Zelda: TGiaS, maybe some Steam Punk industrial areas like in Metroid Prime 3, that'd be pretty sweet. I'd also like to see a dungeon as creepy as Shadow Temple/The Well/Ikana Kingdom again since Ninty is obviously not afraid to go for a T rating with Zelda. Also maybe some crazy ass celestial battlefeilds ala Tales or Kirby. | |
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| | #9 |
| SuperMod of War Join Date: Nov 2000 Location: Wisconsinland Gender: Posts: 9,945 Thanks: 157 Thanked 1,481 Times in 763 Posts | Steampunk would be pretty cool for a dungeon. Maybe something akin to Gnomeregan in WoW, featuring loads of clockwork enemies and strange machinery. Actually, speaking of Gnomeregan, it might be interesting for them to have one dungeon where, instead of monsters, there are competing factions at work, so your dungeon crawl takes place against the backdrop of a power struggle. Say, there's the dungeon's ancestral guardians trying to keep out intruders, and there's a band of pirates trying to plunder the dungeon's valuables, and maybe a third group with its own agenda. You can either use the confusion to help you slip through unnoticed, or aid one group in forcing the others out (thereby earning their gratitude, and a massive reward). Granted, it'd be tricky to implement. It'd also be a big shift away from the standard LoZ dungeon formula, Ehhh. Last edited by Booyakasha; 03-04-2010 at 11:29 PM. |
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| | #10 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | ^ I think the Gnomeregan thing was pretty much inspired in part by the Dwemer ruins scattered all over Morrowind. Some of these ideas are pretty cool. I was thinking to myself, the other day, that there's a lot more fantastical **** that can go into fantasy. Crystal castles/formations, and just straight up strange and unique landscapes wouldn't be inappropriate in Zelda. |
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| | #12 |
| Join Date: Jun 2000 Location: Texas Gender: Posts: 9,031 Thanks: 521 Thanked 1,099 Times in 583 Posts | I've got this idea in my head of a cliff-face facing the ocean with an entrance only accessible at certain times due to the tide. The entrance would be to a series of interesting caves that occasionally lead you on paths that you back out to other parts of the cliff-face where monsters, failing a puzzle, or a failure to execute a jump can land you back into the ocean having to wait for the next time the tide is right to re-enter. |
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| The Following User Says Thank You to Deku Trii For This Useful Post: | Cosmonautical (03-05-2010) |
| | #13 |
| *Admin* "mine.. not yours. NO. MINE." Epic Ladynerd Join Date: Jul 2000 Location: Forteresse de Valois Gender: Posts: 28,504 Thanks: 1,658 Thanked 1,820 Times in 1,042 Posts | To be fair, Boo, the original idea was that the monsters were a competing faction; they were Ganon's minions trying to get through the vast, dangerous labyrinths to collect the treasure guarded by a giant monster. *shrug* IRHP, the sky levels were in Twilight Princess and Minish Cap. There may even be others. |
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| | #14 |
| SuperMod of War Join Date: Nov 2000 Location: Wisconsinland Gender: Posts: 9,945 Thanks: 157 Thanked 1,481 Times in 763 Posts | You're a competing faction! |
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| The Following 4 Users Say Thank You to Booyakasha For This Useful Post: | Cosmonautical (03-05-2010), Jailbreaker (03-06-2010), Marilink (03-05-2010), Saria Dragon of the Rain Wilds (03-05-2010) |
| | #16 | |
| Senior Member Join Date: Aug 2005 Location: If there's a bright center to the universe I'm on the planet it's farthest from Gender: Posts: 3,747 Thanks: 1,598 Thanked 320 Times in 224 Posts Blog Entries: 1 | Quote:
Underground: As I said, almost every dungeon could qualify as this, but the Oracle Series comes to mind for specifics. Either of these would be pimpin' strange and cool. | |
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| | #17 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | Paper dungeon, not so much. One particularily filled with lots of slime sounds cool. They could even bring back Vitreous from LttP! SD brings about a ****ing sweet idea for the paper theme, though: A giant, preferably abandoned library as a "dungeon" - knock down huge, ominous shelves, books fly everywhere, maybe it catches on fire during the boss fight and you have to escape while the whole place collapses and goes up in flames? |
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| | #18 |
| Join Date: Jun 2000 Location: Texas Gender: Posts: 9,031 Thanks: 521 Thanked 1,099 Times in 583 Posts | That does sound cool. |
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| | #19 |
| ヽ(◔ ◡ ◔)ノ.・゚*。・+☆ Join Date: Jul 2006 Location: ~)´◡`(~ Gender: Posts: 17,605 Thanks: 1,134 Thanked 1,012 Times in 713 Posts Blog Entries: 8 | The underwater ruins of various boats/submarines/stuff. But huge boats. __________________ /人◕ ‿‿ ◕人\ WON’T YOU BECOME A MAGICAL GIRL? |
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| | #20 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,102 Thanks: 2,157 Thanked 5,338 Times in 2,433 Posts | Yeah, ruins are pretty much win on all parts. Sunken ships are a favorite of mine, but totally submerged/once above land building ruins are probably the top tier of cool. |
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