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Turok Evolution
May 21, 2002
Acclaim's Turok Evolution will be available
on PlayStation 2, Xbox, and Gamecube on Turok Bloody Sunday:
September 1, 2002.

Among the game's features are (warning: excessive
hype ahead):
- Entirely new game engine built from the ground up to
take full advantage of the next-generation hardware platforms;
- Stealth- and action- based gameplay directed by rich,
character-driven storylines;
- The most advanced artificial intelligence ever in a
FPS; enemies and dinosaurs react instinctively to environmental
changes and combat situations;
- Ground-breaking Squad Dynamics System (S.D.S.) offers
incredibly realistic enemy and allied squad A.I., enabling
troops to take cover, establish strategic positions and
even surrender;
- Lush jungle environments, thriving with vast flora,
natural water sources and indigenous life at every turn;
More than 30 different types of prehistoric, insect, mammal
and oceanic life forms, each with frightening and deadly
realism;
- More than 30 weapons, including the all-new Gravity
Disrupter Beam, Swarm Bore and Baby Nuke, each with unique
traits and damage;
- For the first time ever in a Turok video game - flight
missions enable players to soar through the skies on a fully-armed
winged Quetzalcoatlus in air-to-ground and multiplayer battles;
Scripted story events bring the Lost Land to life with stunning
detail;
- Destructible objects and environments: shoot down trees
onto enemies and collapse massive rock spires onto dinosaurs;
- Incredible multiplayer levels and modes, each filled
with hours of action-packed gameplay;
- More than 3,000 sound effects recorded throughout the
world, enhancing the realism of the game via Dolby Digital
and Dolby Surround Sound.

Additional Images
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(Xbox screens shown.)
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