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| | #1 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,103 Thanks: 2,158 Thanked 5,338 Times in 2,433 Posts | Crafting Items in Zelda:Skyward Sword:TGiaS (and also more new info) Apparently this isn't being reported as heavily as, you know, the near 1:1 sword-fighting experience they're claiming the game provides, but the new Zelda game does involve crafting elements. There has also been the suggestion that you can determine what you have and is equipped, which means you might be able to, you know, stuff up and perhaps seriously underprepare yourself for a Zelda game for the first time since Zelda II. That means much more depth than we've been getting in our Zeldas as of late, or at least to the amount of depth of equipment selection as the rings system provided in the Oracle games. |
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| | #2 |
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 9,849 Thanks: 710 Thanked 955 Times in 628 Posts | ice bomb arrows bombclaw explosive delivery system bomberang a spinner that can bomb jump LETS GO (i approve) |
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| The Following User Says Thank You to heh For This Useful Post: | Blake (10-12-2011) |
| | #3 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,536 Thanked 1,823 Times in 1,008 Posts | I sure hope this is true. More depth would be great. Got any sources, AI? |
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| | #5 |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,755 Thanks: 1,649 Thanked 5,701 Times in 2,581 Posts Blog Entries: 20 | This is looking pretty sweet. I wonder if it's just a linear upgrade system, or if there are branches you can take. |
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| | #6 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,536 Thanked 1,823 Times in 1,008 Posts | ^SD3 style! That video is cool. I'm really liking the sound of this. |
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| | #7 |
| et in Arcadia ego Join Date: Jul 2001 Gender: Posts: 8,334 Thanks: 1,226 Thanked 780 Times in 488 Posts | Wait, your shield has durability? Argh more grinding for rupees ![]() |
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| | #8 |
| Member Join Date: Jun 2005 Location: That place where I live. Gender: Posts: 1,813 Thanks: 47 Thanked 56 Times in 48 Posts | I wonder if this system will make it possible to craft a mirror shield, or if the game will still treat that like a dungeon item (assuming that the shield is in the game of course). |
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| | #9 |
| Join Date: Jun 2006 Location: THIS LOCATION REMINDS ME OF A PUZZLE, LUKE Gender: Posts: 9,077 Thanks: 2,825 Thanked 1,222 Times in 822 Posts | The mirror shield makes more sense as a dungeon item. Its use lies in its puzzle-solving capabilities, not in its strength. Just like the longshot; it's not a better weapon. It's a better tool for dungeons. Buying or making one would just defeat the purpose of the water temple. Now if you're talking about redoing the entire style of the game in a way such that the dungeons don't rely on these items and puzzles associated with them, that's redoing the entire modern Zelda formula to an extreme degree I doubt we'll be seeing here. In other news I am really excited about the possibilities of item forging :{D |
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| | #10 | |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,661 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | Upgrade system: Cool. Crib-side music-box-sounding item-get noise: Not cool. Quote:
And remember, "I'm-a Luigi, number one!" | |
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| | #11 | |
| Apparently I'm a mod? Join Date: May 2001 Location: LEGITIMATE BUSINESS Gender: Posts: 13,208 Thanks: 236 Thanked 1,237 Times in 659 Posts | Quote:
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| | #13 |
| Apparently I'm a mod? Join Date: May 2001 Location: LEGITIMATE BUSINESS Gender: Posts: 13,208 Thanks: 236 Thanked 1,237 Times in 659 Posts | Okay so they did but I wanted to sound smart ![]() Probably should have said "More combat oriented" |
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| | #14 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,536 Thanked 1,823 Times in 1,008 Posts | The NES Zeldas still required you to get items in order to progress. In fact, since the games weren't driven by plot events and cutscenes, the items were even more important to your progression through the game. |
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| | #15 |
| Apparently I'm a mod? Join Date: May 2001 Location: LEGITIMATE BUSINESS Gender: Posts: 13,208 Thanks: 236 Thanked 1,237 Times in 659 Posts | Idk, maybe I'm just overlooking the importance items had compared to the later games. |
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| | #16 | |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,103 Thanks: 2,158 Thanked 5,338 Times in 2,433 Posts | And what exactly would you do without the *ladder *raft *bow, Loot? Quote:
Last edited by Cosmonautical; 10-11-2011 at 01:40 AM. Reason: Automerged Doublepost | |
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| | #17 |
| Senior Member Join Date: Sep 2001 Location: A generic place such as a house Gender: Posts: 4,628 Thanks: 1,489 Thanked 206 Times in 148 Posts | Okay, so they're required but I wouldn't go as far as to say they're more important. I only recall needing the bow to kill Ganon, the whistle for one boss, and bombs for the Dodongo. Items like the boomerang, wand, potions, rings, and bracelet in themself aren't really important(If I recall) but the lack of multiple of said items does make the difficulty curve exponentially. Ugh, I thought I posted this during lunch? |
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| | #18 |
| Join Date: Jun 2006 Location: THIS LOCATION REMINDS ME OF A PUZZLE, LUKE Gender: Posts: 9,077 Thanks: 2,825 Thanked 1,222 Times in 822 Posts | ^^ That's what I was trying to say in my post-- that working the Mirror Shield in any way other than a dungeon item requires revamping the current Zelda formula, which is something I'm not sure we can expect from this game. By all means, though, surprise me. I'd love a game with oldschool exploration elements combined with the newer focus on character and plot. A good mix of the two could yield unbelievably epic results. |
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| | #19 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,536 Thanked 1,823 Times in 1,008 Posts | New Zelda: Skyward Sword Details Emerge - Wii News at IGN New races and places revealed. FUN FUN ISLAND YSE |
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| | #20 |
| Apparently I'm a mod? Join Date: May 2001 Location: LEGITIMATE BUSINESS Gender: Posts: 13,208 Thanks: 236 Thanked 1,237 Times in 659 Posts | |
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