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| | #1 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,536 Thanked 1,823 Times in 1,008 Posts | The Skyward Sword trailer just got cooler I'll let the article speak for itself. GoNintendo - Mind blown: The Legend of Zelda: Skyward Sword - GDC 2011 trailer music played backwards is very familiar |
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| | #2 |
| Useful as an Owl Join Date: Jan 2004 Gender: Posts: 15,947 Thanks: 753 Thanked 1,213 Times in 790 Posts Blog Entries: 10 | I knew there was something off about the music, mostly because of the strange way it started. Now I know the horrible truth. Bizzaro Zelda confirmed as the main villain. |
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| | #3 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,661 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | If Link had backwards-music technology in Zelda II, he could have used the Skyward Sword trailer music to skip over the entire game & wake Zelda directly. And remember, "I'm-a Luigi, number one!" |
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| | #4 |
| et in Arcadia ego Join Date: Jul 2001 Gender: Posts: 8,334 Thanks: 1,226 Thanked 780 Times in 488 Posts | Isn't that in Majora's Mask too? |
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| | #5 | |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,884 Thanks: 80 Thanked 198 Times in 122 Posts | Quote:
Yeah and he could have skipped over Link's Awakening and woken the wind fish directly. :P | |
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| | #6 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,661 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | ^I haven't played Awakening; is the Wind Fish song a backwards version of something else? I was joking that playing a lullaby backwards would make somebody wake up, sorta like how playing a succubus's hypno-song backwards will kill it. And remember, "I'm-a Luigi, number one!" |
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| | #7 |
| Join Date: May 2001 Location: It's Round on the sides and high in the middle. Gender: Posts: 8,470 Thanks: 171 Thanked 662 Times in 404 Posts | Once it was mentioned, I didn't ever need to hear the song reversed to tell what it was. |
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| The Following User Says Thank You to Cravdraa For This Useful Post: | CaptHayfever (05-06-2011) |
| | #8 |
| Join Date: Jun 2006 Location: THIS LOCATION REMINDS ME OF A PUZZLE, LUKE Gender: Posts: 9,077 Thanks: 2,825 Thanked 1,222 Times in 822 Posts | ^ Me too, ish. I was pretty sure, but I did have to click the sound bite to double-check and be certain. That is extremely cool, though. |
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| The Following User Says Thank You to CuccoLady For This Useful Post: | CaptHayfever (05-06-2011) |
| | #10 |
| Apparently I'm a mod? Join Date: May 2001 Location: LEGITIMATE BUSINESS Gender: Posts: 13,208 Thanks: 236 Thanked 1,237 Times in 659 Posts | You guys didn't notice that? |
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| | #11 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,536 Thanked 1,823 Times in 1,008 Posts | I don't hear backwards, so no. |
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| The Following 2 Users Say Thank You to Marilink For This Useful Post: | CuccoLady (05-12-2011), Master Brian (05-20-2011) |
| | #12 |
| Janitor Join Date: May 2000 Gender: Posts: 11,471 Thanks: 14 Thanked 1,296 Times in 536 Posts | I kid. Director: Alright, we finally got the actual game ready. We need to put out a trailer. Composer: What theme should we use for it? Director: I'm not keen on orchestrating an existing theme. Again. Let's do something new. New music! Composer: Eh... I'm all tapped out. Director: Damn. Okay, here's an idea: We use an existing theme... backwards. Composer: Wha-- ...But... won't that sound a little... off? Director: No! They'll think we're geniuses when they find that out themselves! We're Nintendo, goddamn it! |
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