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-Oni (Review)
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NEW PS2 MIDDLEWARE
March 7, 2001

Sensaura today announced the availability of their new PlayStation 2 middleware product - Sensaura 3D Positional Audio (S-3DPA). Sensaura also announced today that the new S-3DPA PlayStation product will be exclusively distributed by Criterion Software. The product enables game developers to include a number of realistic 3D audio effects and environments in all of their PlayStation2 titles.

The technology, which is already established in the PC industry with an estimated user base in excess of 40 million, is the result of over a decade of R&D into the human hearing process and how to reproduce 3D sound from speakers and headphones.

"Sensaura's market-leading 3D audio technology fully complements Criterion's middleware strategy. We are looking forward to offering this exciting product to developers, allowing them to focus their efforts on great atmosphere and gameplay", said David Lau-Kee, President of Criterion.

S-3DPA uses an exclusive set of algorithms that have been developed together with special filters known as HRTFs (head related transfer functions). These form Sensaura's specialized audio libraries, which are the foundation of Sensaura's technology. Information contained in these libraries acts as a virtual head, simulating the real hearing process. In addition, S-3DPA middleware features EnvironmentFX (3D Reverb), ZoomFX, and MacroFX.

"We know what S-3DPA can do on PC games and it's great to see it advance onto consoles, making our games really come alive," said John Heap, Rage Games.



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