New Details: Pikmin 2

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Metal Mario
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Joined: Mon Dec 20, 1999 2:00 am

New Details: Pikmin 2

#1

Post by Metal Mario » Wed Apr 23, 2003 3:35 pm

*Source: Planet Gamecube

Nintendo of America's new website for E3 2003 contains a Pikmin 2 feature, in which a few bits of are dropped.

The story has Captain Olimar returning to the Pikmin's world, this time voluntarily. His business is going under, and he needs to dig up treasures to pull out of his debt. Olimar has brought along an assistant, already seen in screenshots, to help save the company. This assistant is still not being called by name at NOA.

The feature goes on to clarify some gameplay details too. As we expected from the first batch of screenshots, there is a two-player cooperative mode in which each player controls one of the spacemen. In the single-player mode, you'll switch between them, possibly for Lost Vikings-style shenanigans. Another huge departure from the original is that there is no time limit in Pikmin 2. Presumably, there will still be a day-night cycle, but players will no longer be restricted to thirty days in which to beat the game. It's currently unclear how the game will balance out this change, whether it be more complex tasks, harder enemies, more levels, etc.

Of course, you couldn't expect a Pikmin sequel to leave out new colors of Pikmin, new enemies, and new types of environments. All are present.

Fishmael
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#2

Post by Fishmael » Wed Apr 23, 2003 9:25 pm

Sweet!!!! :eek: :eek: :eek:
I have no sig.0_0

The Cat
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#3

Post by The Cat » Wed Apr 23, 2003 9:33 pm

The assistant's name would probably Igilui or something like that...

Dark Chaos...again.
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#4

Post by Dark Chaos...again. » Thu Apr 24, 2003 12:28 pm

^ Image

No time limit, hm? Maybe I will buy this game after all.
\"I\'m not supposed to be thinking, I\'m watching TV!\" -Me, on the plot of Big O.
<a href=\"http://darkest-chaos.deviantart.com/\" target=\"_blank\">Artwork and Pap</a>

Metal Mario
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Joined: Mon Dec 20, 1999 2:00 am

#5

Post by Metal Mario » Fri Apr 25, 2003 3:43 pm

*Source: Planet Gamecube

Nintendo has revealed some interesting details about the sequel to their highly addictive puzzler.

One of the most exciting new features is the new Pikmin colors. The early screenshots reveal purple and white Pikmin. Compared to the yellow, red, and blue Pikmin, the purple ones look considerably bigger, while the white ones are about half the size. Nintendo has not revealed what special abilities these new Pikmin will have, but one could assume that the purple Pikmin are slower but stronger, while the white ones are faster and able to enter small areas inaccessible to the other Pikmin.

The basic gameplay elements look similar to the original. It’s all about raising Pikmin, defeating enemies, raising more Pikmin, solving puzzles, and collecting treasures. This time, though, you’re not looking for spaceship parts. Olimar has returned to the planet because his company is going bankrupt. He needs help from the Pikmin to collect treasures so he can pay off a whopping dept of 10,000 pokos. He has also brought along an assistant. In the single-player game, you can switch between them, which should add another strategic element to the gameplay. There is also a two-player, split-screen cooperative mode where one player controls Olimar and the other controls the assistant.

As for the game environments, the screenshots show dark caves inhabited by new creatures, including a giant red worm, and grassy fields covered by what looks like a spider web. There are also familiar enemies, though. The graphical style and sense of art direction remain similar to the original. The environments are colorful and vibrant, with some impressive shadowing and water effects. Overall, the game looks very pretty – at least on par with the original.

Those of you who disliked the time limit in the original should be pleased to hear that Nintendo has done away with this feature. The day-night system is probably still implemented, but you don’t have to complete the game within a certain number of days. Without this sense of urgency, the gameplay experience should prove more relaxing and hopefully longer.

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