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DISCREET XBOX MIDDLEWARE
FEBRUARY 13, 2001
Discreet, a division of Autodesk, has entered
into a development relationship with Microsoft to provide
animation tools for the Xbox. Discreet will provide architectural
and feature changes to its 3D modeling, rendering, and animation
package, 3ds max, for Xbox game developers. Discreet has engineered
its recent release of 3ds max 4 so that Xbox developers can
integrate vertex and pixel shaders directly into the 3ds max
viewport. This unique technology will allow Xbox artists and
game designers to collaborate more closely than before.
The 3ds max 4 viewport allows game developers
to actually see hardware-rendered, textured models animating
in real-time as they would appear in a finished Xbox game.
"The makers of Xbox have a goal of putting the
artists and game designers in charge of development," said
Drew Angeloff, Xbox Tools Program Manager. "By doing this
we hope to leverage the skills of these incredibly talented
people so every game has awesome artwork and graphics, as
well as fantastic gameplay. 3ds max 4 is a huge step forward
in freeing artists from guesswork, and is an incredible tool
to help these people create great games."
"As NVIDIA will be providing both the graphics
processing unit (GPU) and the media communication processor
for Xbox, our close development relationship with Discreet
clearly will benefit game developers who choose to create
exciting titles using 3ds max 4," said Sanford Russell, senior
director of partner relations for NVIDIA.
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