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X-BOX UNVEILED
March 10, 2000
Bill Gates announced at the annual Game Developers Conference
that Microsoft is entering the video game world with the introduction
of a console, currently code-named X-Box. "Building on
the company's software expertise and advances in PC technology
-- such as 3-D graphics and Internet connectivity -- Microsoft
is developing a high-performance, easy-to-use platform that
will enable developers to create better games, faster."
"Building on our strengths as a software company, X-Box will
offer game developers a powerful platform and game enthusiasts
an incredible experience," said Gates. "We want X-Box to be
the platform of choice for the best and most creative game
developers in the world."
"Familiar tools such as the Microsoft DirectX API will
inspire movie-quality rendering, enhanced Internet gaming,
and superior audio in future-generation games." According
to Microsoft, X-Box will deliver the following:
- High performance of Intel Pentium III processor technology
with Streaming SIMD Extensions.
- More than three times the graphics performance of the
newest-generation game consoles ("newest" is
open to interpretation, though it seems to be speculating
raw X-Box polygons against the original raw PS2
polygon estimates). Co-developed with experts at NVIDIA,
the custom-designed graphics chip will deliver more than
200 million polygons per second (note: expect this estimate
to come way down with special effects thrown into the mix,
and possibly without... albeit still likely higher than
the competition).
- Rich, fast-action, and realistic experiences will be enabled
by the X-Box hard drive.
- Broadband Internet connectivity. Combining the power of
PC technology with the accessibility of its DirectX development
tools, Microsoft is providing game developers with a maximum-performance
creative medium to deliver better games.
"The PC has always been the design center for high-end entertainment
because of the unlimited graphics power and the great tools
that make programming easier," said Robbie Bach, vice president
of the Games Division at Microsoft. "Our developer partners
are excited to apply Hollywood design techniques to creating
superior X-Box games."
Microsoft is allocating significant resources in technology,
developer support, and marketing to make X-Box and its developer
partners successful (read: expect money to come into play
in a major way). X-Box is slated to launch in fall 2001, and
numerous developers and publishers have already expressed
their enthusiasm for it, including Electronic Arts, Konami,
Acclaim, and Eidos.
"We view Microsoft's entry into the console business as an
important and positive event for our industry. Electronic
Arts is intrigued by the opportunity to develop exciting new
games for X-Box," said Larry Probst, chairman and CEO of Electronic
Arts. EA's support should go a long way considering they usually
hold out their development efforts until systems are established.
"We welcome the development of the new X-Box platform because
we expect it will help the home game console industry expand,"
said Kagemasa Kozuki, chief executive officer of Konami Co.
Ltd. "We plan to organize an X-Box development team and release
new titles for the platform before anyone else. We hope that
X-Box will be a successful platform and will help the game
console industry grow further."
To advance PC and X-Box games, Microsoft has formed a new
dedicated games division. Robbie Bach, vice president of the
Home and Retail Division, will oversee the Games Division.
X-Box
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