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| | #2 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,536 Thanked 1,823 Times in 1,008 Posts | Burning down the Lon Lon Ranch would have been awesome... |
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| | #3 |
| Junior Member Join Date: Sep 2002 Gender: Posts: 91 Thanks: 33 Thanked 4 Times in 4 Posts | The 10nth one about cutscenes pleases me very much so. I think they're a bad way to tell a story, and have multiple problems as is(takes up space, leaves nothing to the user's imagination...). Regardless, quite an interesting read. |
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| | #4 |
| Apparently I'm a mod? Join Date: May 2001 Location: LEGITIMATE BUSINESS Gender: Posts: 13,208 Thanks: 236 Thanked 1,237 Times in 659 Posts | Didn't Lon Lon Ranch get burned down in the manga? |
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| | #5 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,103 Thanks: 2,158 Thanked 5,338 Times in 2,433 Posts | Yeah, what happens when you return to Lon Lon after it burns down? It's charred and you find a hidden entrance to something like an actual underworld dungeon in the rubble. O rite, you'd have to make that, how silly of me. |
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| | #6 |
| Senior Member Join Date: Apr 2008 Location: Letting you guys know that I'm planning on continuing Attack of the Spammers soon. Gender: Posts: 4,095 Thanks: 2,162 Thanked 250 Times in 194 Posts Blog Entries: 9 | ^ I know what you mean, but...they did make all the other dungeons, though you seem to be good at finding things that indicate laziness to some. No offense, of course, I'm intrigued by opinions about this kind of stuff that not everyone would agree with. |
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| | #7 |
| Junior Member Join Date: Sep 2002 Gender: Posts: 91 Thanks: 33 Thanked 4 Times in 4 Posts | ^^ That would've been awesome. It's too bad that the 3DS remake didn't include it, or Master Quest. Secret Dungeons are sweet. ^ I general think cutscenes are just a poor idea in general. It's used in place of good storytelling. When a character talks, you can imagine things yourself. But the cutscene? Eh, they just show it as if we aren't smart enough to think of things ourselves. Keep in mind that I'm referring to cutscenes as videos, NOT tons of text in general. I like books, and if it reads like a book, that's actually kind of neat. However, cutscenes for cool attacks, summon, and stuff like that are neat. Showing a place blown up in a cutscene? Cool. That looks neat. But please don't ruin every bit of imagination for the sake of a "good-looking story". |
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| | #8 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,661 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | Depends on how they do 'em. Sometimes cutscenes are surprisingly moving or even secretly educational. And remember, "I'm-a Luigi, number one!" |
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| | #9 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,103 Thanks: 2,158 Thanked 5,338 Times in 2,433 Posts | Cutscenes are all right, but they're better when the player gets some influence over the end result via speech trees, etc. That said, I HATE quick time events. PRESS WIN BUTTON. |
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| | #10 | |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | Quote:
Given this way that Nintendo designs the Zelda story, color me completely and utterly unsurprised. | |
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| | #11 |
| Marshmallow Knight ☆ Supermod Join Date: Jun 2000 Location: Southern Ontario Gender: Posts: 23,275 Thanks: 568 Thanked 3,297 Times in 1,582 Posts Blog Entries: 1 | I like how the article makes Miyamoto look kinda like an *******. He just comes in and says, hey, listen, let's burn down the pony farm. And no jump button. Also, get me some green tea and then you're fired. |
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| | #12 | |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | Quote:
The problem with Miyamoto often arises in terms of the fact that he's also often wearing the hats of chief designer and director as well. I don't know how true to the point those claims are, but every interview he presents makes it seem like he has almost authoritarian control over the direction of the game, that when someone pitches an idea to him that he doesn't like, he either (a) upends the tea table and puts his foot down or (b) has to be strongarmed into allowing the decision. You see relatively few decisions revealed publicly that weren't either Miyamoto's or things Miyamoto didn't like but finally relented to. Then again, when you have a game designer THAT famous inside your company (akin to Cliffy B or Peter Molyneaux), then they begin to become the "face" of the company or the franchise; whether or not that presentation is truly holistic or just a façade is difficult to determine. | |
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| | #13 | |
| Junior Member Join Date: Sep 2002 Gender: Posts: 91 Thanks: 33 Thanked 4 Times in 4 Posts | Quote:
As for Quick Time Events, it's the only reason I can't continue in Sonic Unleashed. Literally. Whether or not I find it worth continuing is a different story. | |
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