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Old 08-12-2011, 01:50 PM   #1
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I hope Zelda is more of a pressense in Skyward Sword.

Then she was in Twilight Princess.
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Old 08-12-2011, 03:10 PM   #2
 
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Considering they're placing her as a childhood friend who attends the same school as Link, I think chances of that are high.
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Old 08-12-2011, 03:33 PM   #3
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I wouldn't bet money on it.
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Old 08-12-2011, 06:27 PM   #4
 
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Besides, if you REALLY want more Zelda, play Spirit Tracks. It's like 1,000,000 times better than Phantom Hourglass and has lots of Zeldaghost.
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Old 08-12-2011, 07:01 PM   #5
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Really? I couldn't stand Spirit Tracks, despite Zelda's big role.

But yeah, since Zelda will be a childhood friend, I can almost guarantee that she will be in the game more. I agree with you, though, I'd love to see her in a bigger role than just Damsel.
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Old 08-12-2011, 09:48 PM   #6
 
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^ I can start a new thread if need be, but why couldn't you stand it? I thought it was in many ways a vast improvement over PH [especially with soundtrack, but also with innovation, especially with the possessing of phantoms in the Tower. I thought that was a great idea. Also the train was just fun].
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Old 08-12-2011, 10:36 PM   #7
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She gets kidnapped 20 minutes in. You don't see here again until the final battle.

Calling it.
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Old 08-12-2011, 10:37 PM   #8
 
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Oh come on. Gotta give her at least enough time to collect the first 3 items of the game to unlock the plot. THEN, it's bye-bye Zelda.
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Old 08-12-2011, 10:38 PM   #9
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She teaches you how to ride birds. Then she gets kidnapped.
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Old 08-12-2011, 10:49 PM   #10
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they should make a game where you play as Zelda
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Old 08-13-2011, 12:40 AM   #11
 
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Quote:
Originally Posted by SephirothKirby View Post
they should make a good game where you play as Zelda
Fixed.

And remember, "I'm-a Luigi, number one!"
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Old 08-13-2011, 12:44 AM   #12
 
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^ I may be wrong but I believe SK was also satirizing that in his post. That's how I read it anyway.

Regardless, let us all promptly erase.... that game... from our minds, shall we?
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Old 08-13-2011, 10:15 AM   #13
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zelda's adventure sucks, didn't even come close to being as awesome as Faces of Evil.
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Old 08-13-2011, 12:28 PM   #14
 
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I wish they would make another mainline Zelda game where Zelda gets as much time in it as LoZ.
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Old 08-13-2011, 03:56 PM   #15
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^ I can start a new thread if need be, but why couldn't you stand it? I thought it was in many ways a vast improvement over PH [especially with soundtrack, but also with innovation, especially with the possessing of phantoms in the Tower. I thought that was a great idea. Also the train was just fun].
I didn't like PH that much, and Spirit Tracks felt like the exact same game except I was even more restricted than I was in PH. I hated the Tower thing just as much as I hated the main hub temple in PH. And, to top it all off, that goddman pan pipe instrument was just annoying.

I'm gonna give it another shot someday and force my way through it, but...ugh. I couldn't do it.
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Old 08-14-2011, 02:11 AM   #16
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^ Well, you were literally on rails. No overworld to explore, like the rest of the Zelda games. I mean, yeah, you're a bit restricted in PH with the boat, but you still atleast choose your own path.

When I say you were Railroaded in the game, it ain't by plot so much as by literal Railroads. And that's saying something.
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Old 08-14-2011, 02:19 AM   #17
 
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My biggest complaints about the railroads consist of: Pacman only simpler and easier, no show pieces. The whole point of putting a game on literal rails is that you can control visuals from start to finish, in a way that lets you make every single thing in the game look extraordinary. ST managed to do very little, or perhaps none, of that. For a game that restricts control so much, it didn't actually use it to do anything. Game-design-wise they might as well have just given you a horse and carriage ala Twilight Princess and let you go and rub yourself on their tree-picture walls, cause they sure as hell let you walk right up to it in MM and OoT.

They could've even been realistic and made the trains actually work on rails, so they've got their navigation element and speedy travel, but let you hop off and wander through the grass. That wouldn't have taken much.

Last edited by Cosmonautical; 08-14-2011 at 08:42 AM.
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Old 08-14-2011, 01:40 PM   #18
 
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The only thing about that game that honestly bothered me was the god-awful flute thing. That was a horrible idea. I actually loved the tower [ESPECIALLY in comparison to the dungeon in PH], because controlling the Phantoms with Zelda's ghost and trolling the phantoms and not having a time limit were all really awesome.

Agreeing with AI in that you should be able to get off of the train and explore. That would've been a nice extra. Although I'm obsessed with trains so I really don't mind the means of overworld exploration.

I still don't really like it anywhere near as much as any of the other Zelda games, but in a lot of ways it felt like a huge step up from PH. It's much more enjoyable.
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Old 08-14-2011, 05:50 PM   #19
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^ It's not hard to step up from PH, though, heh. I mean, it wasn't bad, but it was far from good.(keep in mind I have yet to play ST, but I've watched a playthrough, so I won't be saying every single bit)

But yeah, the lack of any form of a Sandbox was in poor taste. Trains are cool(for some), but stopping to explore some of the overworld was all it needed.(and a flute that doesn't suck)
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Old 08-14-2011, 11:56 PM   #20
 
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Eh, I really think it needed more locations. A lot more. They shouldn't have bothered with the lame "progressing to the top of the tower" theme, and should have split it up into different themes. Honestly, it's just a lazy programmer trick to re-use graphic elements and design elements while actually hyping it up as a feature. Imagine if they hadn't bothered with the different floors and had actually spent that time building 4 more themed locations and dungeons to go with them?

Beside that, the combat was weak. Supremely weak and boring, like Diablo without mobs or spells or loot.
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