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ALIAS|WAVEFRONT XBOX
DEAL
March 13, 2001
Alias|Wavefront has signed an agreement with Microsoft to
become an official tools and middleware developer for the
Xbox. The company will be releasing its Maya software for
the system.
"Game developers looking to create the most graphically advanced
future-generation titles need look no farther than the Xbox,"
states Seamus Blackley, Xbox Technology Officer. "A key part
of the design process is having access to the richest, most
robust and flexible 3D graphics software. In order to turn
a creative vision into reality the game designer must have
the right tools. We're very excited to have Alias|Wavefront
in the Xbox fold."
"I am always amazed when I see the outstanding caliber of
the work our customers produce," says Tom Harper, Alias|Wavefront.
"This is particularly true of the early Xbox titles that are
under development with Maya: the depth and quality of the
content is truly breathtaking. Our Xbox development customers
consistently praise the Maya API and MEL scripting language
saying it allows them to get up to speed on this important
new platform quickly and easily."
"Captivating graphics are one of the primary ingredients
in any successful game," says John Rix, Director, Digital
Production Services at EA. "Alias|Wavefront has been adding
features to Maya which address our game production needs and
we have made it an integral part of our 3D pipelines. Maya's
flexibility and extensibility has made it indispensable on
some of our major hit titles."
"For Oddworld's cinematic production needs we used Maya because
it is the strongest complete package solution on the market
today for the artistically inclined," states Lorne Lanning,
President/Creative Director, Oddworld Inhabitants. "When it
comes to modeling, character animation, atmospheric and particle
effects, Maya has served us well. Having a single package
that allows us to design our own interface, write our own
utilities, run scripting and which gives us the ability to
pick from a large selection of existing plug-ins, adds up
to more time focused on the quality of content and less time
wasted wrestling with tools."
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