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NEW PS2 MIDDLEWARE
March 7, 2001
Sensaura today announced the availability of
their new PlayStation 2 middleware product - Sensaura 3D Positional
Audio (S-3DPA). Sensaura also announced today that the new
S-3DPA PlayStation product will be exclusively distributed
by Criterion Software. The product enables game developers
to include a number of realistic 3D audio effects and environments
in all of their PlayStation2 titles.
The technology, which is already established
in the PC industry with an estimated user base in excess of
40 million, is the result of over a decade of R&D into the
human hearing process and how to reproduce 3D sound from speakers
and headphones.
"Sensaura's market-leading 3D audio technology
fully complements Criterion's middleware strategy. We are
looking forward to offering this exciting product to developers,
allowing them to focus their efforts on great atmosphere and
gameplay", said David Lau-Kee, President of Criterion.
S-3DPA uses an exclusive set of algorithms that
have been developed together with special filters known as
HRTFs (head related transfer functions). These form Sensaura's
specialized audio libraries, which are the foundation of Sensaura's
technology. Information contained in these libraries acts
as a virtual head, simulating the real hearing process. In
addition, S-3DPA middleware features EnvironmentFX (3D Reverb),
ZoomFX, and MacroFX.
"We know what S-3DPA can do on PC games and
it's great to see it advance onto consoles, making our games
really come alive," said John Heap, Rage Games.
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