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BROADBAND SONY
July 24, 2000
Sony announced today its vision for the evolution
of computer entertainment in the broadband network era. As
its PS2 launches, the company looks to escalate the evolution
of digital cinema and high definition content development
through a real-time development system designed for a broadband
network environment. This system will provide content creators
in film, TV broadcast, and interactive entertainment access
to a new community for digital creation and distribution.
The company will unveil real-time technology
demonstrations with leading strategic partners in the areas
of content creation, servers, video, sound, and middleware
to drive future broadband experience in computer entertainment
and e-cinema, the future of in-theater entertainment through
a broadband network. Key demonstrations will be conducted
during SIGGRAPH 2000 expo, the leading international conference
on computer graphics (CG) and interactive techniques, held
July 25-27 in New Orleans.
In cooperation with partner companies from the
entertainment industry Sony's vision is to provide the next
step in high-resolution CG technology. This vision is expected
to be realized through a new real-time development system
based on an enhanced version of the architecture found in
its PlayStation 2, called GScube.
The new development system, GScube, is to evolve
into a graphics "visualizer" for broadband network applications.
The GScube prototype includes 16 sets of graphics units, which
are a combination of the EmotionEngine CPU and an enhanced
architecture of the company's graphics rendering processor,
Graphics Synthesizer, that includes a 32MB embedded frame
buffer memory, eight times the capacity of the 4MB embedded
graphics memory of the PlayStation 2. The GScube will offer
real-time graphics power and capabilities with an overall
image quality of 1920 x 1080 resolution, with a progressive
scan of 60 frames-per-second, which is beyond the interlaced
scan of the digital HDTV standard.
This architecture will initially provide 10
times the performance of the PlayStation 2, with future iterations
of the technology potentially exceeding this 100 fold. The
combination of the GScube and high-end broadband servers,
such as the soon-to-be announced next generation SGI Origin
series server, create an optimal environment for the creation,
manufacturing, and distribution of computer entertainment
content, while charting the path towards realizing real-time
generated e-cinema productions.
In collaboration with the content creation community,
Sony plans to initiate the roll out of the GScube development
system this winter.
The company's booth at SIGGRAPH 2000 offers
a glimpse of the framework for the future evolution of the
networked digital entertainment market. This environment is
divided into quadrants each demonstrating specific applications
utilizing the GScube development system. These areas include
the main theater, an advanced theater experience using a Digital
Projection Inc. LIGHTNING 15sx projector based on core DLP
technology by Texas Instruments, and a "backstage" technology
area comprising of broadband network content production, distribution,
and an in-home experience through a "living room of the future"
display.
"As Sony Computer Entertainment Inc. fused the
technology of computers and the world of entertainment to
create and evolve a new market called 'Computer Entertainment,'
we are now pioneering the creation of real-time digital entertainment
through an extension of the technology of the PlayStation
2 computer entertainment system," said Ken Kutaragi, president
and chief executive officer, Sony Computer Entertainment.
"At SIGGRAPH 2000 we are unveiling a development system that
will enable conventional and traditional content creators
to realize new methods to communicate storylines and experiences
through the digital network environment. We embrace the software
development communities and hope that together, we can usher
in the future of entertainment currently not realized through
existing technologies."
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