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SEGA.COM TO PROVIDE
MIDDLEWARE
December 3, 2002
Sega.com announced today that they have signed
middleware agreements with Sony and Nintendo for their PlayStation
2 and GameCube systems. Sega.com helps developers successfully
take their games online across multiple platforms with SEGA
Network Application Package (SNAP), a suite of technologies
and services designed to provide a multi-platform, end-to-end,
network multiplay solution.
"Having shipped more than 17 networked console
games to date, SEGA is the undisputed pioneer in online console
gaming, and Sega.com helped make it possible by creating and
supporting the technology backbone," said Mr. Ryoichi Shiratsuchi,
CEO of Sega.com and general manager, Network Business Division,
SEGA Corporation. "From building the first high-speed online
console gaming network to offering Nintendo GameCube and PlayStation
2 developers a solution for implementing a network gaming
environment with SNAP, Sega.com is truly committed to the
future of the video game industry -- online gaming."
SNAP includes community building tools and a
custom network transport optimized for gameplay. SNAP also
provides secure user authentication that promotes prevents
fraud and facilitates revenue by connecting to billing systems.
Sega.com will also provide SNAP hosting.
"Keeping in line with our open approach to the
market, we welcome Sega.com's decision to offer technology
and network services for online gaming," said Andrew House,
executive vice president, Sony Computer Entertainment America.
"As one of the core benefits of the PlayStation 2 online model
is to allow companies to take advantage of existing knowledge,
investment and efficiencies, Sega.com will be able to help
accelerate online game development with the release of its
middleware solution, SNAP."
"Offering a flexible and reliable network solution,
SNAP allows our developers to focus on creating great games
without worrying about the challenges of implementing and
maintaining a network gaming environment," said Jim Merrick,
director, Network Marketing, Nintendo of America.
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