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WHAT DEVELOPERS ARE
SAYING
May 13, 2000
With its entry into the console world, Microsoft certainly
has people talking, including many of the top game developers.
Here's what they're saying:
Mike McGarvey, CEO, Eidos
"Eidos is excited to be involved with the new console platform
from Microsoft, and we plan on providing content for it. Our
developers are enthused by what they have seen in this technology."
Yasuhiko Asada, managing director, Namco
"We are pleased with Microsoft's entry into the console games
business. We believe the success of X-Box will further expand
the interactive entertainment market."
Gregory Fischbach, Co-Chairman and CEO,
Acclaim
"Acclaim Entertainment is working closely with Microsoft
to deliver original games for the launch of X-Box. We are
very impressed with the technology and are looking forward
to creating games that will leverage the power of the system."
Kenzo Tsujimoto, president, Capcom
"We are very excited to learn about Microsoft's latest announcement
of the new platform, X-Box, and as one of the leading software
companies, we are thrilled about the opportunity to develop
for the new platform. We believe that this new platform will
take the interactive entertainment world to another level.
We, as Capcom, always strive to create something new in the
entertainment world and the hardware specifications of X-Box
sound very intriguing. We are looking forward to the release
of this new platform."
Larry Probst, chairman and chief executive
officer, Electronic Arts
"We view Microsoft's entry into the console business as an
important and positive event for our industry. Electronic
Arts is intrigued by the opportunity to develop exciting new
games for X-Box."
Kagemasa Kozuki, CEO, Konami
"We welcome the development of the new X-Box platform because
we expect it will help the home game console industry to expand.
We plan to organize an X-Box development team and release
new titles for the platform before anyone else. We hope that
X-Box will be a successful platform and will help the game
console industry grow further."
Bruno Bonnell, chairman and CEO, Infogrames
"We are entering a new era as far as interactive entertainment
is concerned, which is forget the technology and enjoy the
game. So if we can ultimately propose these boxes to the people
where they can just forget the wires, the cable, the complexity
of the cards and the sound. They can enjoy the ride of playing
together, that's the ultimate mission."
Tony Williams, Co-Chairman, Take-Two Interactive
Software
"The interactive entertainment software industry is poised
for a period of significant growth with a broadening consumer
and geographic base and we believe that X-Box together with
software from major publishers like Take-Two can be key drivers
to that growth."
Michel Guillemot, CEO, Ubi Soft
"We are very enthusiastic about X-Box and welcome Microsoft's
efforts to provide this game console platform. We plan to
develop and publish several titles for the console such as
some new Rayman games [and] VIP."
Brian Farrell, president and CEO, THQ
"THQ looks forward to the X-Box as an excellent opportunity
to leverage our brands and technology."
Dave Grenewetzki, president, Sierra Studios
"X-Box allows Sierra the opportunity to use the tools we
know and the flexibility to create the best gaming experience
for our customers."
Peter Molyneux, president and founder,
Lionhead Studios
"We have been waiting for the next generation of games machines
for the Lionhead group to develop its first console games.
The raw power of X-Box coupled with great game design will
enable the games industry to fulfil its potential of becoming
truly mass market."
John Rowe, vice chairman, Midway
"X-Box is going to be the most powerful videogame console
that's ever been produced. Developers are going to make great
games, and when consumers see these games, they're going to
say, 'wow, this is like playing television.' I think consumers
are going to really perceive X-Box as revolutionary."
Jim Wilson, senior vice president and general
manager, Universal Interactive Studios
"The interactive games industry has grown into a leading
form of consumer entertainment, surpassing film and other
media outlets. With the size and importance of the industry
and its future relationship to the Internet, it makes strategic
sense for Microsoft to become a leading player in the game
console hardware and software business. Universal Interactive
Studios has a very successful history in producing hit games
for game consoles and plans to support Microsoft's development
slate."
Eric Hammond, vice president of product
development, Fox Interactive
"The X-Box technology is truly like nothing we have seen
before in home console gaming. With online gaming straight
out of the box, a flexible architecture to work with, and
developer-friendly tools, Microsoft is poised to make a significant
impact on the videogame industry."
Keiko Erikawa, president, Koei
"We are pleased with Microsoft's announcement of X-Box. The
product should increase the strength of consumer game software
market. We believe that the machine can provide us with a
hardware platform that delivers state-of-the-art performance
and facilitates software development."
Hiroshi Kudo, president, Hudson
"Since the new platform will allow us to use the tools we
are familiar with and leverage our expertise in developing
PC software, we are very interested in the possibility of
porting existing Web content to the game console easily and
efficiently. We plan to develop Web-enabled multi-player game
titles in the future."
Alexander Seropian, CEO, Bungie
"For years we've been making games that push the limits of
PC technology, and we're very excited to see upcoming console
systems shipping with so much power under the hood. X-Box
is a prime example of a console entering the market at the
leading edge of technology, which is exactly where we want
our games to be."
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