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Old 03-04-2010, 08:14 AM   #1
 
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What kind of new locations should be in the next Zelda

I think there' s a lot of room for improvement in this aspect. They can sure as hell do better than FOREST/FIELD/VOLCANO/DESERT/SNOW/LAKE etc.
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Old 03-04-2010, 08:50 AM   #2
 
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Power plant? Haunted tower? Evil factory? Dark cave?

And remember, "I'm-a Luigi, number one!"
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Old 03-04-2010, 12:05 PM   #3
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How about the afterlife? Wandering through Hyrule's version of Hell?

Maybe It'd be cool to have a town as a dungeon. Traversing rooftops, scaling walls, and battling monsters leaping out of windows might be neat to have.
It doesn't even have to be a town. I'd just like to see more open-air "dungeons".
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Old 03-04-2010, 01:55 PM   #4
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Space.

Link's best sword upgrade will be a lightsaber.
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Old 03-04-2010, 01:55 PM   #5
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^^ It could act like the Future/Past in OoT but it would be a Living/After World set-up. That way they can just test the waters while knowing the principles will still hold true to the series.

Also; Hyrule in Space.

As for more specific and realistic location, how about a world in the sky, and one underground?

^ Beat me to it.
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Old 03-04-2010, 02:25 PM   #6
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As a little kid I've always wanted "Bizarro"-Hyrule, where everything that happens in Hyrule is exactly paralleled (Link is a villain, Ganondorf is good, etc), and the game would somehow revolve around uniting the two dimensions into one (so you'd actually play as Dorf in the one dimension in order to work toward the combination of the two).

Unfortunately, the light world/dark world concept is done quite a bit, even in the Zelda series, but I've always thought that would be a neat spin.
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Old 03-04-2010, 05:50 PM   #7
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Castle Town Ghettos?
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Old 03-04-2010, 07:06 PM   #8
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As for more specific and realistic location, how about a world in the sky, and one underground?
Uhm....World in the Sky was done twice so not exactly new.

And as for underground...I think almost every dungeon could qualify as that.

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Castle Town Ghettos?
This.

Anyway for Zelda: TGiaS, maybe some Steam Punk industrial areas like in Metroid Prime 3, that'd be pretty sweet.

I'd also like to see a dungeon as creepy as Shadow Temple/The Well/Ikana Kingdom again since Ninty is obviously not afraid to go for a T rating with Zelda.

Also maybe some crazy ass celestial battlefeilds ala Tales or Kirby.
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Old 03-04-2010, 11:20 PM   #9
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Steampunk would be pretty cool for a dungeon. Maybe something akin to Gnomeregan in WoW, featuring loads of clockwork enemies and strange machinery.

Actually, speaking of Gnomeregan, it might be interesting for them to have one dungeon where, instead of monsters, there are competing factions at work, so your dungeon crawl takes place against the backdrop of a power struggle. Say, there's the dungeon's ancestral guardians trying to keep out intruders, and there's a band of pirates trying to plunder the dungeon's valuables, and maybe a third group with its own agenda. You can either use the confusion to help you slip through unnoticed, or aid one group in forcing the others out (thereby earning their gratitude, and a massive reward). Granted, it'd be tricky to implement. It'd also be a big shift away from the standard LoZ dungeon formula, Ehhh.

Last edited by Booyakasha; 03-04-2010 at 11:29 PM.
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Old 03-04-2010, 11:57 PM   #10
 
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^ I think the Gnomeregan thing was pretty much inspired in part by the Dwemer ruins scattered all over Morrowind.

Some of these ideas are pretty cool. I was thinking to myself, the other day, that there's a lot more fantastical **** that can go into fantasy. Crystal castles/formations, and just straight up strange and unique landscapes wouldn't be inappropriate in Zelda.
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Old 03-05-2010, 12:43 AM   #11
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When. When did Zelda do a city and/or dungeon in the sky?

And I don't think any notable city/country was underground.
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Old 03-05-2010, 12:47 AM   #12
 
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I've got this idea in my head of a cliff-face facing the ocean with an entrance only accessible at certain times due to the tide. The entrance would be to a series of interesting caves that occasionally lead you on paths that you back out to other parts of the cliff-face where monsters, failing a puzzle, or a failure to execute a jump can land you back into the ocean having to wait for the next time the tide is right to re-enter.
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Old 03-05-2010, 12:55 AM   #13


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To be fair, Boo, the original idea was that the monsters were a competing faction; they were Ganon's minions trying to get through the vast, dangerous labyrinths to collect the treasure guarded by a giant monster. *shrug*

IRHP, the sky levels were in Twilight Princess and Minish Cap. There may even be others.
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Old 03-05-2010, 01:10 AM   #14
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You're a competing faction!
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Old 03-05-2010, 02:27 AM   #15
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How about an Ooze Dungeon? Like a Dungeon made entirely out of a slime.

Or a Paper Dungeon.
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Old 03-05-2010, 04:52 AM   #16
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When. When did Zelda do a city and/or dungeon in the sky?

And I don't think any notable city/country was underground.
Sky: Twilight Princess, Minish Cap.

Underground: As I said, almost every dungeon could qualify as this, but the Oracle Series comes to mind for specifics.

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How about an Ooze Dungeon? Like a Dungeon made entirely out of a slime.

Or a Paper Dungeon.
Either of these would be pimpin' strange and cool.
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Old 03-05-2010, 06:52 AM   #17
 
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Paper dungeon, not so much. One particularily filled with lots of slime sounds cool. They could even bring back Vitreous from LttP!

SD brings about a ****ing sweet idea for the paper theme, though: A giant, preferably abandoned library as a "dungeon" - knock down huge, ominous shelves, books fly everywhere, maybe it catches on fire during the boss fight and you have to escape while the whole place collapses and goes up in flames?
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Old 03-05-2010, 09:18 AM   #18
 
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That does sound cool.
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Old 03-05-2010, 09:43 AM   #19
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The underwater ruins of various boats/submarines/stuff.

But huge boats.
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Old 03-05-2010, 11:03 AM   #20
 
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Yeah, ruins are pretty much win on all parts. Sunken ships are a favorite of mine, but totally submerged/once above land building ruins are probably the top tier of cool.
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